<?xml version="1.0" encoding="utf-8"?>
<config version="5.1.0.16" >
    	<!-- Layers Section -->
	<layers>	
		<layer id="Border" 					type="Sprite" 		cacheAsBitmap="true" />
		<layer id="Debug" 					type="Sprite" 		cacheAsBitmap="true" mouseEnabled="true" />
		<layer id="Preloader" 				type="MovieClip" 	cacheAsBitmap="true" />
		<layer id="FreeGameScreens" 		type="MovieClip" 	cacheAsBitmap="true" mouseEnabled="true" />
		<layer id="Dialogs" 				type="Sprite" 		cacheAsBitmap="true" mouseEnabled="false" />
		<layer id="FreeGameSlider"			type="Sprite" 		cacheAsBitmap="true" mouseEnabled="true" />
		<layer id="Tooltip" 				type="Sprite" 		cacheAsBitmap="true" />
		<layer id="TransitionMask"   		type="Sprite"	 	cacheAsBitmap="true" />
		<layer id="Bonus" 					type="MovieClip" 	cacheAsBitmap="true" mouseEnabled="true" />	
		<layer id="FreeSpinSummary" 		type="Sprite" 		cacheAsBitmap="true" mouseEnabled="true" />
		<layer id="BigWin" 					type="MovieClip" 	cacheAsBitmap="true" />
		<layer id="Particles" 				type="MovieClip" 	cacheAsBitmap="true" />		
		<layer id="AchievementPlaque"		type="Sprite" 		cacheAsBitmap="true" mouseEnabled="true" />						
		<layer id="Console" 	 			type="MovieClip" 	cacheAsBitmap="true" mouseEnabled="true" />
		<layer id="Paytable" 				type="Sprite" 		cacheAsBitmap="true" mouseEnabled="true" />
		<layer id="Anticipation" 			type="Sprite" 		cacheAsBitmap="true" mouseEnabled="false"/>
		<layer id="WayWinSliders"			type="MovieClip" 	cacheAsBitmap="true" mouseEnabled="true" />		
		<layer id="Breakout" 	 			type="MovieClip" 	cacheAsBitmap="true" />	
		<layer id="WineBreakout" 	 		type="MovieClip" 	cacheAsBitmap="true" />		<!-- home of the centre symbol loops -->
		<layer id="Wine3"	 				type="MovieClip" 	cacheAsBitmap="true" />		<!-- home of the shooting wine 3 -->
		<layer id="Wine2" 					type="MovieClip" 	cacheAsBitmap="true" />		<!-- home of the shooting wine 2 -->
		<layer id="Wine1" 	 				type="MovieClip" 	cacheAsBitmap="true" />		<!-- home of the shooting wine 1 -->
		<layer id="WildReelsMask"			type="Sprite" 		cacheAsBitmap="true" />
		<layer id="WildReels" 				type="Sprite" 		cacheAsBitmap="true" />
		<layer id="FreeSpinHeader" 			type="MovieClip" 	cacheAsBitmap="true" />
		<layer id="Modals" 					type="MovieClip" 	cacheAsBitmap="true" />
		<layer id="BigWinShading" 			type="MovieClip" 	cacheAsBitmap="true" />
		<layer id="ReelShadow" 	 			type="Sprite" 	 	cacheAsBitmap="true" />
		<layer id="RollingReelMask"			type="MovieClip"	cacheAsBitmap="true" />
		<layer id="RollingReel"				type="MovieClip"	cacheAsBitmap="true" />		
		<layer id="FSForeground"			type="MovieClip"	cacheAsBitmap="true" />
		<layer id="Symbols" 	 			type="MovieClip" 	cacheAsBitmap="true" />
		<layer id="Reels" 		 			type="MovieClip" 	cacheAsBitmap="true" />
		<layer id="ReelAnim" 	 			type="MovieClip" 	cacheAsBitmap="true" />
		<layer id="ReelArt"		 			type="MovieClip" 	cacheAsBitmap="true" mouseEnabled="true" />
		<layer id="WildDesireSides"			type="MovieClip" 	cacheAsBitmap="true" />
		<layer id="Background"   			type="MovieClip" 	cacheAsBitmap="true" mouseEnabled="true" />
	</layers>
	
	<loadInfo>
		<states>
			<view id="PRELOAD">
				<files
					mustHave="PreLoad,Dialogs,SlotCommonStrings,ConsoleXML,NumberSets" 
					niceToHave="" 
					other="" 
				/>
				<components 
					mustHave="PUBLISHER_VIEW_CHANGE,AGENT_AURORA_LOCALIZE,AGENT_CONDUCTOR,AGENT_AURORA_SYSTEM,PUBLISHER_LOADMANAGER" 
					niceToHave="" 
					other="" 
				/>
			</view>
			<view id="BASEGAME">
				<files 
					mustHave="WildReelLang,WildReelCork,BaseSlotArtLang,BaseSlotArt,SND_Celebration,ConsoleLang,Console,PaytableMovie,BaseSymbols,BaseSymbolsHigh,CoffeeSymbols,WhiskeySymbols,ChampagneSymbols,WineSymbols,SYM_13_LAND,SND_Achievement,SND_BackgroundSound,SND_Basic,SND_Background_Celebration,BigWinRes_0_STATIC" 
					niceToHave="SYM_0_ANIM,SND_WinSounds,FinerFeaturesLang,FinerFeatures,SND_Top,SND_Game,SYM_13_TRIGGER,SYM_13_ANIM,ReelAnticipation,SND_Background_FF,WildReel,SYM_1_ANIM,SYM_2_ANIM,SYM_3_ANIM,SYM_4_ANIM,SYM_5_ANIM,SYM_6_ANIM,CoinRush,BigWinRes_0,SND_Shared_FF,Modals"
					other="Freespins_Coffee,Freespins_Wine,Freespins_Whisky,Freespins_Champagne,FS_SummaryCoffee,FS_SummaryWine,FS_SummaryWhisky,FS_SummaryChampagne,SND_Coffee,SND_Background_Coffee,SND_Wine,SND_Background_Wine,SND_WhiskeyCigars,SND_WhiskeyCigarsBackgroundSounds,SND_Champagne,SND_Background_Champagne,wildWine1,wildWine2,wildWine3,wildPour,SYM_15_LAND,SYM_15_LOOP,SYM_15_ANIM,SYM_15_TRIGGER,SYM_15_END,whiskeyEmber,SYM_17_ANIM,SYM_17_LAND,SYM_18_ANIM,SYM_18_LAND,SYM_18_LAND"
				/>
				<components 
					mustHave="AGENT_WILD_REELS,AGENT_Background,PUBLISHER_WIN_LOGIC_SERVER,PUBLISHER_WIN_DISPLAY_SERVER,PUBLISHER_REELS,PUBLISHER_SYMBOLS,PUBLISHER_LOADMANAGER,AGENT_FEATURE_DIALOG,PUBLISHER_CONSOLE,AGENT_AURORA_SYSTEM,AGENT_COINS_CURRENCY,AGENT_WAYWIN_SLIDER,PUBLISHER_PAYTABLES,AGENT_BaseGameSoundAgent,PUBLISHER_BIG_WIN,PUBLISHER_MODAL_HEADER,PUBLISHER_SOUND,AGENT_WILD_REELS_SOUND" 
					niceToHave="AGENT_REEL_ANTICIPATION_AGENT,PUBLISHER_PARTICLES,AGENT_PARTICLE" 
					other=""
				/>	
			</view>
			<!-- Free Spins -->
			<!-- FS Coffee -->
			<view id="FREESPINS_REELSET_1">
				<files 
					mustHave="FS_CongratesLang,FreespinsCommonLang,BaseSlotArtLang,BaseSlotArt,ConsoleLang,Console,BaseSymbols,BaseSymbolsHigh,SND_Basic,Freespins_Coffee,FS_SummaryCoffee,CoffeeSymbols,WhiskeySymbols,ChampagneSymbols,WineSymbols,SYM_13_LAND,SND_Coffee,SND_Background_Coffee,BigWinRes_0_STATIC,SND_Shared_FF" 
					niceToHave="ReelAnticipation,SYM_13_ANIM,SYM_0_ANIM,SND_Game,SND_Top,BigWinRes_0,PaytableMovie,SND_Achievement,SND_BackgroundSound,SND_WinSounds"
					other="SYM_4_ANIM,SYM_6_ANIM,SYM_5_ANIM,SYM_1_ANIM,SYM_3_ANIM,SYM_2_ANIM"
				/>
				<components 
					mustHave="AGENT_Background,PUBLISHER_WIN_LOGIC_SERVER,PUBLISHER_WIN_DISPLAY_SERVER,PUBLISHER_REELS,PUBLISHER_SYMBOLS,PUBLISHER_LOADMANAGER,AGENT_FEATURE_DIALOG,PUBLISHER_FREE_SPINS,AGENT_FREESPIN_SUMMARY,PUBLISHER_CONSOLE,AGENT_AURORA_SYSTEM,AGENT_COINS_CURRENCY,AGENT_BaseGameSoundAgent,PUBLISHER_SOUND,PUBLISHER_BIG_WIN" 
					niceToHave="" 
					other="" />
			</view>
			<view id="FREESPINS_COMPLETE_REELSET_1">
				<files 
					mustHave="FS_CongratesLang,FreespinsCommonLang,WildReelLang,WildReelCork,BaseSlotArtLang,BaseSlotArt,SND_Celebration,ConsoleLang,Console,PaytableMovie,BaseSymbols,BaseSymbolsHigh,CoffeeSymbols,WhiskeySymbols,ChampagneSymbols,WineSymbols,SYM_13_LAND,SND_Achievement,SND_BackgroundSound,SND_Basic,SND_Background_Celebration,BigWinRes_0_STATIC,FS_SummaryCoffee" 
					niceToHave=""
					other=""
				/>
				<components 
					mustHave="AGENT_BONUS_TO_FS_VIEW_TRANSITION,AGENT_Background,PUBLISHER_WIN_LOGIC_SERVER,PUBLISHER_WIN_DISPLAY_SERVER,PUBLISHER_REELS,PUBLISHER_SYMBOLS,PUBLISHER_LOADMANAGER,AGENT_FEATURE_DIALOG,PUBLISHER_FREE_SPINS,AGENT_FREESPIN_SUMMARY,PUBLISHER_CONSOLE,AGENT_AURORA_SYSTEM,AGENT_COINS_CURRENCY,AGENT_WAYWIN_SLIDER,AGENT_BaseGameSoundAgent,PUBLISHER_SOUND" 
					niceToHave="" 
					other="" />
			</view>
			<!-- FS Wine -->
			<view id="FREESPINS_REELSET_2">
				<files 
					mustHave="FS_CongratesLang,FreespinsCommonLang,BaseSlotArtLang,BaseSlotArt,ConsoleLang,Console,BaseSymbols,BaseSymbolsHigh,SND_Basic,Freespins_Wine,ChampagneSymbols,CoffeeSymbols,WhiskeySymbols,WineSymbols,SND_Wine,SND_Background_Wine,SND_Shared_FF,FS_SummaryWine,BigWinRes_0_STATIC,wildWine1,wildWine2,wildWine3,wildPour,SYM_15_LAND,SYM_15_LOOP,SYM_15_ANIM,SYM_15_TRIGGER,SYM_15_END" 
					niceToHave="BigWinRes_0,SND_Game,SND_Top,SYM_0_ANIM,SYM_13_LAND,SYM_13_ANIM,SYM_13_ANIM,PaytableMovie,SND_BackgroundSound,SND_Achievement"
					other="SYM_4_ANIM,SYM_6_ANIM,SYM_5_ANIM,SYM_1_ANIM,SYM_3_ANIM,SYM_2_ANIM"
				/>
				<components 
					mustHave="AGENT_BONUS_TO_FS_VIEW_TRANSITION,AGENT_JUMPING_WILD,AGENT_Background,PUBLISHER_WIN_LOGIC_SERVER,PUBLISHER_WIN_DISPLAY_SERVER,PUBLISHER_REELS,PUBLISHER_SYMBOLS,PUBLISHER_LOADMANAGER,AGENT_FEATURE_DIALOG,PUBLISHER_CONSOLE,PUBLISHER_FREE_SPINS,AGENT_FREESPIN_SUMMARY,AGENT_AURORA_SYSTEM,AGENT_COINS_CURRENCY,AGENT_BaseGameSoundAgent,PUBLISHER_BIG_WIN,PUBLISHER_SOUND" 
					niceToHave="AGENT_WILD_WINES_SOUND" 
					other="" />
			</view>
			<view id="FREESPINS_COMPLETE_REELSET_2">
				<files 
					mustHave="FS_CongratesLang,FreespinsCommonLang,BaseSlotArtLang,BaseSlotArt,SND_Celebration,SND_Background_Celebration,ConsoleLang,Console,BaseSymbols,BaseSymbolsHigh,CoffeeSymbols,WhiskeySymbols,ChampagneSymbols,WineSymbols,SYM_13_LAND,PaytableMovie,BigWinRes_0_STATIC,SND_BackgroundSound,SND_Basic,FS_SummaryWine" 
					niceToHave=""
					other=""
				/>
				<components 
					mustHave="AGENT_Background,PUBLISHER_WIN_LOGIC_SERVER,PUBLISHER_WIN_DISPLAY_SERVER,PUBLISHER_REELS,PUBLISHER_SYMBOLS,PUBLISHER_LOADMANAGER,AGENT_FEATURE_DIALOG,PUBLISHER_CONSOLE,PUBLISHER_FREE_SPINS,AGENT_FREESPIN_SUMMARY,AGENT_AURORA_SYSTEM,AGENT_COINS_CURRENCY,AGENT_WAYWIN_SLIDER,AGENT_BaseGameSoundAgent,PUBLISHER_SOUND" 
					niceToHave="" 
					other="" />
			</view>
			<!-- FS Whiskey -->
			<view id="FREESPINS_REELSET_3">
				<files 
					mustHave="FS_CongratesLang,FreespinsCommonLang,BaseSlotArtLang,BaseSlotArt,ConsoleLang,Console,BaseSymbols,BaseSymbolsHigh,SND_Basic,Freespins_Whisky,WhiskeySymbols,CoffeeSymbols,ChampagneSymbols,WineSymbols,SYM_17_ANIM,SYM_17_LAND,SYM_18_ANIM,SYM_18_LAND,BigWinRes_0_STATIC,SND_WhiskeyCigars,SND_WhiskeyCigarsBackgroundSounds,FS_SummaryWhisky,SND_Shared_FF,whiskeyEmber" 
					niceToHave="BigWinRes_0,SND_Game,SND_Top,SYM_0_ANIM,SYM_13_LAND,SYM_13_ANIM,SND_WinSounds,PaytableMovie,SND_BackgroundSound,SND_Achievement"
					other="SYM_4_ANIM,SYM_6_ANIM,SYM_5_ANIM,SYM_1_ANIM,SYM_3_ANIM,SYM_2_ANIM"
				/>
				<components 
					mustHave="AGENT_BONUS_TO_FS_VIEW_TRANSITION,AGENT_Background,PUBLISHER_WIN_LOGIC_SERVER,PUBLISHER_WIN_DISPLAY_SERVER,PUBLISHER_REELS,PUBLISHER_SYMBOLS,PUBLISHER_LOADMANAGER,AGENT_FEATURE_DIALOG,PUBLISHER_CONSOLE,PUBLISHER_FREE_SPINS,AGENT_FREESPIN_SUMMARY,AGENT_AURORA_SYSTEM,AGENT_COINS_CURRENCY,AGENT_BaseGameSoundAgent,PUBLISHER_BIG_WIN,PUBLISHER_SOUND" 
					niceToHave="AGENT_WHISKEY_CIGARS_SOUND" 
					other="" />
			</view>
			<view id="FREESPINS_COMPLETE_REELSET_3">
				<files 
					mustHave="FS_CongratesLang,FreespinsCommonLang,BaseSlotArtLang,BaseSlotArt,SND_Celebration,SND_Background_Celebration,ConsoleLang,Console,PaytableMovie,BaseSymbols,BaseSymbolsHigh,CoffeeSymbols,WhiskeySymbols,ChampagneSymbols,WineSymbols,SYM_13_LAND,BigWinRes_0_STATIC,SND_BackgroundSound,SND_Basic,FS_SummaryWhisky" 
					niceToHave=""
					other=""
				/>
				<components 
					mustHave="AGENT_Background,PUBLISHER_WIN_LOGIC_SERVER,PUBLISHER_WIN_DISPLAY_SERVER,PUBLISHER_REELS,PUBLISHER_SYMBOLS,PUBLISHER_LOADMANAGER,AGENT_FEATURE_DIALOG,PUBLISHER_CONSOLE,PUBLISHER_FREE_SPINS,AGENT_FREESPIN_SUMMARY,AGENT_AURORA_SYSTEM,AGENT_COINS_CURRENCY,AGENT_WAYWIN_SLIDER,AGENT_BaseGameSoundAgent,PUBLISHER_SOUND" 
					niceToHave="" 
					other="" />
			</view>
			<!-- FS Rolling Reels -->
			<view id="FREESPINS_REELSET_4">
				<files 
					mustHave="FS_CongratesLang,FreespinsCommonLang,BaseSlotArtLang,BaseSlotArt,ConsoleLang,Console,BaseSymbols,BaseSymbolsHigh,SND_Basic,Freespins_Champagne,WineSymbols,CoffeeSymbols,WhiskeySymbols,RollingExplosion,ChampagneSymbols,BigWinRes_0_STATIC,SND_Champagne,SND_Background_Champagne,SND_Shared_FF,FS_SummaryChampagne,SYM_13_LAND" 
					niceToHave="ReelAnticipation,SYM_13_ANIM,SYM_0_ANIM,BigWinRes_0,SND_Game,SND_Top,PaytableMovie,SND_BackgroundSound,SND_Achievement,SND_WinSounds"
					other="SYM_4_ANIM,SYM_6_ANIM,SYM_5_ANIM,SYM_1_ANIM,SYM_3_ANIM,SYM_2_ANIM"
				/>
				<components 
					mustHave="AGENT_BONUS_TO_FS_VIEW_TRANSITION,AGENT_Background,PUBLISHER_WIN_LOGIC_SERVER,PUBLISHER_WIN_DISPLAY_SERVER,PUBLISHER_REELS,PUBLISHER_SYMBOLS,PUBLISHER_LOADMANAGER,AGENT_FEATURE_DIALOG,PUBLISHER_CONSOLE,PUBLISHER_FREE_SPINS,AGENT_FREESPIN_SUMMARY,AGENT_AURORA_SYSTEM,AGENT_COINS_CURRENCY,AGENT_BaseGameSoundAgent,PUBLISHER_SOUND,AGENT_ROLLING_REELS,FinerReels_WinAnimationsAgent,PUBLISHER_BIG_WIN" 
					niceToHave="" 
					other="" />
			</view>
			<view id="FREESPINS_COMPLETE_REELSET_4">
				<files 
					mustHave="FS_CongratesLang,FreespinsCommonLang,BaseSlotArtLang,BaseSlotArt,SND_Celebration,SND_Background_Celebration,ConsoleLang,Console,PaytableMovie,BaseSymbols,BaseSymbolsHigh,CoffeeSymbols,WhiskeySymbols,ChampagneSymbols,WineSymbols,SYM_13_LAND,BigWinRes_0_STATIC,SND_BackgroundSound,SND_Basic,FS_SummaryChampagne" 
					niceToHave=""
					other=""
				/>
				<components 
					mustHave="AGENT_Background,PUBLISHER_WIN_LOGIC_SERVER,PUBLISHER_WIN_DISPLAY_SERVER,PUBLISHER_REELS,PUBLISHER_SYMBOLS,PUBLISHER_LOADMANAGER,AGENT_FEATURE_DIALOG,PUBLISHER_CONSOLE,PUBLISHER_FREES_PINS,AGENT_FREESPIN_SUMMARY,AGENT_AURORA_SYSTEM,AGENT_COINS_CURRENCY,AGENT_WAYWIN_SLIDER,AGENT_BaseGameSoundAgent,PUBLISHER_SOUND,AGENT_ROLLING_REELS,FinerReels_WinAnimationsAgent" 
					niceToHave="" 
					other="" />
			</view>
			<view id="BONUS0">
				<files 
					mustHave="FinerFeaturesLang,FinerFeatures,SND_Background_FF,BaseSlotArtLang,BaseSlotArt,ConsoleLang,Console,BaseSymbols,BaseSymbolsHigh,SND_Basic,CoffeeSymbols,WhiskeySymbols,ChampagneSymbols,WineSymbols,SYM_13_LAND,SND_Shared_FF,BigWinRes_0_STATIC,Freespins_Coffee,FS_SummaryCoffee,SND_Coffee,SND_Background_Coffee" 
					niceToHave="Freespins_Wine,SND_Wine,SND_Background_Wine,FS_SummaryWine,wildWine1,wildWine2,wildWine3,wildPour,SYM_15_LAND,SYM_15_LOOP,SYM_15_ANIM,SYM_15_TRIGGER,SYM_15_END,Freespins_Whisky,SND_WhiskeyCigars,SND_WhiskeyCigarsBackgroundSounds,FS_SummaryWhisky,whiskeyEmber,Freespins_Champagne,RollingExplosion,ChampagneSymbols,SND_Champagne,SND_Background_Champagne,FS_SummaryChampagne"
					other=""
				/>
				<components 
					mustHave="AGENT_FinerSelectionBonusAgent,AGENT_BONUS_TO_FS_VIEW_TRANSITION,AGENT_BONUS_TO_FS_VIEW_TRANSITION,AGENT_SELECTION_BONUS_SOUND,AGENT_AURORA_SYSTEM,PUBLISHER_SOUND,PUBLISHER_LOADMANAGER,AGENT_BONUS_SUMMARY" 
					niceToHave="" 
					other="" 
				/>
			</view>
			<view id="BONUS_COMPLETE0">
				<files 
					mustHave="BaseSlotArtLang,BaseSlotArt" 
					niceToHave=""
					other=""
				/>
				<components 
					mustHave="AGENT_BONUS_TO_FS_VIEW_TRANSITION,AGENT_BONUS_SUMMARY,AGENT_BET_CHANGED_DIALOG,PUBLISHER_LOADMANAGER,PUBLISHER_CONSOLE,PUBLISHER_ACHIEVEMENTS,AGENT_FinerSelectionBonusAgent,AGENT_POST_BONUS,AGENT_AURORA_SYSTEM,PUBLISHER_SOUND,AGENT_BonusSoundAgent,PUBLISHER_SOUND" 
					niceToHave="" 
					other="" 
				/>
			</view>
			<view id="BONUS1">
				<files 
					mustHave="FinerFeaturesLang,FinerFeatures,SND_Background_FF,BaseSlotArtLang,BaseSlotArt,ConsoleLang,Console,BaseSymbols,BaseSymbolsHigh,SND_Basic,CoffeeSymbols,WhiskeySymbols,ChampagneSymbols,WineSymbols,SYM_13_LAND,SND_Shared_FF,BigWinRes_0_STATIC,Freespins_Wine,SND_Wine,SND_Background_Wine,FS_SummaryWine,wildWine1,wildWine2,wildWine3,wildPour,SYM_15_LAND,SYM_15_LOOP,SYM_15_ANIM,SYM_15_TRIGGER,SYM_15_END" 
					niceToHave="Freespins_Coffee,FS_SummaryCoffee,SND_Coffee,SND_Background_Coffee,Freespins_Whisky,SND_WhiskeyCigars,SND_WhiskeyCigarsBackgroundSounds,FS_SummaryWhisky,whiskeyEmber,RollingExplosion,ChampagneSymbols,SND_Champagne,SND_Background_Champagne,FS_SummaryChampagne"
					other=""
				/>
				<components 
					mustHave="AGENT_FinerSelectionBonusAgent,AGENT_BONUS_TO_FS_VIEW_TRANSITION,AGENT_SELECTION_BONUS_SOUND,AGENT_AURORA_SYSTEM,PUBLISHER_SOUND,PUBLISHER_LOADMANAGER" 
					niceToHave="" 
					other="" 
				/>
			</view>
			<view id="BONUS_COMPLETE1">
				<files 
					mustHave="BaseSlotArtLang,BaseSlotArt" 
					niceToHave=""
					other=""
				/>
				<components 
					mustHave="AGENT_BONUS_TO_FS_VIEW_TRANSITION,AGENT_BET_CHANGED_DIALOG,PUBLISHER_LOADMANAGER,PUBLISHER_CONSOLE,PUBLISHER_ACHIEVEMENTS,AGENT_FinerSelectionBonusAgent,AGENT_POST_BONUS,AGENT_AURORA_SYSTEM,AGENT_BonusSoundAgent,PUBLISHER_SOUND" 
					niceToHave="" 
					other="" 
				/>
			</view>
			<view id="BONUS2">
				<files 
					mustHave="FinerFeaturesLang,FinerFeatures,SND_Background_FF,BaseSlotArtLang,BaseSlotArt,ConsoleLang,Console,BaseSymbols,BaseSymbolsHigh,SND_Basic,CoffeeSymbols,WhiskeySymbols,ChampagneSymbols,WineSymbols,SYM_13_LAND,SND_Shared_FF,BigWinRes_0_STATIC,SYM_17_ANIM,SYM_17_LAND,SYM_18_ANIM,SYM_18_LAND,Freespins_Whisky,SND_WhiskeyCigars,SND_WhiskeyCigarsBackgroundSounds,FS_SummaryWhisky,whiskeyEmber" 
					niceToHave="Freespins_Coffee,FS_SummaryCoffee,SND_Coffee,SND_Background_Coffee,Freespins_Wine,SND_Wine,SND_Background_Wine,FS_SummaryWine,wildWine1,wildWine2,wildWine3,wildPour,SYM_15_LAND,SYM_15_LOOP,SYM_15_ANIM,SYM_15_TRIGGER,SYM_15_END,whiskeyEmber,RollingExplosion,ChampagneSymbols,SND_Champagne,SND_Background_Champagne,FS_SummaryChampagne"
					other=""
				/>
				<components 
					mustHave="AGENT_FinerSelectionBonusAgent,AGENT_BONUS_TO_FS_VIEW_TRANSITION,AGENT_SELECTION_BONUS_SOUND,AGENT_AURORA_SYSTEM,PUBLISHER_SOUND,PUBLISHER_LOADMANAGER" 
					niceToHave="" 
					other="" 
				/>
			</view>
			<view id="BONUS_COMPLETE2">
				<files 
					mustHave="BaseSlotArtLang,BaseSlotArt" 
					niceToHave=""
					other=""
				/>
				<components 
					mustHave="AGENT_BONUS_TO_FS_VIEW_TRANSITION,AGENT_BET_CHANGED_DIALOG,PUBLISHER_LOADMANAGER,PUBLISHER_CONSOLE,PUBLISHER_ACHIEVEMENTS,AGENT_FinerSelectionBonusAgent,AGENT_POST_BONUS,AGENT_AURORA_SYSTEM,PUBLISHER_SOUND,AGENT_BonusSoundAgent" 
					niceToHave="" 
					other="" 
				/>
			</view>
			<view id="BONUS3">
				<files 
					mustHave="FinerFeaturesLang,FinerFeatures,SND_Background_FF,BaseSlotArtLang,BaseSlotArt,ConsoleLang,Console,BaseSymbols,BaseSymbolsHigh,SND_Basic,CoffeeSymbols,WhiskeySymbols,ChampagneSymbols,WineSymbols,SYM_13_LAND,SND_Shared_FF,Freespins_Champagne,RollingExplosion,ChampagneSymbols,SND_Champagne,SND_Background_Champagne,FS_SummaryChampagne" 
					niceToHave="Freespins_Coffee,FS_SummaryCoffee,SND_Coffee,SND_Background_Coffee,SND_Wine,SND_Background_Wine,FS_SummaryWine,wildWine1,wildWine2,wildWine3,wildPour,SYM_15_LAND,SYM_15_LOOP,SYM_15_ANIM,SYM_15_TRIGGER,SYM_15_END,Freespins_Whisky,SND_WhiskeyCigars,SND_WhiskeyCigarsBackgroundSounds,FS_SummaryWhisky,whiskeyEmber"
					other=""
				/>
				<components 
					mustHave="AGENT_FinerSelectionBonusAgent,AGENT_BONUS_TO_FS_VIEW_TRANSITION,AGENT_SELECTION_BONUS_SOUND,AGENT_AURORA_SYSTEM,PUBLISHER_SOUND,PUBLISHER_LOADMANAGER" 
					niceToHave="" 
					other="" 
				/>
			</view>
			<view id="BONUS_COMPLETE3">
				<files 
					mustHave="BaseSlotArtLang,BaseSlotArt" 
					niceToHave=""
					other=""
				/>
				<components 
					mustHave="AGENT_BONUS_TO_FS_VIEW_TRANSITION,AGENT_BET_CHANGED_DIALOG,PUBLISHER_LOADMANAGER,PUBLISHER_CONSOLE,PUBLISHER_ACHIEVEMENTS,AGENT_FinerSelectionBonusAgent,AGENT_POST_BONUS,AGENT_AURORA_SYSTEM,PUBLISHER_SOUND,AGENT_BonusSoundAgent" 
					niceToHave="" 
					other="" 
				/>
			</view>			
			<view id="FREEGAMES">
				<files 
					mustHave="FreeGameLang,FreeGamesSkin,SND_FGSounds" 
					niceToHave=""
					other=""
				/>
				<components 
				mustHave="AGENT_FREEGAME_SUMMARY,AGENT_FREEGAME_SLIDER" 
				niceToHave="" 
				other="" />
			</view>
		</states>	
			<!-- Resource files -->
			<resources>
			<!-- Xml file resources -->
				<resource id="SlotCommonStrings" name="SlotCommonStrings.xml" type="xml" mustHave="true" fileSize="7" proxy="" />
				<resource id="Dialogs" 	name="TheFinerReelsOfLife_Dialogs.xml" type="xml" fileSize="0" proxy="" />
				<resource id="ConsoleXML" name="TheFinerReelsOfLife_Console.xml" type="xml" fileSize="0" proxy="" />
				<!-- Splash screen -->
				<resource id="PreLoad" name="FinerReels_SplashScreenSkinLang.swf" type="swf" fileSize="0" proxy="" />
				<!-- WildReels. -->
				<resource id="WildReel" name="FinerReels_WildColumn.swf" 	type="swf" fileSize="0" proxy="" >
					<asset id="FRWildReel"	classname="WildColumnAnimation"	type="movieclip" proxy="" />
				</resource>
				
				<resource id="WildReelCork" name="FinerReels_WildCelebration.swf" 	type="swf" fileSize="0" proxy="" >
					<asset id="FRBottleIn"	classname="WildCelebration_Champagne_In"	type="movieclip" proxy="" />
					<asset id="FRCorkPop"	classname="WildCelebration_Champagne_Loop"	type="movieclip" proxy="" />
					<asset id="FRCorkOnOut"	classname="WildCelebration_ChampagneCork_Out"	type="movieclip" proxy="" />
					<asset id="FRCorkOffOut"	classname="WildCelebration_ChampagneNoCork_Out"	type="movieclip" proxy="" />
					<asset id="FRWildReelLogo"	classname="WildCelebration_Header_Static"	type="movieclip" proxy="" />
				</resource>
			
				<resource id="WildReelLang" name="FinerReels_WildCelebrationLang.swf" 	type="swf" fileSize="0" proxy="" />
				<!-- Static symbols (low paying symbolse) -->
				<resource id="BaseSymbols" name="FinerReels_BaseStaticSymbols.swf" type="swf" fileSize="0" proxy="" >
					<asset id="symbol_7_0" classname="Symbol7MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_8_0" classname="Symbol8MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_9_0" classname="Symbol9MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_10_0" classname="Symbol10MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_11_0" classname="Symbol11MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_12_0" classname="Symbol12MainStatic" type="movieclip" proxy="" />					
					<asset id="symbol_17_0" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_18_0" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_7_1" classname="Symbol7MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_8_1" classname="Symbol8MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_9_1" classname="Symbol9MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_10_1" classname="Symbol10MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_11_1" classname="Symbol11MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_12_1" classname="Symbol12MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_17_1" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_18_1" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_17_2" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_18_2" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_17_4" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_18_4" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_7_5" classname="Symbol7MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_8_5" classname="Symbol8MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_9_5" classname="Symbol9MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_10_5" classname="Symbol10MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_11_5" classname="Symbol11MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_12_5" classname="Symbol12MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_17_5" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_18_5" classname="Symbol13MainStatic" type="movieclip" proxy="" />
				</resource>	
				
				<!-- Static symbols (high paying symbolse) -->
				<resource id="BaseSymbolsHigh" name="FinerReels_SymbolStaticCommon.swf" type="swf" fileSize="0" proxy="" >
					<asset id="symbol_0_0" classname="Symbol0MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_1_0" classname="Symbol1MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_2_0" classname="Symbol2MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_3_0" classname="Symbol3MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_4_0" classname="Symbol4MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_5_0" classname="Symbol5MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_6_0" classname="Symbol6MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_13_0" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_14_0" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_15_0" classname="Symbol14MainStatic" type="movieclip" proxy="" />	
					<asset id="symbol_16_0" classname="Symbol15MainStatic" type="movieclip" proxy="" />					
					<asset id="symbol_17_0" classname="Symbol16MainStatic" type="movieclip" proxy="" />	
					<asset id="symbol_19_0"  classname="Symbol17Static" type="movieclip" proxy="" />					
					<asset id="WildColumnStatic" classname="WildColumnStatic" type="movieclip" proxy="" />					
					<asset id="symbol_0_1" classname="Symbol0MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_1_1" classname="Symbol1MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_2_1" classname="Symbol2MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_3_1" classname="Symbol3MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_4_1" classname="Symbol4MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_5_1" classname="Symbol5MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_6_1" classname="Symbol6MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_13_1" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_14_1" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_15_1" classname="Symbol14MainStatic" type="movieclip" proxy="" />	
					<asset id="symbol_16_1" classname="Symbol15MainStatic" type="movieclip" proxy="" />						
					<asset id="symbol_17_1" classname="Symbol16MainStatic" type="movieclip" proxy="" />	
					<asset id="symbol_19_1"  classname="Symbol17Static" type="movieclip" proxy="" />					
					<asset id="symbol_0_2" classname="Symbol0MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_1_2" classname="Symbol1MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_2_2" classname="Symbol2MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_3_2" classname="Symbol3MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_4_2" classname="Symbol4MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_5_2" classname="Symbol5MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_6_2" classname="Symbol6MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_13_2" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_14_2" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_15_2" classname="Symbol13MainStatic" type="movieclip" proxy="" />	
					<asset id="symbol_16_2" classname="Symbol13MainStatic" type="movieclip" proxy="" />	
					<asset id="symbol_19_2"  classname="Symbol17Static" type="movieclip" proxy="" />					
					<asset id="symbol_0_3" classname="Symbol0MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_1_3" classname="Symbol1MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_2_3" classname="Symbol2MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_3_3" classname="Symbol3MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_4_3" classname="Symbol4MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_5_3" classname="Symbol5MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_6_3" classname="Symbol6MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_13_3" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_14_3" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_15_3" classname="Symbol13MainStatic" type="movieclip" proxy="" />	
					<asset id="symbol_16_3" classname="Symbol13MainStatic" type="movieclip" proxy="" />	
					<asset id="symbol_19_3"  classname="Symbol17Static" type="movieclip" proxy="" />					
					<asset id="symbol_0_4" classname="Symbol0MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_1_4" classname="Symbol1MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_2_4" classname="Symbol2MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_3_4" classname="Symbol3MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_4_4" classname="Symbol4MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_5_4" classname="Symbol5MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_6_4" classname="Symbol6MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_13_4" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_14_4" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_15_4" classname="Symbol13MainStatic" type="movieclip" proxy="" />	
					<asset id="symbol_16_4" classname="Symbol13MainStatic" type="movieclip" proxy="" />	
					<asset id="symbol_19_4"  classname="Symbol17Static" type="movieclip" proxy="" />					
					<asset id="symbol_0_5" classname="Symbol0MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_1_5" classname="Symbol1MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_2_5" classname="Symbol2MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_3_5" classname="Symbol3MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_4_5" classname="Symbol4MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_5_5" classname="Symbol5MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_6_5" classname="Symbol6MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_13_5" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_14_5" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_15_5" classname="Symbol13MainStatic" type="movieclip" proxy="" />
					<asset id="symbol_16_5" classname="Symbol13MainStatic" type="movieclip" proxy="" />	
					<asset id="symbol_19_5"  classname="Symbol17Static" type="movieclip" proxy="" />
				</resource>	
				
				<!-- Coffee -->
				<resource id="CoffeeSymbols" name="FinerReels_SymbolStaticCoffee.swf" type="swf" fileSize="0" proxy="" >
					<asset id="symbol_7_1" classname="Symbol7CoffeeStatic" type="movieclip" proxy="" />
					<asset id="symbol_8_1" classname="Symbol8CoffeeStatic" type="movieclip" proxy="" />
					<asset id="symbol_9_1" classname="Symbol9CoffeeStatic" type="movieclip" proxy="" />
					<asset id="symbol_10_1" classname="Symbol10CoffeeStatic" type="movieclip" proxy="" />
					<asset id="symbol_11_1" classname="Symbol11CoffeeStatic" type="movieclip" proxy="" />
					<asset id="symbol_12_1" classname="Symbol12CoffeeStatic" type="movieclip" proxy="" />
				</resource>	
				
				<!--  -->
				<resource id="WineSymbols" name="FinerReels_SymbolStaticWine.swf" type="swf" fileSize="0" proxy="" >
					<asset id="symbol_7_2" classname="Symbol7WineStatic" type="movieclip" proxy="" />
					<asset id="symbol_8_2" classname="Symbol8WineStatic" type="movieclip" proxy="" />
					<asset id="symbol_9_2" classname="Symbol9WineStatic" type="movieclip" proxy="" />
					<asset id="symbol_10_2" classname="Symbol10WineStatic" type="movieclip" proxy="" />
					<asset id="symbol_11_2" classname="Symbol11WineStatic" type="movieclip" proxy="" />
					<asset id="symbol_12_2" classname="Symbol12WineStatic" type="movieclip" proxy="" />
					<asset id="symbol_15_2" classname="Symbol17WineStatic" type="movieclip" proxy="" />
				</resource>	
				
				<!--Whiskey -->
				<resource id="WhiskeySymbols" name="FinerReels_SymbolStaticWhiskey.swf" type="swf" fileSize="0" proxy="" >
					<asset id="symbol_7_3" classname="Symbol7WhiskeyStatic" type="movieclip" proxy="" />
					<asset id="symbol_8_3" classname="Symbol8WhiskeyStatic" type="movieclip" proxy="" />
					<asset id="symbol_9_3" classname="Symbol9WhiskeyStatic" type="movieclip" proxy="" />
					<asset id="symbol_10_3" classname="Symbol10WhiskeyStatic" type="movieclip" proxy="" />
					<asset id="symbol_11_3" classname="Symbol11WhiskeyStatic" type="movieclip" proxy="" />
					<asset id="symbol_12_3" classname="Symbol12WhiskeyStatic" type="movieclip" proxy="" />
					<asset id="symbol_17_3" classname="Symbol18WhiskeyStatic" type="movieclip" proxy="" />
					<asset id="symbol_18_3" classname="Symbol19WhiskeyStatic" type="movieclip" proxy="" />
				</resource>				
				
				<!-- Champagne -->
				<resource id="ChampagneSymbols" name="FinerReels_SymbolStaticChampagne.swf" type="swf" fileSize="0" proxy="" >
					<asset id="symbol_7_4" classname="Symbol7ChampagneStatic" type="movieclip" proxy="" />
					<asset id="symbol_8_4" classname="Symbol8ChampagneStatic" type="movieclip" proxy="" />
					<asset id="symbol_9_4" classname="Symbol9ChampagneStatic" type="movieclip" proxy="" />
					<asset id="symbol_10_4" classname="Symbol10ChampagneStatic" type="movieclip" proxy="" />
					<asset id="symbol_11_4" classname="Symbol11ChampagneStatic" type="movieclip" proxy="" />
					<asset id="symbol_12_4" classname="Symbol12ChampagneStatic" type="movieclip" proxy="" />
				</resource>	

				<resource id="RollingExplosion" name="FinerReels_SymbolAnimChampagne.swf" type="swf" fileSize="0" proxy="" >
					<asset id="champagneExplosion" classname="Champagne_Explosion" type="movieclip" proxy="" />
				</resource>	
					
				<resource id="ReelAnticipation" name="FinerReels_ReelAnticipation.swf"	type="swf" fileSize="0" proxy="" >
					<asset id="anticipationAnimation" classname="reel_anticipation" type="movieclip" proxy="" />
				</resource>
		
				<!-- Normal animation for symbols -->
				<resource id="SYM_0_ANIM"	name="FinerReels_Symbol0MainAnim.swf" 	type="swf" fileSize="0" proxy="" >
					<asset id="sym_anim_0"  classname="Symbol0MainAnim" type="movieclip" proxy="" />
				</resource>	
				
				<resource id="SYM_1_ANIM"	name="FinerReels_Symbol1MainAnim.swf" 	type="swf" fileSize="0" proxy="" >
					<asset id="sym_anim_1"  classname="Symbol1MainAnim" type="movieclip" proxy="" />
				</resource>
				
				<resource id="SYM_2_ANIM"	name="FinerReels_Symbol2MainAnim.swf" 	type="swf" fileSize="0" proxy="" >
					<asset id="sym_anim_2"  classname="Symbol2MainAnim" type="movieclip" proxy="" />
				</resource>
				
				<resource id="SYM_3_ANIM"	name="FinerReels_Symbol3MainAnim.swf" 	type="swf" fileSize="0" proxy="" >
					<asset id="sym_anim_3"  classname="Symbol3MainAnim" type="movieclip" proxy="" />
				</resource>
				
				<resource id="SYM_4_ANIM"	name="FinerReels_Symbol4MainAnim.swf" 	type="swf" fileSize="0" proxy="" >
					<asset id="sym_anim_4"  classname="Symbol4MainAnim" type="movieclip" proxy="" />
				</resource>
				
				<resource id="SYM_5_ANIM"	name="FinerReels_Symbol5MainAnim.swf" 	type="swf" fileSize="0" proxy="" >
					<asset id="sym_anim_5"  classname="Symbol5MainAnim" type="movieclip" proxy="" />
				</resource>
				
				<resource id="SYM_6_ANIM"	name="FinerReels_Symbol6MainAnim.swf" 	type="swf" fileSize="0" proxy="" >
					<asset id="sym_anim_6"  classname="Symbol6MainAnim" type="movieclip" proxy="" />
				</resource>
				
				<resource id="SYM_13_ANIM"	name="FinerReels_Symbol13MainAnim.swf" type="swf" fileSize="0" proxy="" >
					<asset id="sym_anim_13" classname="Symbol13MainAnim" type="movieclip" proxy="" />
				</resource>				
	
				<resource id="SYM_15_ANIM"	name="FinerReels_Symbol17MainAnim.swf" type="swf" fileSize="0" proxy="" >
					<asset id="sym_anim_15"  classname="Symbol17MainAnim" type="movieclip" proxy="" />
				</resource>
				
				<resource id="SYM_17_ANIM"	name="FinerReels_Symbol18MainAnim.swf" type="swf" fileSize="0" proxy="" >
					<asset id="sym_anim_17"  classname="Symbol18MainAnim" type="movieclip" proxy="" />
				</resource>	
				
				<resource id="SYM_18_ANIM"	name="FinerReels_Symbol19MainAnim.swf" type="swf" fileSize="0" proxy="" >
					<asset id="sym_anim_18"  classname="Symbol19MainAnim" type="movieclip" proxy="" />
				</resource>				
				
				<!-- Landing animations for symbols -->
				<resource id="SYM_13_LAND"	name="FinerReels_Symbol13LandAnim.swf"	type="swf" fileSize="0" proxy="" >
					<asset id="sym_land_13"  classname="Symbol13LandAnim" type="movieclip" proxy="" />
				</resource>	
				
				<resource id="SYM_15_LAND"	name="FinerReels_Symbol17LandAnim.swf"	type="swf" fileSize="0" proxy="" >
					<asset id="sym_land_15"  classname="Symbol17LandAnim" type="movieclip" proxy="" />
				</resource>	
				
				<resource id="SYM_17_LAND"	name="FinerReels_Symbol18TriggerAnim.swf" type="swf" fileSize="0" proxy="" >
					<asset id="sym_land_17"  classname="Symbol18TriggerAnim" type="movieclip" proxy="" />
				</resource>	
				
				<resource id="SYM_18_LAND"	name="FinerReels_Symbol19TriggerAnim.swf" type="swf" fileSize="0" proxy="" >
					<asset id="sym_land_18"  classname="Symbol19TriggerAnim" type="movieclip" proxy="" />
				</resource>			
				
				<!-- Trigger animations for scatters-->	
				<resource id="SYM_13_TRIGGER"	name="FinerReels_Symbol13TriggerAnim.swf" 	type="swf" fileSize="0" proxy="" >	
					<asset id="sym_trigger_13"  classname="Symbol13TriggerAnim" type="movieclip" proxy="" />
				</resource>	
				
				<resource id="SYM_15_TRIGGER"	name="FinerReels_Symbol17TriggerAnim.swf" 	type="swf" fileSize="0" proxy="" >	
					<asset id="sym_trigger_15"  classname="Symbol17TriggerAnim" type="movieclip" proxy="" />
				</resource>	

				<!-- Loop anims -->
				<resource id="SYM_15_LOOP"	name="FinerReels_Symbol17LoopAnim.swf" 	type="swf" fileSize="0" proxy="" >	
					<asset id="sym_loop_15"  classname="Symbol17LoopAnim" type="movieclip" proxy="" />
				</resource>		
				
				<!-- End anims -->
				<resource id="SYM_15_END"	name="FinerReels_Symbol17EndAnim.swf" 	type="swf" fileSize="0" proxy="" >	
					<asset id="sym_end_15"  classname="Symbol17EndAnim" type="movieclip" proxy="" />
				</resource>					

				<resource id="ConsoleLang" name="FinerReels_ConsoleLang.swf" 	type="swf" fileSize="0" proxy="" />
				<resource id="Console" name="FinerReels_Console.swf" 	type="swf" fileSize="0" proxy="" >
					<asset id="Summary_Back_To_Game"	classname="Button_Back_To_Game" type="movieclip" proxy="" />			
				</resource>
				
				<resource id="BaseSlotArtLang" name="FinerReels_BaseSlotLang.swf" type="swf" fileSize="0" proxy="" />
				<resource id="BaseSlotArt" name="FinerReels_BaseSlotArt.swf" type="swf" fileSize="0" proxy="" >
					<asset id="borderBase" 		classname="ReelBorderBase" 			type="movieclip" proxy="" />
					<asset id="background_Base" 	classname="Base_Background" 		type="movieclip" proxy="" />
					<asset id="ReelShadow" 			classname="ReelShadow" 				type="movieclip" proxy="" />
					<asset id="logo" 				classname="Modal_Base_Logo" 		type="movieclip" proxy="" />
					<asset id="waySlider_left" 		classname="WayWinsLeftAnimation" 			type="movieclip" proxy="" />
					<asset id="waySlider_right" 	classname="WayWinsRightAnimation" 			type="movieclip" proxy="" />
				</resource>
				
				<resource id="FreeGameLang" name="FinerReels_FreeGamesLang.swf" type="swf" fileSize="0" proxy="" />
				
				<!-- Number Sets -->
				<resource id="NumberSets" name="FinerReels_NumberLang.swf" type="swf" fileSize="0" proxy="" />
			
				<resource id="FreespinsCommonLang" 			name="FinerReels_FreeSpinsCommonLang.swf" 	 type="swf" fileSize="0" proxy="" />
				<resource id="Freespins_Coffee" 			name="FinerReels_FreeSpins_Coffee.swf" 	 type="swf" fileSize="0" proxy="" >
					<asset id="background_Coffee" 			classname="Coffee_Background" 			 type="movieclip" proxy="" />
					<asset id="background_topbar_Coffee" 	classname="FreeSpinsHeader_Coffee"		 type="movieclip" proxy="" />
				</resource>
				<resource id="Freespins_Whisky" 			name="FinerReels_FreeSpins_Whisky.swf"  type="swf" fileSize="0" proxy="" >
					<asset id="background_Whisky" 			classname="Whisky_Background" 			type="movieclip" proxy="" />
					<asset id="Whisky_Logo" 				classname="Whisky_Logo" 				type="movieclip" proxy="" />
					<asset id="Whisky_Logo_Anticipation" 	classname="Whisky_Logo_Anticipation" 	type="movieclip" proxy="" />
					<asset id="Whisky_Logo_Trigger" 		classname="Whisky_Logo_Trigger" 		type="movieclip" proxy="" />
					<asset id="background_topbar_Whisky" 	classname="FreeSpinsHeader_Whisky" 		type="movieclip" proxy="" />
				</resource>
				<resource id="Freespins_Champagne" name="FinerReels_FreeSpins_Champagne.swf" type="swf" fileSize="0" proxy="" >
					<asset id="background_Champagne" classname="Champagne_Background" type="movieclip" proxy="" />
					<asset id="champagne_bling" classname="Champagne_Bling" type="movieclip" proxy="" />
					<asset id="background_topbar_Champagne"  classname="FreeSpinsHeader_Champagne" type="movieclip" proxy="" />
				</resource>
				<resource id="Freespins_Wine" name="FinerReels_FreeSpins_Wine.swf" 	type="swf" fileSize="0" proxy="" >
					<asset id="background_Wine" 			classname="Wine_Background" 	type="movieclip" proxy="" />
					<asset id="background_topbar_Wine" 		classname="FreeSpinsHeader_Wine" type="movieclip" proxy="" />
				</resource>
				
				<!-- Freespins summary -->
				<resource id="FS_CongratesLang" name="FinerReels_FreeSpinsCongratsLang.swf" type="swf" fileSize="0" proxy="" />
				<resource id="FS_SummaryCoffee" name="FinerReels_FreeSpinsCongratsCoffee.swf" type="swf" fileSize="0" proxy="" >
					<asset id="FreeSpins_Summary_Coffee" 	classname="FreeSpins_Summary_Coffee" type="movieclip" proxy="" />			
					<asset id="Back_To_Game_Button_Coffee" 		classname="Button_FreespinsCongrats_BackToGame1" type="movieclip" proxy="" />			
				</resource>
				
				<resource id="FS_SummaryWhisky" name="FinerReels_FreeSpinsCongratsWhisky.swf" type="swf" fileSize="0" proxy="" >
					<asset id="FreeSpins_Summary_Whisky" 		classname="FreeSpins_Summary_Whisky" type="movieclip" proxy="" />			
					<asset id="Back_To_Game_Button_Whisky" 		classname="Button_FreespinsCongrats_BackToGame3" type="movieclip" proxy="" />
				</resource>

				<resource id="FS_SummaryChampagne" name="FinerReels_FreeSpinsCongratsChampagne.swf" type="swf" fileSize="0" proxy="" >
					<asset id="FreeSpins_Summary_Champagne" 	classname="FreeSpins_Summary_Champagne" type="movieclip" proxy="" />			
					<asset id="Back_To_Game_Button_Champagne" 		classname="Button_FreespinsCongrats_BackToGame4" type="movieclip" proxy="" />			
				</resource>

				<resource id="FS_SummaryWine" name="FinerReels_FreeSpinsCongratsWine.swf" type="swf" fileSize="0" proxy="" >
					<asset id="FreeSpins_Summary_Wine" 	classname="FreeSpins_Summary_Wine" type="movieclip" proxy="" />			
					<asset id="Back_To_Game_Button_Wine" 		classname="Button_FreespinsCongrats_BackToGame2" type="movieclip" proxy="" />			
				</resource>

				<resource id="whiskeyEmber" name="FinerReels_WhiskyEmber.swf" type="swf" fileSize="0" proxy="" >
					<asset id="WildBats1_1" 	classname="Whisky_Reel2_1" type="movieclip" proxy="" />			
					<asset id="WildBats1_2" 	classname="Whisky_Reel2_2" type="movieclip" proxy="" />			
					<asset id="WildBats1_3" 	classname="Whisky_Reel2_3" type="movieclip" proxy="" />			
					<asset id="WildBats2_1" 	classname="Whisky_Reel3_1" type="movieclip" proxy="" />			
					<asset id="WildBats2_2" 	classname="Whisky_Reel3_2" type="movieclip" proxy="" />			
					<asset id="WildBats2_3" 	classname="Whisky_Reel3_3" type="movieclip" proxy="" />	
					<!--asset id="WildBats3_1" 	classname="Whisky_Reel4_1" type="movieclip" proxy="" />			
					<asset id="WildBats3_2" 	classname="Whisky_Reel4_2" type="movieclip" proxy="" />			
					<asset id="WildBats3_3" 	classname="Whisky_Reel4_3" type="movieclip" proxy="" /-->						
				</resource>		

				<resource id="wildPour" name="FinerReels_Wine_Pour.swf" type="swf" fileSize="0" proxy="" >
					<asset id="WinePour1" 	classname="Wine_Pour1" type="movieclip" proxy="" />	
					<asset id="WinePour2" 	classname="Wine_Pour2" type="movieclip" proxy="" />	
					<asset id="WinePour3" 	classname="Wine_Pour3" type="movieclip" proxy="" />						
				</resource>	
				
				<resource id="wildWine1" name="FinerReels_Wine_Beam1.swf" type="swf" fileSize="0" proxy="" >
					<asset id="Wine1" 	classname="Wine_Beam1" type="movieclip" proxy="" />			
				</resource>	
				<resource id="wildWine2" name="FinerReels_Wine_Beam2.swf" type="swf" fileSize="0" proxy="" >
					<asset id="Wine2" 	classname="Wine_Beam2" type="movieclip" proxy="" />			
				</resource>	
				<resource id="wildWine3" name="FinerReels_Wine_Beam3.swf" type="swf" fileSize="0" proxy="" >
					<asset id="Wine3" 	classname="Wine_Beam3" type="movieclip" proxy="" />			
				</resource>					
				
				<!-- Paytable -->
				<resource id="PaytableMovie" name="FinerReels_PaytableLang.swf" type="swf" fileSize="0" proxy="">
					<asset id="paytableMC" classname="Paytable" type="movieclip" proxy=""/>
					<asset id="poweredByMicrogaming" classname="PoweredByMicrogaming" type="movieclip" proxy=""/>
					<!-- gold panels -->
					<asset id="UnlockedBGPanel_Ace" classname="UnlockedBGPanel_Ace" type="movieclip" proxy=""/>
					<asset id="UnlockedBGPanel_Champagne" classname="UnlockedBGPanel_Champagne" type="movieclip" proxy=""/>
					<asset id="UnlockedBGPanel_Chocolate" classname="UnlockedBGPanel_Chocolate" type="movieclip" proxy=""/>
					<asset id="UnlockedBGPanel_Coffee" classname="UnlockedBGPanel_Coffee" type="movieclip" proxy=""/>
					<asset id="UnlockedBGPanel_Diamond" classname="UnlockedBGPanel_Diamond" type="movieclip" proxy=""/>
					<asset id="UnlockedBGPanel_Jack" classname="UnlockedBGPanel_Jack" type="movieclip" proxy=""/>
					<asset id="UnlockedBGPanel_King" classname="UnlockedBGPanel_King" type="movieclip" proxy=""/>
					<asset id="UnlockedBGPanel_Nine" classname="UnlockedBGPanel_Nine" type="movieclip" proxy=""/>
					<asset id="UnlockedBGPanel_Queen" classname="UnlockedBGPanel_Queen" type="movieclip" proxy=""/>
					<asset id="UnlockedBGPanel_Scatter" classname="UnlockedBGPanel_Scatter" type="movieclip" proxy=""/>
					<asset id="UnlockedBGPanel_Ten" classname="UnlockedBGPanel_Ten" type="movieclip" proxy=""/>
					<asset id="UnlockedBGPanel_Whiskey" classname="UnlockedBGPanel_Whiskey" type="movieclip" proxy=""/>
					<asset id="UnlockedBGPanel_Wild" classname="UnlockedBGPanel_Wild" type="movieclip" proxy=""/>
					<asset id="UnlockedBGPanel_Wine" classname="UnlockedBGPanel_Wine" type="movieclip" proxy=""/>
					<!-- gold labels -->
					<asset id="Achieve_Ace_3" classname="Achieve_Ace_3" type="movieclip" proxy=""/>				
					<asset id="Achieve_Ace_4" classname="Achieve_Ace_4" type="movieclip" proxy=""/>				
					<asset id="Achieve_Ace_5" classname="Achieve_Ace_5" type="movieclip" proxy=""/>				
					<asset id="Achieve_Champagne_3" classname="Achieve_Champagne_3" type="movieclip" proxy=""/>				
					<asset id="Achieve_Champagne_4" classname="Achieve_Champagne_4" type="movieclip" proxy=""/>				
					<asset id="Achieve_Champagne_5" classname="Achieve_Champagne_5" type="movieclip" proxy=""/>				
					<asset id="Achieve_Chocolate_3" classname="Achieve_Chocolate_3" type="movieclip" proxy=""/>				
					<asset id="Achieve_Chocolate_4" classname="Achieve_Chocolate_4" type="movieclip" proxy=""/>				
					<asset id="Achieve_Chocolate_5" classname="Achieve_Chocolate_5" type="movieclip" proxy=""/>	
					<asset id="Achieve_Coffee_3" classname="Achieve_Coffee_3" type="movieclip" proxy=""/>				
					<asset id="Achieve_Coffee_4" classname="Achieve_Coffee_4" type="movieclip" proxy=""/>				
					<asset id="Achieve_Coffee_5" classname="Achieve_Coffee_5" type="movieclip" proxy=""/>
					<asset id="Achieve_Diamond_3" classname="Achieve_Diamond_3" type="movieclip" proxy=""/>				
					<asset id="Achieve_Diamond_4" classname="Achieve_Diamond_4" type="movieclip" proxy=""/>				
					<asset id="Achieve_Diamond_5" classname="Achieve_Diamond_5" type="movieclip" proxy=""/>						
					<asset id="Achieve_Jack_3" classname="Achieve_Jack_3" type="movieclip" proxy=""/>				
					<asset id="Achieve_Jack_4" classname="Achieve_Jack_4" type="movieclip" proxy=""/>				
					<asset id="Achieve_Jack_5" classname="Achieve_Jack_5" type="movieclip" proxy=""/>				
					<asset id="Achieve_King_3" classname="Achieve_King_3" type="movieclip" proxy=""/>				
					<asset id="Achieve_King_4" classname="Achieve_King_4" type="movieclip" proxy=""/>				
					<asset id="Achieve_King_5" classname="Achieve_King_5" type="movieclip" proxy=""/>
					<asset id="Achieve_Nine_3" classname="Achieve_Nine_3" type="movieclip" proxy=""/>				
					<asset id="Achieve_Nine_4" classname="Achieve_Nine_4" type="movieclip" proxy=""/>				
					<asset id="Achieve_Nine_5" classname="Achieve_Nine_5" type="movieclip" proxy=""/>					
					<asset id="Achieve_Queen_3" classname="Achieve_Queen_3" type="movieclip" proxy=""/>				
					<asset id="Achieve_Queen_4" classname="Achieve_Queen_4" type="movieclip" proxy=""/>				
					<asset id="Achieve_Queen_5" classname="Achieve_Queen_5" type="movieclip" proxy=""/>						
					<asset id="Achieve_Scatter_2" classname="Achieve_Scatter_2" type="movieclip" proxy=""/>				
					<asset id="Achieve_Scatter_3" classname="Achieve_Scatter_3" type="movieclip" proxy=""/>				
					<asset id="Achieve_Scatter_4" classname="Achieve_Scatter_4" type="movieclip" proxy=""/>				
					<asset id="Achieve_Scatter_5" classname="Achieve_Scatter_5" type="movieclip" proxy=""/>				
					<asset id="Achieve_Ten_3" classname="Achieve_Ten_3" type="movieclip" proxy=""/>				
					<asset id="Achieve_Ten_4" classname="Achieve_Ten_4" type="movieclip" proxy=""/>				
					<asset id="Achieve_Ten_5" classname="Achieve_Ten_5" type="movieclip" proxy=""/>				
					<asset id="Achieve_Whiskey_3" classname="Achieve_Whiskey_3" type="movieclip" proxy=""/>				
					<asset id="Achieve_Whiskey_4" classname="Achieve_Whiskey_4" type="movieclip" proxy=""/>				
					<asset id="Achieve_Whiskey_5" classname="Achieve_Whiskey_5" type="movieclip" proxy=""/>				
					<asset id="Achieve_Wild_3" classname="Achieve_Wild_3" type="movieclip" proxy=""/>				
					<asset id="Achieve_Wild_4" classname="Achieve_Wild_4" type="movieclip" proxy=""/>				
					<asset id="Achieve_Wild_5" classname="Achieve_Wild_5" type="movieclip" proxy=""/>
					<asset id="Achieve_Wine_3" classname="Achieve_Wine_3" type="movieclip" proxy=""/>				
					<asset id="Achieve_Wine_4" classname="Achieve_Wine_4" type="movieclip" proxy=""/>				
					<asset id="Achieve_Wine_5" classname="Achieve_Wine_5" type="movieclip" proxy=""/>
					<asset id="Notification_Ace" classname="Achievement_Ace" type="movieclip" proxy=""/>	
					<asset id="Notification_Champagne" classname="Achievement_Champagne" type="movieclip" proxy=""/>
					<asset id="Notification_Chocolate" classname="Achievement_Chocolate" type="movieclip" proxy=""/>
					<asset id="Notification_Coffee" classname="Achievement_Coffee" type="movieclip" proxy=""/>	
					<asset id="Notification_Diamond" classname="Achievement_Diamond" type="movieclip" proxy=""/>
					<asset id="Notification_Jack" classname="Achievement_Jack" type="movieclip" proxy=""/>					
					<asset id="Notification_King" classname="Achievement_King" type="movieclip" proxy=""/>				
					<asset id="Notification_Nine" classname="Achievement_Nine" type="movieclip" proxy=""/>					
					<asset id="Notification_Queen" classname="Achievement_Queen" type="movieclip" proxy=""/>
					<asset id="Notification_Scatter" classname="Achievement_Scatter" type="movieclip" proxy=""/>
					<asset id="Notification_Ten" classname="Achievement_Ten" type="movieclip" proxy=""/>					
					<asset id="Notification_Whiskey" classname="Achievement_Whiskey" type="movieclip" proxy=""/>					
					<asset id="Notification_Wild" classname="Achievement_Wild" type="movieclip" proxy=""/>	
					<asset id="Notification_Wine" classname="Achievement_Wine" type="movieclip" proxy=""/>	
					<!-- progress bar -->
					<asset id="Paytable_ProgressBar" classname="COS_Progress_Bar" type="movieclip" proxy=""/>				
				</resource>
				
				<!-- Big Win -->
				<resource id="BigWinRes_0" name="FinerReels_BigWinExplosionLang.swf" type="swf" fileSize="0" proxy="" >
					<asset id="bigWinAnim" 					classname="BigWinAnimBox" 				type="movieclip" 	proxy="" />		
				</resource>			
				
				<!-- Big Win - Statics -->
				<resource id="BigWinRes_0_STATIC" name="FinerReels_BigWinStaticLang.swf" type="swf" fileSize="0" proxy="" >
					<asset id="bigWinAnim_STATIC" 				classname="BigWinStaticBox" 				type="movieclip" proxy="" />
				</resource>	
			
				<!-- Coin Fountain -->
				<resource id="CoinRush" name="FinerReels_CoinRushAnim.swf" type="swf" fileSize="0" proxy="" >
					<asset id="coin" classname="Coin" 	type="movieclip" proxy="" />
					<asset id="star" classname="Star" 	type="movieclip" proxy="" />
				</resource>
				<!-- Modals -->
				<resource id="Modals" name="FinerReels_BaseSlotModalsLang.swf" type="swf" mustHave="true" fileSize="200" proxy="">
					<!-- Conditional Modals -->
					<asset id="fivekind" 			classname="Modal_Base_5ofKind" 	   	type="movieclip" proxy="" />
					<asset id="scatters" 			classname="Modal_Base_Bonus"	   	type="movieclip" proxy="" />
					<!-- Random Modals -->
					<asset id="bonusCoins" 			classname="Modal_Base_BonusFeature" type="movieclip" proxy="" />
					<asset id="fsCoins" 			classname="Modal_Base_FSfeature"   	type="movieclip" proxy="" />
					<asset id="wild" 				classname="Modal_Base_Wild"  		type="movieclip" proxy="" />					
					<asset id="fsCoinsFS" 			classname="Modal_Base_WinCoins" 	type="movieclip" proxy="" />
					<asset id="modalNums" 			classname="ModalNums" 				type="movieclip" proxy="" />									
				</resource>
				
				<!-- Bonus Game Resources -->
				<resource id="FinerFeaturesLang" 	name="FinerReels_COSLang.swf" 	type="swf" fileSize="0" proxy="" />
				<resource id="FinerFeatures" 	name="FinerReels_COS.swf" 	type="swf" fileSize="0" proxy="" >
					<asset id="Button_0"		classname="Coffee_Button" 		type="movieclip" proxy="" />
					<asset id="Button_0_Gold"	classname="Coffee_Button_Gold" 	type="movieclip" proxy="" />
					<asset id="Button_1"		classname="Wine_Button"  		type="movieclip" proxy="" />
					<asset id="Button_1_Gold"	classname="Wine_Button_Gold"  	type="movieclip" proxy="" />
					<asset id="Button_2"		classname="Whisky_Button"		type="movieclip" proxy="" />
					<asset id="Button_2_Gold"	classname="Whisky_Button_Gold"	type="movieclip" proxy="" />
					<asset id="Button_3"		classname="Champagne_Button" 		type="movieclip" proxy="" />
					<asset id="Button_3_Gold"	classname="Champagne_Button_Gold" 	type="movieclip" proxy="" />						
					<asset id="BonusBackground"			classname="FinerFeatures_Background" 			type="movieclip" proxy="" />
					<asset id="BonusBackground_Gold"	classname="FinerFeatures_Background_Gold" 	type="movieclip" proxy="" />
					<asset id="ProgressBar"		classname="FinerFeatures_Progress_Bar" 	type="movieclip" proxy="" />					
				</resource>	
				
				<!-- Sounds Resources -->
				<resource id="SND_BackgroundSound" name="SND_BackgroundSounds.swf" type="swf" fileSize="0" proxy=""  />
				<resource id="SND_Basic" name="SND_BasicBaseSounds.swf" type="swf" fileSize="0" proxy="" />
				
				<resource id="SND_Background_FF" name="SND_FF_BackgroundSounds.swf" type="swf" fileSize="0" proxy="" />
				<resource id="SND_Shared_FF" name="SND_FF_SharedSounds.swf" type="swf" fileSize="0" proxy="" />
				
				<resource id="SND_Background_Coffee" name="SND_CoffeeChocolateBackgroundSounds.swf" type="swf" fileSize="0" proxy="" />
				<resource id="SND_Coffee" name="SND_CoffeeChocolateSounds.swf" type="swf" fileSize="0" proxy="" />
				
				<resource id="SND_Background_Champagne" name="SND_ChampagneDiamondsBackgroundSounds.swf" type="swf" fileSize="0" proxy="" />
				<resource id="SND_Champagne" name="SND_ChampagneDiamondsSounds.swf" type="swf" fileSize="0" proxy="" />
				
				<resource id="SND_Background_Wine" name="SND_WineCheeseBackgroundSounds.swf" type="swf" fileSize="0" proxy="" />
				<resource id="SND_Wine" name="SND_WineCheeseSounds.swf" type="swf" fileSize="0" proxy="" />
				
				<resource id="SND_WhiskeyCigarsBackgroundSounds" name="SND_WhiskeyCigarsBackgroundSounds.swf" type="swf" fileSize="0" proxy="" />
				<resource id="SND_WhiskeyCigars" name="SND_WhiskeyCigarsSounds.swf" type="swf" fileSize="0" proxy="" />
				
				<resource id="SND_Game" name="SND_GameSounds.swf" type="swf" fileSize="0" proxy="" />
				
				<resource id="SND_Top" name="SND_TopWinSounds.swf" type="swf" fileSize="0" proxy="" />
				<resource id="SND_WinSounds" name="SND_WinSounds.swf" type="swf" fileSize="0" proxy="" />
				
				<resource id="SND_Achievement" name="SND_Achievement.swf" type="swf" fileSize="0" proxy="" />

				<resource id="SND_FGSounds" name="SND_FGSounds.swf" type="swf" fileSize="0" proxy="" />
				
				<resource id="SND_Background_Celebration" name="SND_WildCelebrationBackgroundSounds.swf" type="swf" fileSize="0" proxy="" />
				<resource id="SND_Celebration" name="SND_WildCelebrationSounds.swf" type="swf" fileSize="0" proxy="" />				
				
				<resource id="FreeGamesSkin" name="FinerReels_FreeGames.swf" type="swf" fileSize="0" proxy="" >
				  <asset id="Summary_Offers" 				classname="Enter" 				type="movieclip" proxy="" /> 
				  <asset id="Summary_Game_In_Progress" 		classname="Congrats" 			type="movieclip" proxy="" /> 
				  <asset id="Summary_SummaryRemaining" 		classname="SummaryRemaining"	type="movieclip" proxy="" /> 
				  <asset id="Summary_Completed" 			classname="SummaryComplete" 	type="movieclip" proxy="" /> 
				  <asset id="Summary_Last_Game" 			classname="SummaryInProgress" 	type="movieclip" proxy="" /> 
				  <asset id="Summary_FreeGame_In_Progress" 	classname="GameInProgress" 		type="movieclip" proxy="" /> 
				  <asset id="Slider" 						classname="FreeGameUI" 			type="movieclip" proxy="" /> 
				  <asset id="Discard_Offer_Dialog" 			classname="DiscardOfferDialog" 	type="movieclip" proxy="" /> 
				</resource>			
		</resources>		
	</loadInfo>
	

	<!--ConsoleBreakoutSwappingAgent swapLayer1="Console" swapLayer2="Breakout" /-->
	
	<!-- Particles setup - used for coin rush[coin fountain] -->
	<particles>  
		<particle 
			useBlit="true"
			id="coin_0"
			x="512"
			y="-100"
			immediateKill="false"
			assetId="coin,star" bezierPathsEnabled="true" toThrowAtOnce="1"
			continuous="false" totalToThrow="10000" yIncrement="20" zEnabled="true" zIncrement="2" zLimit="200" friction="0.5" gravity="0.5"
			commandEndTime="3000"
			rushWidth="160" minXPos="0" maxXPos="800" minYPos="-200" maxYPos="600" throwRate="10" particlesLimit="200"
			startScale="0.35">
			<emitter>
				<paths>
					<path id="0" startX="480" startY="645" v1X="-62" v1Y="-652" finishX="187" finishY="802" v2X="176" v2Y="-688" startScale="0.35" scaleFactor="1.03" />
					<path id="1" startX="480" startY="645" v1X="-18" v1Y="-615" finishX="320" finishY="804" v2X="88" v2Y="-793" startScale="0.35" scaleFactor="1.03" />
					<path id="2" startX="480" startY="645" v1X="-82" v1Y="-647" finishX="65" finishY="802" v2X="312" v2Y="-770" startScale="0.35" scaleFactor="1.03" />
					<path id="3" startX="480" startY="645" v1X="27" v1Y="-628" finishX="686" finishY="800" v2X="-83" v2Y="-770" startScale="0.35" scaleFactor="1.03" />
					<path id="4" startX="480" startY="645" v1X="8" v1Y="-600" finishX="809" finishY="806" v2X="-182" v2Y="-726" startScale="0.35" scaleFactor="1.03" />
					<path id="5" startX="480" startY="645" v1X="2" v1Y="-641" finishX="928" finishY="813" v2X="-305" v2Y="-788" startScale="0.35" scaleFactor="1.03" />
					<path id="6" startX="480" startY="645" v1X="-19" v1Y="-574" finishX="448" finishY="804" v2X="-61" v2Y="-665" startScale="0.35" scaleFactor="1.03" />
					<path id="7" startX="480" startY="645" v1X="29" v1Y="-586" finishX="563" finishY="806" v2X="68" v2Y="-627" startScale="0.35" scaleFactor="1.03" />
				</paths>
			</emitter>
		</particle>
		<particle 
			useBlit="true"
			id="coin_1"
			x="512"
			y="-100"
			immediateKill="false"
			assetId="coin,star" bezierPathsEnabled="true" toThrowAtOnce="1"
			continuous="false" totalToThrow="10000" yIncrement="20" zEnabled="true" zIncrement="2" zLimit="200" friction="0.5" gravity="0.5"
			commandEndTime="3000"
			rushWidth="160" minXPos="0" maxXPos="800" minYPos="-200" maxYPos="600" throwRate="10" particlesLimit="200"
			startScale="0.35">
			<emitter>
				<paths>
					<path id="0" startX="480" startY="460" v1X="-62" v1Y="-652" finishX="187" finishY="802" v2X="176" v2Y="-688" startScale="0.35" scaleFactor="1.03" />
					<path id="1" startX="480" startY="460" v1X="-18" v1Y="-615" finishX="320" finishY="804" v2X="88" v2Y="-793" startScale="0.35" scaleFactor="1.03" />
					<path id="2" startX="480" startY="460" v1X="-82" v1Y="-647" finishX="65" finishY="802" v2X="312" v2Y="-770" startScale="0.35" scaleFactor="1.03" />
					<path id="3" startX="480" startY="460" v1X="27" v1Y="-628" finishX="686" finishY="800" v2X="-83" v2Y="-770" startScale="0.35" scaleFactor="1.03" />
					<path id="4" startX="480" startY="460" v1X="8" v1Y="-600" finishX="809" finishY="806" v2X="-182" v2Y="-726" startScale="0.35" scaleFactor="1.03" />
					<path id="5" startX="480" startY="460" v1X="2" v1Y="-641" finishX="928" finishY="813" v2X="-305" v2Y="-788" startScale="0.35" scaleFactor="1.03" />
					<path id="6" startX="480" startY="460" v1X="-19" v1Y="-574" finishX="448" finishY="804" v2X="-61" v2Y="-665" startScale="0.35" scaleFactor="1.03" />
					<path id="7" startX="480" startY="460" v1X="29" v1Y="-586" finishX="563" finishY="806" v2X="68" v2Y="-627" startScale="0.35" scaleFactor="1.03" />
				</paths>
			</emitter>
		</particle>
<particle 
			useBlit="true"
			id="coin_2"
			x="512"
			y="-100"
			immediateKill="false"
			assetId="coin,star" bezierPathsEnabled="true" toThrowAtOnce="1"
			continuous="false" totalToThrow="10000" yIncrement="20" zEnabled="true" zIncrement="2" zLimit="200" friction="0.5" gravity="0.5"
			commandEndTime="3000"
			rushWidth="160" minXPos="0" maxXPos="800" minYPos="-200" maxYPos="600" throwRate="10" particlesLimit="200"
			startScale="0.35">
			<emitter>
				<paths>
					<path id="0" startX="480" startY="440" v1X="-62" v1Y="-652" finishX="187" finishY="802" v2X="176" v2Y="-688" startScale="0.35" scaleFactor="1.03" />
					<path id="1" startX="480" startY="440" v1X="-18" v1Y="-615" finishX="320" finishY="804" v2X="88" v2Y="-793" startScale="0.35" scaleFactor="1.03" />
					<path id="2" startX="480" startY="440" v1X="-82" v1Y="-647" finishX="65" finishY="802" v2X="312" v2Y="-770" startScale="0.35" scaleFactor="1.03" />
					<path id="3" startX="480" startY="440" v1X="27" v1Y="-628" finishX="686" finishY="800" v2X="-83" v2Y="-770" startScale="0.35" scaleFactor="1.03" />
					<path id="4" startX="480" startY="440" v1X="8" v1Y="-600" finishX="809" finishY="806" v2X="-182" v2Y="-726" startScale="0.35" scaleFactor="1.03" />
					<path id="5" startX="480" startY="440" v1X="2" v1Y="-641" finishX="928" finishY="813" v2X="-305" v2Y="-788" startScale="0.35" scaleFactor="1.03" />
					<path id="6" startX="480" startY="440" v1X="-19" v1Y="-574" finishX="448" finishY="804" v2X="-61" v2Y="-665" startScale="0.35" scaleFactor="1.03" />
					<path id="7" startX="480" startY="440" v1X="29" v1Y="-586" finishX="563" finishY="806" v2X="68" v2Y="-627" startScale="0.35" scaleFactor="1.03" />
				</paths>
			</emitter>
		</particle>		
	</particles>
	
	<!-- FreeSpinsServer -->
	<FreeSpinsServer>
		<freeSpins level="0">
			<property key="behaviourLevel" value="0" type="int" />
			<property key="strategy" value="0" type="int" />
			<property key="layer" value="FreeSpinHeader" type="String" />
			<property key="delayAfterFreeSpins" value="1" type="Number" />
			<property key="delayBeforeFreeSpins" value="0.2" type="Number" />
			<toggle key="freeSpinsAutoStart" value="true" />
			<toggle key="freeSpinsAutoStartAfterBonus" value="false" />
			<freeSpinsView>
				<property key="views" value="FREESPINS_REELSET_1" type="String" />
				<property key="freeSpinsMCLinkage" value="background_topbar_Coffee" type="String" />
				<property key="totalFontLinkage" value="FSNum_Total_Coffee" type="String" />
				<property key="remainingFontLinkage" value="FSNum_Coffee" type="String" />
				<property key="multiplierFontLinkage" value="" type="String" />
				<property key="totalTarget" value="FSTotalWin" type="String" />
				<property key="remainingTarget" value="FSSpinsRemaining" type="String" />
				<property key="multiplierTarget" value="" type="String" />
				<property key="x" value="0" type="int" />
				<property key="y" value="0" type="int" />
				<property key="fadeInTime" value="2" type="Number" />
				<property key="fadeOutTime" value="2" type="Number" />
				<property key="pauseBeforeSpin" value="0.1" type="Number" />
				<property key="retriggerStartDelay" value="0.1" type="Number" />
				<property key="retriggerBlinkAmount" value="3" type="int" />
				<property key="retriggerBlinkTime" value="0.3" type="Number" />
			</freeSpinsView>
			<freeSpinsView>
				<property key="views" value="FREESPINS_REELSET_2" type="String" />
				<property key="freeSpinsMCLinkage" value="background_topbar_Wine" type="String" />
				<property key="totalFontLinkage" value="FSNum_Total_Wine" type="String" />
				<property key="remainingFontLinkage" value="FSNum_Wine" type="String" />
				<property key="multiplierFontLinkage" value="" type="String" />
				<property key="totalTarget" value="FSTotalWin" type="String" />
				<property key="remainingTarget" value="FSSpinsRemaining" type="String" />
				<property key="multiplierTarget" value="" type="String" />
				<property key="x" value="0" type="int" />
				<property key="y" value="0" type="int" />
				<property key="fadeInTime" value="2" type="Number" />
				<property key="fadeOutTime" value="2" type="Number" />
				<property key="pauseBeforeSpin" value="0.1" type="Number" />
				<property key="retriggerStartDelay" value="0.1" type="Number" />
				<property key="retriggerBlinkAmount" value="3" type="int" />
				<property key="retriggerBlinkTime" value="0.2" type="Number" />
			</freeSpinsView>
			<freeSpinsView>
				<property key="views" value="FREESPINS_REELSET_3" type="String" />
				<property key="freeSpinsMCLinkage" value="background_topbar_Whisky" type="String" />
				<property key="totalFontLinkage" value="FSNum_Total_Whisky" type="String" />
				<property key="remainingFontLinkage" value="FSNum_Whisky" type="String" />
				<property key="multiplierFontLinkage" value="" type="String" />
				<property key="totalTarget" value="FSTotalWin" type="String" />
				<property key="remainingTarget" value="FSSpinsRemaining" type="String" />
				<property key="multiplierTarget" value="" type="String" />
				<property key="x" value="0" type="int" />
				<property key="y" value="0" type="int" />
				<property key="fadeInTime" value="2" type="Number" />
				<property key="fadeOutTime" value="2" type="Number" />
				<property key="pauseBeforeSpin" value="0.1" type="Number" />
				<property key="retriggerStartDelay" value="0.1" type="Number" />
				<property key="retriggerBlinkAmount" value="0" type="int" />
				<property key="retriggerBlinkTime" value="0.3" type="Number" />
			</freeSpinsView>
			<freeSpinsView>
				<property key="views" value="FREESPINS_REELSET_4" type="String" />
				<property key="freeSpinsMCLinkage" value="background_topbar_Champagne" type="String" />
				<property key="totalFontLinkage" value="FSNum_Total_Champagne" type="String" />
				<property key="remainingFontLinkage" value="FSNum_Champagne" type="String" />
				<property key="multiplierFontLinkage" value="" type="String" />
				<property key="totalTarget" value="FSTotalWin" type="String" />
				<property key="remainingTarget" value="FSSpinsRemaining" type="String" />
				<property key="multiplierTarget" value="" type="String" />
				<property key="x" value="0" type="int" />
				<property key="y" value="0" type="int" />
				<property key="fadeInTime" value="2" type="Number" />
				<property key="fadeOutTime" value="2" type="Number" />
				<property key="pauseBeforeSpin" value="0.1" type="Number" />
				<property key="retriggerStartDelay" value="0.1" type="Number" />
				<property key="retriggerBlinkAmount" value="0" type="int" />
				<property key="retriggerBlinkTime" value="0.3" type="Number" />
			</freeSpinsView>
		</freeSpins>
	</FreeSpinsServer>

	<freespinsSummary>		
		<transitions>
			<entry>
				<transition>
					<setting id="transitionId" val="freespin_summary_leftwards" />
					<setting id="associatedViews" val="FREESPINS_COMPLETE_REELSET_1,FREESPINS_COMPLETE_REELSET_4" />
				</transition>
				<transition>
					<setting id="transitionId" val="freespin_summary_rightwards" />
					<setting id="associatedViews" val="FREESPINS_COMPLETE_REELSET_2,FREESPINS_COMPLETE_REELSET_3" />
				</transition>
			</entry>
		</transitions>
		
		<summary id="Coffee" views="FREESPINS_COMPLETE_REELSET_1">
			<setting variable="level" val="FreeSpinSummary"/>
			<setting variable="hasOwnSummaryButton" val="1"/>
			<setting variable="buttonX" val="139"/>
			<setting variable="buttonY" val="628"/>
			<setting variable="buttonName" val="Back_To_Game_Button_Coffee"/>
			<setting variable="resource" val="FS_SummaryCoffee"/>
			<setting variable="fontSpace" val="4"/>
			<setting variable="displayAs" val="coins"/>
			<setting variable="summaryScreen" val="FreeSpins_Summary_Coffee"/>
			<setting variable="summaryFontLinkage" val="CongratsNum_Coffee"/>
			<setting variable="summaryScreenFadeInTime" val="1"/>
			<setting variable="summaryScreenFadeOutTime" val="0.5"/>
			<setting variable="summaryScreenFadeOutEasing" val="easeInSine" />
			<setting variable="x" val="0"/>
			<setting variable="y" val="0"/>
		</summary>
		<summary id="Wine" views="FREESPINS_COMPLETE_REELSET_2">
			<setting variable="level" val="FreeSpinSummary"/>
			<setting variable="hasOwnSummaryButton" val="1"/>
			<setting variable="buttonX" val="139"/>
			<setting variable="buttonY" val="628"/>
			<setting variable="buttonName" val="Back_To_Game_Button_Wine"/>
			<setting variable="resource" val="FS_SummaryWine"/>
			<setting variable="fontSpace" val="4"/>
			<setting variable="displayAs" val="coins"/>
			<setting variable="summaryScreen" val="FreeSpins_Summary_Wine"/>
			<setting variable="summaryFontLinkage" val="CongratsNum_Wine"/>
			<setting variable="summaryScreenFadeInTime" val="1"/>
			<setting variable="summaryScreenFadeOutTime" val="0.5"/>
			<setting variable="summaryScreenFadeOutEasing" val="easeInSine" />
			<setting variable="x" val="0"/>
			<setting variable="y" val="0"/>
		</summary>
		<summary id="Whisky" views="FREESPINS_COMPLETE_REELSET_3">
			<setting variable="level" val="FreeSpinSummary"/>
			<setting variable="hasOwnSummaryButton" val="1"/>
			<setting variable="buttonX" val="139"/>
			<setting variable="buttonY" val="628"/>
			<setting variable="buttonName" val="Back_To_Game_Button_Whisky"/>
			<setting variable="resource" val="FS_SummaryWhisky"/>
			<setting variable="fontSpace" val="4"/>
			<setting variable="displayAs" val="coins"/>
			<setting variable="summaryScreen" val="FreeSpins_Summary_Whisky"/>
			<setting variable="summaryFontLinkage" val="CongratsNum_Whisky"/>
			<setting variable="summaryScreenFadeInTime" val="1"/>
			<setting variable="summaryScreenFadeOutTime" val="0.5"/>
			<setting variable="summaryScreenFadeOutEasing" val="easeInSine" />
			<setting variable="x" val="0"/>
			<setting variable="y" val="0"/>
		</summary>
		<summary id="Champagne" views="FREESPINS_COMPLETE_REELSET_4">
			<setting variable="level" val="FreeSpinSummary"/>
			<setting variable="hasOwnSummaryButton" val="1"/>
			<setting variable="buttonX" val="139"/>
			<setting variable="buttonY" val="628"/>
			<setting variable="buttonName" val="Back_To_Game_Button_Champagne"/>
			<setting variable="resource" val="FS_SummaryChampagne"/>
			<setting variable="fontSpace" val="4"/>
			<setting variable="displayAs" val="coins"/>
			<setting variable="summaryScreen" val="FreeSpins_Summary_Champagne"/>
			<setting variable="summaryFontLinkage" val="CongratsNum_Champagne"/>
			<setting variable="summaryScreenFadeInTime" val="1"/>
			<setting variable="summaryScreenFadeOutTime" val="0.5"/>
			<setting variable="summaryScreenFadeOutEasing" val="easeInSine" />
			<setting variable="x" val="0"/>
			<setting variable="y" val="0"/>
		</summary>
	</freespinsSummary>	
	
	<!-- Backgrounds Section -->
	<backgrounds>
		<clickDispatchers>
			<layer id="Background" />
			<layer id="ReelArt" />
		</clickDispatchers>
		<scene id="Normal" views="BASEGAME">
			<level>
				<asset id="borderBase" 			layer="WildReelsMask" />				
				<asset id="ReelShadow" 			layer="ReelShadow" />				
				<asset id="background_Base" 	layer="Background" />				
			</level>
		</scene>
		<scene id="Coffee" views="FREESPINS_REELSET_1,FREESPINS_COMPLETE_REELSET_1">
			<level>
				<asset id="ReelShadow" 			layer="ReelShadow" />				
				<asset id="background_Coffee" layer="Background" />	
			</level>			
		</scene>
		<scene id="Wine" views="FREESPINS_REELSET_2,FREESPINS_COMPLETE_REELSET_2">
			<level>
				<asset id="ReelShadow" 			layer="ReelShadow" />				
				<asset id="background_topbar_Wine" layer="ReelArt" />
				<asset id="background_Wine" 	layer="Background" />
			</level>
		</scene>
		<scene id="Whisky" views="FREESPINS_REELSET_3,FREESPINS_COMPLETE_REELSET_3">
			<level>
				<asset id="ReelShadow" 			layer="ReelShadow" />				
				<asset id="Whisky_Logo" layer="ReelArt" />
				<asset id="background_Whisky" layer="Background" />
			</level>
		</scene>
		<scene id="Champagne" views="FREESPINS_REELSET_4,FREESPINS_COMPLETE_REELSET_4">
			<level>
				<asset id="ReelShadow" 			layer="ReelShadow" />
				<asset id="background_topbar_Champagne" layer="ReelArt" />
				<asset id="background_Champagne" layer="Background" />
			</level>
		</scene>

		<scene id="Bonus" views="BONUS0,BONUS_COMPLETE0,BONUS1,BONUS_COMPLETE1,BONUS2,BONUS_COMPLETE2,BONUS3,BONUS_COMPLETE3">
			<level>
				<asset id="ReelShadow" 			layer="ReelShadow" />				
				<asset id="background_Base" 	layer="Background" />				
			</level>
		</scene>

		
	</backgrounds>
	
	<freegames>
		<slider id="Slider" level="FreeGameSlider" x="1023" y="426" speed="20" endPos="660" />
		<gamesRemaining id="GamesRemaining" x="0" y="0" />
		<help url="http://" />
		<fonts  LargeRemainingFontLabelLinkage="FreeGamesRemainingLarge" totalWinFontLabelLinkage="FreeGamesTotalWon"  />
	</freegames>
	
	<!-- 243 Ways Sliders -->
	<wayWinsSliders level="WayWinSliders" clickToOpen="true">
		<slider id="waySlider_left" x="31" y="261" />
		<slider id="waySlider_right" x="957" y="261" />
	</wayWinsSliders>
	
	<!-- Reel Anticipation animation over the reels -->
	<reelAnticipation
        typesOfAnticipation="1"
        separateAnimForFSandBonus="false"
        validSymbols="13,14"                             
        layer="Anticipation" 
		xOffset="-2" 
		yOffset="-1" 
		fadeInTime="2"
		fadeOutTime="2"                               
        >
        <types>
        <type id="bonusInBase"  symbolid="13" resourceId="ReelAnticipation" animationIdFS="anticipationAnimation" priority="1" minAnticipateReel="2" numTriggersToActivate="3"/>
        <type id="fsInFreeSpins" symbolid="14" resourceId="ReelAnticipation" animationIdFS="anticipationAnimation" priority="1" minAnticipateReel="2" numTriggersToActivate="3" />
        </types>
     </reelAnticipation>
	
	<!-- Setting Section -->
	<settings>
		<!--ConsoleType 0 = standard console layout, 1 = new console layout  -->
		<setting variable="consoleType" val="1"/>
		<setting variable="disableConsoleForBonus" 	val="true"/>
		<setting variable="waywin" val="true"/>
		<setting variable="wayWinType" val="243"/>
		<setting variable="canDoCoins" val="true"/>
		<setting variable="canDoCredits" val="true"/>
		<setting variable="featureDialog" val="false"/>
		<setting variable="displayFeatureDialogInFreeGames" val="false"/>
		<setting variable="canStopAllReels" val="true"/>
		<!-- Dialog to use for Autoplay -->
		<setting variable="useCoinsCurrencyAutoplayDialog" val="true"/>
		<setting variable="showLogoForBonusTriggeredInFS" val="false"/>
		<setting variable="autoCloseFreeSpinSummary" val="false"/>
		<setting variable="triggerFreespinsAndBonusTogether" val="false"/>
		
		<!-- Skips Bonus Summary Screen on games that have no Summary screen -->
		<setting variable="triggerFreespinsInBonus" val="true"/>
		
		<!--InstantStop reel stop delays-->
		<setting variable="forceStopDelays" val="50"/>
		<setting variable="doOnWinBkgSoundFadeOut" val="true"/>
		<setting variable="onWinBkgSoundFadeOutTime" val="100"/>
		<setting variable="onWinBkgSoundFadeInTime" val="1000"/>
		<setting variable="onWinBkgSoundFadeOutLevel" val="40"/>
		<setting variable="onFSSummaryBkgSoundFadeOutTime" val="1000"/>
		<setting variable="onFSSummaryBkgSoundFadeOutLevel" val="0"/>
		<setting variable="freeGameSummaryDelay" val="3000"/>		
		<setting variable="showWayWinSliderDuringFreeSpins" val="false" />

		<!-- PR1 - TFROL - SOUND: When playing the FSSummary sound please don't also immediatley start the SND_Background sound. Please have it fade in after the FSSummary sound has played.		 -->
		<setting variable="backgroundFadeInTimeOnFSSummaryComplete" val="1000"/>		
		<setting variable="onTopWinEndFSBkgSoundFadeInTime" val="1500"/>		
	</settings>
	
	<CountUp>	
		<!--countupStrategy 0 = Standard PolyCurve countup, 1 = New WinTier Bezier countup  2 = anticipation acceleration countup -->
       <setting variable="countupStrategy" val="2"/>
       <setting variable="freeSpinsCountUpLimitNormalSpinsNoWin" val="0"/>
       <setting variable="freeSpinsCountUpLimitNormalSpinsWin" val="15000"/>
       <setting variable="freeSpinsCountUpLimitNormalSpinsBigWin" val="600000"/>
       <setting variable="freeSpinsCountUpLimitQuickSpinsNoWin" val="0"/>   
       <setting variable="freeSpinsCountUpLimitQuickSpinsWin" val="8000"/>  
       <setting variable="freeSpinsCountUpLimitQuickSpinsBigWin" val="600000"/>
       <setting variable="autoplayCountUpLimitNormalSpinsNoWin" val="0"/>
       <setting variable="autoplayCountUpLimitNormalSpinsWin" val="10000"/>
       <setting variable="autoplayCountUpLimitNormalSpinsBigWin" val="600000"/>
       <setting variable="autoplayCountUpLimitQuickSpinsNoWin" val="0"/>    
       <setting variable="autoplayCountUpLimitQuickSpinsWin" val="4000"/>   
       <setting variable="autoplayCountUpLimitQuickSpinsBigWin" val="600000"/>
	    <!--if there are different strategies for different views,set them here. In this case ,all the bonus games 
		have the countup type 0 even though the default game count up is 2 -->
	</CountUp>

	<!-- BorderServer -->
	<BorderServer>
		<border level="0">
			<property key="behaviourLevel" value="0" type="int" />
			<property key="strategy" value="0" type="int" />
			<property key="layer" value="Border" type="String" />
			<property key="color" value="0x000000" type="uint" />
			<property key="x" value="0" type="int" />
			<property key="y" value="0" type="int" />
			<property key="width" value="1024" type="int" />
			<property key="height" value="768" type="int" />
			<property key="left" value="400" type="int" />
			<property key="right" value="400" type="int" />
			<property key="top" value="400" type="int" />
			<property key="bottom" value="400" type="int" />
		</border>
	</BorderServer>
	
	<!-- Symbols -->
	<symbols>
		<setting variable="carryFreeSpinVisAreaToBaseGame" val="true" />
		<setting variable="stopBaseTriggerAnimsBeforeFreeSpins" val="true"/>
		<setting variable="carryFreeSpinVisAreaToBaseGame" val="true"/>
		<setting variable="minimumCountUpDelay" val="2000" />
		<setting variable="bigWinToTriggerDelay" val="0" />
		<symbolViewSet id="base" views="BASEGAME" numIterations="3" iterationShowDelay="400" iterationHideDelay="250" hasWinSummary="true" repeatWinSummary="false" isPostSummary="false" summaryShowDelay="700" summaryHideDelay="150" lateLoadingFiles="SYM_0_ANIM,SYM_1_ANIM,SYM_2_ANIM,SYM_3_ANIM,SYM_4_ANIM,SYM_5_ANIM,SYM_6_ANIM,SYM_13_ANIM,SYM_13_TRIGGER,SYM_14_TRIGGER" >
			<mainstatic>
				<symbolState symbolID="0" assetName="symbol_0_0" name="Wild"/>
				<symbolState symbolID="1" assetName="symbol_1_0" name="Diamond" />
				<symbolState symbolID="2" assetName="symbol_2_0" name="Champagne" />
				<symbolState symbolID="3" assetName="symbol_3_0" name="Whiskey" />
				<symbolState symbolID="4" assetName="symbol_4_0" name="Wine" />
				<symbolState symbolID="5" assetName="symbol_5_0" name="Coffee" />
				<symbolState symbolID="6" assetName="symbol_6_0" name="Chocolate" />
				<symbolState symbolID="7" assetName="symbol_7_0" name="Ace" />
				<symbolState symbolID="8" assetName="symbol_8_0" name="King" />
				<symbolState symbolID="9" assetName="symbol_9_0" name="Queen" />
				<symbolState symbolID="10" assetName="symbol_10_0" name="Jack" />
				<symbolState symbolID="11" assetName="symbol_11_0" name="Ten" />
				<symbolState symbolID="12" assetName="symbol_12_0" name="Nine" />
				<symbolState symbolID="13" assetName="symbol_13_0" name="Scatter" />
				<symbolState symbolID="14" assetName="symbol_14_0" name="FS_Scatter" />
				<symbolState symbolID="15" assetName="symbol_15_0" name="WildWine1" />	
				<symbolState symbolID="16" assetName="symbol_16_0" name="WildWine2" />
				<symbolState symbolID="17" assetName="symbol_17_0" name="WildWine3" />				
			</mainstatic>
			<mainanim>
				<symbolState symbolID="0" assetName="sym_anim_0" />
				<symbolState symbolID="1" assetName="sym_anim_1"/>
				<symbolState symbolID="2" assetName="sym_anim_2" />
				<symbolState symbolID="3" assetName="sym_anim_3" />
				<symbolState symbolID="4" assetName="sym_anim_4" />	
				<symbolState symbolID="5" assetName="sym_anim_5" />	
				<symbolState symbolID="6" assetName="sym_anim_6" />	
				<symbolState symbolID="13" assetName="sym_anim_13" />	
				<symbolState symbolID="14" assetName="sym_anim_13" />				
			</mainanim>
			<landanim>			
				<symbolState symbolID="13" assetName="sym_land_13" />
				<symbolState symbolID="14" assetName="sym_land_13" />
			</landanim>
			<triggeranim>
				<!-- featureTriggerID: 0=default, 1=Bonus, 2=Freespins -->
				<!-- spinStopOverride: false, true-->
				<!-- maxAnticipateReel: -1:Ignore .-->				
				<symbolState symbolID="13" assetName="sym_trigger_13" rank="0" adjacency="true" direction="Any" minNumNeeded="3" anticipate="true" minAnticipateReel="1" maxAnticipateReel="4" />
			</triggeranim>
			<!-- order: the order in terms of VA posn.  1st element will have the highest depth -->
			<layering order="7,12,2,8,13,3,6,11,1,9,14,4,5,10,0">
				<!-- symbolStates to be considered for priority layering -->
				<!--breakoutSymbol symbolID="0" type="mainanim" /-->
				<breakoutSymbol symbolID="13" type="mainanim" />
				<breakoutSymbol symbolID="14" type="mainanim" />
				<breakoutSymbol symbolID="13" type="landanim" />
				<breakoutSymbol symbolID="14" type="landanim" />
				<breakoutSymbol symbolID="13" type="triggeranim" />
			</layering>
		</symbolViewSet>
		<!-- Coffee & Chocolate -->
		<symbolViewSet id="fs0" views="FREESPINS_REELSET_1,FREESPINS_COMPLETE_REELSET_1" numIterations="3" iterationShowDelay="400" iterationHideDelay="250" hasWinSummary="true" repeatWinSummary="false" isPostSummary="false" summaryShowDelay="700" summaryHideDelay="150" lateLoadingFiles="SYM_0_ANIM,SYM_1_ANIM,SYM_2_ANIM,SYM_3_ANIM,SYM_4_ANIM,SYM_5_ANIM,SYM_6_ANIM,SYM_13_ANIM,SYM_13_TRIGGER,SYM_14_TRIGGER" >
			<mainstatic>
				<symbolState symbolID="0" assetName="symbol_0_1" name="Wild"/>
				<symbolState symbolID="1" assetName="symbol_1_1" name="Diamond" />
				<symbolState symbolID="2" assetName="symbol_2_1" name="Champagne" />
				<symbolState symbolID="3" assetName="symbol_3_1" name="Whiskey" />
				<symbolState symbolID="4" assetName="symbol_4_1" name="Wine" />
				<symbolState symbolID="5" assetName="symbol_5_1" name="Coffee" />
				<symbolState symbolID="6" assetName="symbol_6_1" name="Chocolate" />
				<symbolState symbolID="7" assetName="symbol_7_1" name="Ace" />
				<symbolState symbolID="8" assetName="symbol_8_1" name="King" />
				<symbolState symbolID="9" assetName="symbol_9_1" name="Queen" />
				<symbolState symbolID="10" assetName="symbol_10_1" name="Jack" />
				<symbolState symbolID="11" assetName="symbol_11_1" name="Ten" />
				<symbolState symbolID="12" assetName="symbol_12_1" name="Nine" />
				<symbolState symbolID="13" assetName="symbol_13_1" name="Scatter" />
				<symbolState symbolID="14" assetName="symbol_14_1" name="FS_Scatter" />
				<symbolState symbolID="15" assetName="symbol_15_1" name="WildWine" />	
			</mainstatic>
			<mainanim>
				<symbolState symbolID="0" assetName="sym_anim_0" />
				<symbolState symbolID="1" assetName="sym_anim_1"/>
				<symbolState symbolID="2" assetName="sym_anim_2" />
				<symbolState symbolID="3" assetName="sym_anim_3" />
				<symbolState symbolID="4" assetName="sym_anim_4" />	
				<symbolState symbolID="5" assetName="sym_anim_5" />	
				<symbolState symbolID="6" assetName="sym_anim_6" />	
				<symbolState symbolID="13" assetName="sym_anim_13" />	
				<symbolState symbolID="14" assetName="sym_anim_13" />				
			</mainanim>
			<landanim>			
				<symbolState symbolID="13" assetName="sym_land_13" />
				<symbolState symbolID="14" assetName="sym_land_13" />
			</landanim>
			<triggeranim>
				<!-- featureTriggerID: 0=default, 1=Bonus, 2=Freespins -->
				<!-- spinStopOverride: false, true-->
				<!-- maxAnticipateReel: -1:Ignore .-->				
				<symbolState symbolID="14" assetName="sym_trigger_13" rank="0" adjacency="true" direction="Any" minNumNeeded="3" anticipate="true" minAnticipateReel="1" maxAnticipateReel="4" />
			</triggeranim>
			<!-- order: the order in terms of VA posn.  1st element will have the highest depth -->
			<layering order="7,12,2,8,13,3,6,11,1,9,14,4,5,10,0">
				<!-- symbolStates to be considered for priority layering -->
				<!--breakoutSymbol symbolID="0" type="mainanim" /-->
				<breakoutSymbol symbolID="13" type="mainanim" />
				<breakoutSymbol symbolID="14" type="mainanim" />
				<breakoutSymbol symbolID="13" type="landanim" />
				<breakoutSymbol symbolID="14" type="landanim" />
				<breakoutSymbol symbolID="14" type="triggeranim" />
			</layering>
		</symbolViewSet>
		<!--Wine and Cheese -->
		<symbolViewSet id="fs1" views="FREESPINS_REELSET_2,FREESPINS_COMPLETE_REELSET_2" numIterations="3" iterationShowDelay="400" iterationHideDelay="250" hasWinSummary="true" repeatWinSummary="false" isPostSummary="false" summaryShowDelay="700" summaryHideDelay="150" lateLoadingFiles="SYM_0_ANIM,SYM_1_ANIM,SYM_2_ANIM,SYM_3_ANIM,SYM_4_ANIM,SYM_5_ANIM,SYM_6_ANIM,SYM_13_ANIM,SYM_13_TRIGGER,SYM_14_TRIGGER" >
			<mainstatic>
				<symbolState symbolID="0" assetName="symbol_0_2" name="Wild"/>
				<symbolState symbolID="1" assetName="symbol_1_2" name="Diamond" />
				<symbolState symbolID="2" assetName="symbol_2_2" name="Champagne" />
				<symbolState symbolID="3" assetName="symbol_3_2" name="Whiskey" />
				<symbolState symbolID="4" assetName="symbol_4_2" name="Wine" />
				<symbolState symbolID="5" assetName="symbol_5_2" name="Coffee" />
				<symbolState symbolID="6" assetName="symbol_6_2" name="Chocolate" />
				<symbolState symbolID="7" assetName="symbol_7_2" name="Ace" />
				<symbolState symbolID="8" assetName="symbol_8_2" name="King" />
				<symbolState symbolID="9" assetName="symbol_9_2" name="Queen" />
				<symbolState symbolID="10" assetName="symbol_10_2" name="Jack" />
				<symbolState symbolID="11" assetName="symbol_11_2" name="Ten" />
				<symbolState symbolID="12" assetName="symbol_12_2" name="Nine" />
				<symbolState symbolID="13" assetName="symbol_13_2" name="Scatter" />
				<symbolState symbolID="14" assetName="symbol_14_2" name="FS_Scatter" />
				<symbolState symbolID="15" assetName="symbol_15_2" name="WildWine" />	
				<symbolState symbolID="19" assetName="symbol_19_2" name="WildWineStatic" />	
			</mainstatic>
			<special>
				<symbolState symbolID="15" 	assetName="symbol_19_2"/>	
				<symbolState symbolID="19" assetName="symbol_19_2" />
			</special>
			<mainanim>
				<symbolState symbolID="0" assetName="sym_anim_0" />
				<symbolState symbolID="1" assetName="sym_anim_1"/>
				<symbolState symbolID="2" assetName="sym_anim_2" />
				<symbolState symbolID="3" assetName="sym_anim_3" />
				<symbolState symbolID="4" assetName="sym_anim_4" />	
				<symbolState symbolID="5" assetName="sym_anim_5" />	
				<symbolState symbolID="6" assetName="sym_anim_6" />	
				<symbolState symbolID="13" assetName="sym_anim_13" />	
				<symbolState symbolID="14" assetName="sym_anim_13" />	
				<symbolState symbolID="15" assetName="sym_anim_15" />					
			</mainanim>
			<landanim>			
				<symbolState symbolID="13" assetName="sym_land_13" />
				<symbolState symbolID="14" assetName="sym_land_13" />
				<symbolState symbolID="15" assetName="sym_land_15" />	
			</landanim>
			<triggeranim>
				<!-- featureTriggerID: 0=default, 1=Bonus, 2=Freespins -->
				<!-- spinStopOverride: false, true-->
				<!-- maxAnticipateReel: -1:Ignore .-->	
				<symbolState symbolID="14" assetName="sym_trigger_13" rank="0" adjacency="true" direction="Any" minNumNeeded="3" anticipate="false" minAnticipateReel="1" maxAnticipateReel="4" />
				<symbolState symbolID="15" assetName="sym_trigger_15" rank="0" adjacency="true" direction="Any" minNumNeeded="1" anticipate="false" minAnticipateReel="5" maxAnticipateReel="5" />
			</triggeranim>
			<!-- order: the order in terms of VA posn.  1st element will have the highest depth -->
			<layering order="7,12,2,8,13,3,6,11,1,9,14,4,5,10,0">
				<!-- symbolStates to be considered for priority layering -->
				<breakoutSymbol symbolID="15" type="triggeranim" />
				<!-- <breakoutSymbol symbolID="15" type="mainanim" /> -->
 				<!-- <breakoutSymbol symbolID="15" type="landanim" /> -->
			</layering>
		</symbolViewSet>
		<!-- Whiskey -->
		<symbolViewSet id="fs2" views="FREESPINS_REELSET_3,FREESPINS_COMPLETE_REELSET_3" numIterations="3" iterationShowDelay="400" iterationHideDelay="250" hasWinSummary="true" repeatWinSummary="false" isPostSummary="false" summaryShowDelay="700" summaryHideDelay="150" lateLoadingFiles="SYM_0_ANIM,SYM_1_ANIM,SYM_2_ANIM,SYM_3_ANIM,SYM_4_ANIM,SYM_5_ANIM,SYM_6_ANIM,SYM_13_ANIM,SYM_13_TRIGGER,SYM_14_TRIGGER" >
			<mainstatic>
				<symbolState symbolID="0" assetName="symbol_0_3" name="Wild"/>
				<symbolState symbolID="1" assetName="symbol_1_3" name="Diamond" />
				<symbolState symbolID="2" assetName="symbol_2_3" name="Champagne" />
				<symbolState symbolID="3" assetName="symbol_3_3" name="Whiskey" />
				<symbolState symbolID="4" assetName="symbol_4_3" name="Wine" />
				<symbolState symbolID="5" assetName="symbol_5_3" name="Coffee" />
				<symbolState symbolID="6" assetName="symbol_6_3" name="Chocolate" />
				<symbolState symbolID="7" assetName="symbol_7_3" name="Ace" />
				<symbolState symbolID="8" assetName="symbol_8_3" name="King" />
				<symbolState symbolID="9" assetName="symbol_9_3" name="Queen" />
				<symbolState symbolID="10" assetName="symbol_10_3" name="Jack" />
				<symbolState symbolID="11" assetName="symbol_11_3" name="Ten" />
				<symbolState symbolID="12" assetName="symbol_12_3" name="Nine" />
				<symbolState symbolID="13" assetName="symbol_13_3" name="Scatter" />
				<symbolState symbolID="14" assetName="symbol_14_3" name="FS_Scatter" />
				<symbolState symbolID="15" assetName="symbol_15_3" name="WildWine" />
				<symbolState symbolID="17" assetName="symbol_17_3" name="Ember2x" />
				<symbolState symbolID="18" assetName="symbol_18_3" name="Ember3x" />				
			</mainstatic>
			<mainanim>
				<symbolState symbolID="0" assetName="sym_anim_0" />
				<symbolState symbolID="1" assetName="sym_anim_1"/>
				<symbolState symbolID="2" assetName="sym_anim_2" />
				<symbolState symbolID="3" assetName="sym_anim_3" />
				<symbolState symbolID="4" assetName="sym_anim_4" />	
				<symbolState symbolID="5" assetName="sym_anim_5" />	
				<symbolState symbolID="6" assetName="sym_anim_6" />	
				<symbolState symbolID="13" assetName="sym_anim_13" />	
				<symbolState symbolID="14" assetName="sym_anim_13" />
				<symbolState symbolID="17" assetName="sym_anim_17" />				
				<symbolState symbolID="18" assetName="sym_anim_18" />					
			</mainanim>
			<landanim>			
				<symbolState symbolID="13" assetName="sym_land_13" />
				<symbolState symbolID="14" assetName="sym_land_13" />
				<symbolState symbolID="17" assetName="sym_land_17" />
				<symbolState symbolID="18" assetName="sym_land_18" />
			</landanim>
			<triggeranim />
			<!-- order: the order in terms of VA posn.  1st element will have the highest depth -->
			<layering order="7,12,2,8,13,3,6,11,1,9,14,4,5,10,0">
				<breakoutSymbol symbolID="13" type="mainanim" />
				<breakoutSymbol symbolID="14" type="mainanim" />
				<breakoutSymbol symbolID="13" type="landanim" />
				<breakoutSymbol symbolID="14" type="landanim" />
				<breakoutSymbol symbolID="17" type="landanim" />
				<breakoutSymbol symbolID="18" type="landanim" />
				<!-- symbolStates to be considered for priority layering -->
				<!--breakoutSymbol symbolID="0" type="mainanim"-->

			</layering>
		</symbolViewSet>	
		<!-- Champagne -->
		<symbolViewSet id="fs3" views="FREESPINS_REELSET_4,FREESPINS_COMPLETE_REELSET_4" numIterations="3" iterationShowDelay="400" iterationHideDelay="250" hasWinSummary="true" repeatWinSummary="false" isPostSummary="false" summaryShowDelay="700" summaryHideDelay="150" lateLoadingFiles="SYM_0_ANIM,SYM_1_ANIM,SYM_2_ANIM,SYM_3_ANIM,SYM_4_ANIM,SYM_5_ANIM,SYM_6_ANIM,SYM_13_ANIM,SYM_13_TRIGGER,SYM_14_TRIGGER" >
			<mainstatic>
				<symbolState symbolID="0" assetName="symbol_0_4" name="Wild"/>
				<symbolState symbolID="1" assetName="symbol_1_4" name="Diamond" />
				<symbolState symbolID="2" assetName="symbol_2_4" name="Champagne" />
				<symbolState symbolID="3" assetName="symbol_3_4" name="Whiskey" />
				<symbolState symbolID="4" assetName="symbol_4_4" name="Wine" />
				<symbolState symbolID="5" assetName="symbol_5_4" name="Coffee" />
				<symbolState symbolID="6" assetName="symbol_6_4" name="Chocolate" />
				<symbolState symbolID="7" assetName="symbol_7_4" name="Ace" />
				<symbolState symbolID="8" assetName="symbol_8_4" name="King" />
				<symbolState symbolID="9" assetName="symbol_9_4" name="Queen" />
				<symbolState symbolID="10" assetName="symbol_10_4" name="Jack" />
				<symbolState symbolID="11" assetName="symbol_11_4" name="Ten" />
				<symbolState symbolID="12" assetName="symbol_12_4" name="Nine" />
				<symbolState symbolID="13" assetName="symbol_13_4" name="Scatter" />
				<symbolState symbolID="14" assetName="symbol_14_4" name="FS_Scatter" />
				<symbolState symbolID="15" assetName="symbol_15_4" name="WildWine" />	
			</mainstatic>
			<mainanim>
				<symbolState symbolID="0" assetName="sym_anim_0" />
				<symbolState symbolID="1" assetName="sym_anim_1"/>
				<symbolState symbolID="2" assetName="sym_anim_2" />
				<symbolState symbolID="3" assetName="sym_anim_3" />
				<symbolState symbolID="4" assetName="sym_anim_4" />	
				<symbolState symbolID="5" assetName="sym_anim_5" />	
				<symbolState symbolID="6" assetName="sym_anim_6" />	
				<symbolState symbolID="13" assetName="sym_anim_13" />	
				<symbolState symbolID="14" assetName="sym_anim_13" />				
			</mainanim>
			<landanim>			
				<symbolState symbolID="13" assetName="sym_land_13" />
				<symbolState symbolID="14" assetName="sym_land_13" />
			</landanim>
			<triggeranim /> 
			<!-- order: the order in terms of VA posn.  1st element will have the highest depth -->
			<layering order="7,12,2,8,13,3,6,11,1,9,14,4,5,10,0">
				<!-- symbolStates to be considered for priority layering -->
				<!--breakoutSymbol symbolID="0" type="mainanim" /-->
				<breakoutSymbol symbolID="14" type="mainanim" />
				<breakoutSymbol symbolID="14" type="landanim" />
				<breakoutSymbol symbolID="15" type="mainanim" />
				<breakoutSymbol symbolID="15" type="triggeranim" />
				<breakoutSymbol symbolID="15" type="landanim" />
			</layering>
		</symbolViewSet>		
	</symbols>
	
	<!-- Reel Configuration Section -->
	<reelConfig>
		<config numberOfSymbols="20" numberOfSets="6" rows="3" columns="5" width="170" height="170" scale="1" x="71" y="105" xSpacing="8" ySpacing="0" />
		<!--base-->
		<reelSet id="0" delayBetweenSpins="130" delayToStart="300" minimumSpinTime="50" anticipationDelay="2000" delayBetweenStops="390,390,390,390,390" quickBetweenSpins="75" quickToStart="500" quickSpinTime="600" quickAnticipationDelay="100" quickDelayBetweenStops="100,100,100,100,100" reelOrder="0,1,2,3,4" >
			<behaviour>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" pause="20" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="0" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="0" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
			</behaviour>
		</reelSet>
		<!--Coffee and Chocolate -->
		<reelSet id="1" delayBetweenSpins="130" delayToStart="300" minimumSpinTime="50" anticipationDelay="2000" delayBetweenStops="390,390,390,390,390" quickBetweenSpins="75" quickToStart="500" quickSpinTime="600" quickAnticipationDelay="100" quickDelayBetweenStops="100,100,100,100,100" reelOrder="0,1,2,3,4" >
			<behaviour>
				<reel >
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" pause="20" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="0" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="0" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
			</behaviour>
		</reelSet>
		<!-- Wine & Chees -->
		<reelSet id="2" delayBetweenSpins="10" delayToStart="300" minimumSpinTime="50" anticipationDelay="2000" delayBetweenStops="390,40,390,40,800" quickBetweenSpins="75" quickToStart="500" quickSpinTime="600" quickAnticipationDelay="100" quickDelayBetweenStops="100,40,100,40,300" reelOrder="0,4,1,3,2" >
			<behaviour>
				<reel >
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" pause="20" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="0" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="0" />
				</reel>
				<reel>
					<breathe strength="-35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="70" blurAmount="25" />
					<bounce strength="-35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="-35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="70" blurAmount="25" />
					<bounce strength="-35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
			</behaviour>
		</reelSet>
		<!-- Whiskey & Cigar -->
		<reelSet id="3" delayBetweenSpins="130" delayToStart="300" minimumSpinTime="50" anticipationDelay="2000" delayBetweenStops="390,390,390,390,390" quickBetweenSpins="75" quickToStart="500" quickSpinTime="600" quickAnticipationDelay="100" quickDelayBetweenStops="100,100,100,100,100" reelOrder="0,1,2,3,4" >
			<behaviour>
				<reel >
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" pause="20" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="0" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="0" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
			</behaviour>
		</reelSet>
		<!-- Champagne -->
		<reelSet id="4" delayBetweenSpins="130" delayToStart="300" minimumSpinTime="50" anticipationDelay="2000" delayBetweenStops="390,390,390,390,390" quickBetweenSpins="75" quickToStart="500" quickSpinTime="600" quickAnticipationDelay="100" quickDelayBetweenStops="100,100,100,100,100" reelOrder="0,1,2,3,4" >
			<behaviour>
				<reel >
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" pause="20" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="0" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="0" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
			</behaviour>
		</reelSet>
		<!-- Wild Celebration -->
		<reelSet id="5" delayBetweenSpins="130" delayToStart="300" minimumSpinTime="50" anticipationDelay="2000" delayBetweenStops="390,390,390,390,390" quickBetweenSpins="75" quickToStart="500" quickSpinTime="600" quickAnticipationDelay="100" quickDelayBetweenStops="100,100,100,100,100" reelOrder="0,1,2,3,4" >
			<behaviour>
				<reel >
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" pause="20" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="0" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="0" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
				<reel>
					<breathe strength="35" time="0.25" transition="easeInSine" blurAmount="5" pause="20" />
					<spin speed="-70" blurAmount="25" />
					<bounce strength="35" time="0.25" transition="easeOutSine" blurAmount="0" />
					<quickbreathe strength="0" time="0" transition="easeInSine" blurAmount="0" pause="5" />
					<quickspin speed="-100" blurAmount="60" />
					<quickbounce strength="0" time="0" transition="easeOutSine" blurAmount="0" pause="5" />
				</reel>
			</behaviour>
		</reelSet>
		<ReelSets>
			<ReelSet name="Normal Reels">
				<Reel defaultPos="2" type="LongPhysical" symbols="ofiaifjahfja0ggaefefja6ggarfjaifhfjabfefia3ghaefffga6ghajgialfefjaafhfga3giagfhfga7ggaegiaifgfjaofgfgacfgfiaffhfja9gjajfefia0ghadfgfjahfgfhalfffiaggjamfgfjasfgajfgagggaffgamfgacgjadfgfhabgharfgajfgfjahfiaofgadgiabgha5giagfffiarfhahgjajfgfjaffjaaf23" />
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				<Reel defaultPos="1" type="LongPhysical" symbols="hf8alfaapf9abg8a5g9a2fpfaalfaa7gaasf9abg9a5gaa5fofaatfof8a6g8asf8aag8a4fofba4g8aofmfaaqgbarfpfaaffaa7g8aogba4fof8a5gbaagba2fmfba6gbarfba2fpf9a2g9a6g8atfnf8aff8anfaakf8a3fmf8acgaa0g9a6gaaog8aif8a5fpfbaefpf8acgbamfmf8a1g8a4gaarfmfbamf8a2f43" />
				<Reel defaultPos="21" type="LongPhysical" symbols="r641e651g651n651t721q6q631j6217831o6p641m651r741o6q621l6p6214841o6r651k621q751c8414831k6r651o63107r621q721c8415851n6r631s6q641r721n6514841i6o6410841o641n6r631b8316841d64107o651b821f82107q64188317851s751f621c851b821q6p6211851g621l6p621t6n0" />
				<Reel defaultPos="1" type="LongPhysical" symbols="4e4b0e3brd4b0esd4bpetd2bmd2bgd2bqetd3bqdqd4b3erd5bod4bqerd4b2esd3bcd5bqdrd2b3erd5bmd3bad5brdtd5bgd2b5erd2b3etd3bqdtd2bqc2b1e4b3eqd2bsdqd2bjd5b0erd3bsdrd2b6eqd3b1etd5bsd4b4e3b2erd4bpetd3bld5bgd2bsdqd5bae5b0erd5bad4b7e2bpd3bpetd5b1eqd5bhd2b9e2bqc2b0esd5b0e3bpeo2" />
			</ReelSet>			
			<ReelSet name="CoffeeAndChocolate Reels">
				<Reel defaultPos="2" type="LongPhysical" symbols="hgi98fbfk9qgl9efbfk9ggl9kgi9tgk91fi9cfcfi9jgl9sedfi96fi90hl9secfl98fl90hi9rgj98fbfk9gfbfl9lgi9afbfk93fl9dgl96fcfi9dfk94fl9ggj9mgj9ogj9dfcfk9sek9cfj97fbfk9dgj9gf93" />
				<Reel defaultPos="6" type="LongPhysical" symbols="m1d1h641h691b1g6f1j621h6a1b1j6f1h6f1c1j6j0h6b0g6p1a1h6p0j611g6d1a1h6l0h6c1h651h6i0i680i691i6r0g6s0j6d1a1h6k0h6e1c1i6h0j690j691g6o1a1j6e1c1j6g0i6p1b1j690i691h6r0h601j6a1c1j6n0j6d1j6g1c1h6p1k1" />
				<Reel defaultPos="1" type="LongPhysical" symbols="0gp80g6gr8bg4gp84fo8dgo8ifq84g5gq8sfp80g6gp80gr88gr8qg6gr8gfo86g4go8nfq8egp83gp82fr88gr8og4gr8ifr8gfq87g6gq8rfp8mfp80g6go85gr83fq8bgp8og6gq8ifp8efr86g4gr8sfp8ofr80g5go83go83fq8bgo8nfo82fo89gr8qg4gq8bg5gr8ffq84g7gq8tfp8nfr81g6gr87go8ogf3" />
				<Reel defaultPos="37" type="LongPhysical" symbols="88t0r611c82811781811s6s068s0e611281801b81168180168t0k6t0q7380158t098s0282811f818t0782801s611d811s73811c6012828t0r6s0180188s04811l611s611f801t71811c6t0g6112808s0q61138t0781811k6010701d811t70801p61108s0m6t0t601f8s0e611h6t0180801r61128t04808t0r7o0" />
				<Reel defaultPos="30" type="LongPhysical" symbols="e7a0g680o7j7a0h7i78047a0a8l790k7i780h790p7b0h7k7b03790b780m7i7a0t6b0i7i780r790f7a0n780j6a0f7k7b0679088l7b0b790p7j780t6a0s7a0g780o780i6a0l7b037b067b0b8j7a01780k7k7b0g780h690h7l780l7805780q7b09790b8i7a0b7b0f7j7a0l780r7b07780a8l7b0d780s690m7b0j6b0f7k7a0j7a09831" />
			</ReelSet>
			<ReelSet name="WineAndCheese Reels">
				<Reel defaultPos="2" type="LongPhysical" symbols="h8g8dgf9g8dgk8i8fgk8egp8egk8i8cgj8j8fgeaegl8h8cgf9j8cghaegn8g8eg9acgh9g8cgp8egjacgdadgk9dg6adgt8cgj8h8egiafg6aegj8j8egk8eg6afgs8j8dgk8cg5adgbadgm8g8fge9h8cgfacgi8h8fgr8fgj9egbafgf9i8dgdadgaaegg8g8dgt8fgj9dgk8i8egg8fgh9m3" />
				<Reel defaultPos="6" type="LongPhysical" symbols="i2g2c5d2g2c5i3d5g2h2d5c2a5d2h2c5b2c5h2j2b5c2d562c592b5f2h2d5r3a5i3b5k2i2b554d514b5i2j2c5m3c5g2a582d5q3a5j3b542b562j2a514a5j2h2b5m3d5d2h2b5q3a5k3c552b5l2h2b574d524b5p3c5i2a5c2h2b552d574b534b5h2h2d5o3a5h2d5f2i2a5n232" />
				<Reel defaultPos="1" type="LongPhysical" symbols="sga9sed9lglgd97fd9rgngd9jga9kfa9rga9aglgb93fa93fmgd9agngb93fa9bfc98fb9ggkgc9mgc9kfa9qgd9bglgd95fc93fkga98gngd95fd9afd99fd9hgkga9igd9lfc98glgd92fa93fmga99glga94fa9sec9kglgc9cfb98fd9jgmgb9nga9agb3" />
				<Reel defaultPos="34" type="LongPhysical" symbols="pdpdbcldnd9cre8cndpdacqcod8cidpdac0e9cocnd8cjdachdbcpdpdacadnd8ckdmdacre9cdd8cqcnd9cbebcndpd9cqdacmdbced8cjdac1eacre9cadacpcpdac8e9c4eacpdod9crdbcod9cldndbc0e8cpe9cbdacocmdac8e9c6eacbd8cbeac5e8cndod9csd9cmdackdod8cqcf2" />
				<Reel defaultPos="1" type="LongPhysical" symbols="l2l286o2k2a6m3a6l2n286g2n296r2l2b6m2l2a61386o28653b6m396q2k286l3a6i2k286h3a643n2a6c38613a6p29633a6p3a6k28673b6i386h2n2a6c3b6n2l2b6o2a6o386o2l286k29693a6s296l386j2k286f396b396n2l286h2m2b6f3b6c3965396o3b6q2l296l2b6g2m1" />
			</ReelSet>
			<ReelSet name="WhiskyAndCigars Reels">
				<Reel defaultPos="2" type="LongPhysical" symbols="l8i8cgj8i8egf9i8fgn8i8dgi8j8dgj9fgk8i8fgg9h8cghafgh8j8egk9cgl8g8dgh8i8fgh9j8cgk8i8cgg8g8egl9dgk8i8fgg9i8cggaegj8g8fgi9cgn8i8cgh9j8cgiadgj8i8dgi9egk8g8cgg9h8eg5adgl8h8cgjadgfacgl8j8cgh8j8fgs8i8cgf9j8cgl8fg6adgr8egm8h8cgdadgbaegg8i8egt8dgj9dgh8cgl8g8cgi8h8egf9m3" />
				<Reel defaultPos="7" type="LongPhysical" symbols="l167p19760979067c087k1o177n1m167s187l067n1n187c1m177k1o197n1p197a1o197j1o17722979097c0870087k1n197q187l077k1p167a1p187509702979067d087k1m197m1p187s187m087m167t1p187d1o177i1775097k1o1778077d0873097m1p167r187l077j1m167n187c1f1" />
				<Reel defaultPos="1" type="LongPhysical" symbols="ldecndcc6eec0eecqdecodjddcididfchdecledckdjdec2eccrdecsciddcldidechdeckeecaeccmdldec1edcsdec0dldecidjdecndldecfddckeec9edcmdkdec0eccrdeccdcc0djdfcldkdccodccpdidccgdfcleec3efcgdkdfctdccddfctcidccidkdfcidecnddc6edcmdkddcmedc8edcodldfcldjddc0de2" />
				<Reel defaultPos="13" type="LongPhysical" symbols="33q513q5l3q583s5a3t5t223q53343t5k2q564q52343r57223q5l3t573s5a3q55353q544q51333s57233q503t5l3r5q2t573t5a3t55333s5m2q554q5t233s523s54233t503s5j3s50323q573r5c3r5f3q52353q5t223r544t523q5l243q57243s50343q5l3t5q2t593t5a3s5e3s5s233s52343q564r5s253s54243r542p1" />
				<Reel defaultPos="6" type="LongPhysical" symbols="f7j1j7k167c7l1d7d7l1t6i1c8i1d7d7j1c6d7j177i1t7k1h7i1k7i1n7i1a7a7k117l1c8i187b7k1c6c7k187j197b7k137k1f7k1j7j1p7i1a7b7k1t6j1d8j177c7l1d7k1d6a7j197b7l1r7l147j1e7l1i7k1p7k1d7b7k107l1d8i197d7i107d7j1e6d7j197a7l1r7l147k1h7i1i7l167d7j1b7c7i107i1f8j167b7l1a7k1e6j0" />
			</ReelSet>
			<ReelSet name="ChampagneAndDiamonds Reels">
				<Reel defaultPos="2" type="LongPhysical" symbols="cajaffhajaffk8efeaiafff9hfl9jagfdagaffi8hfe9gfcajaefr8gfl9iaffeaiaefi8hfl8efh9gffajaefl9gagfjagagft8gfj8gfdajagf09ef9ahaffcagfgajahfj9gfbaefj8gfj9jagfl8ff5ahfdajahfiaefbaefj8gfk8efdahahfhaiahf5affe9hfcagagfhagfk934" />
				<Reel defaultPos="5" type="LongPhysical" symbols="s5t55326r523o423m5q523t5s54356q543064306r543q5s5333653p443764316q553g423o433o5r54336t523f423r5q533l453p5r5435633g433q4438633b45326q533r5s533k44336t543p553a423e453r5s523k453t55306q543h453m5q523o453b6439443d443s5s533l433s53316s543n580" />
				<Reel defaultPos="1" type="LongPhysical" symbols="42r45454r40464r46374p47474p42444o453r4t3r47444o423o414q40474p46354r433p4q3p40474r44444q4a2p43474p414q423r48344o4d2o45444q452p46364p45474o433r4p3o49354q4i2o4c2r45464p4b2p452o43464q473r443o442o47354r4g2q4q3q41474o462p49374p41474r482q452p443p4p3o49364q4q374o4f2q45444p4b2q452r40454p474o46372" />
				<Reel defaultPos="34" type="LongPhysical" symbols="s3q325m3s335p225f23554s345n3r335o255o325b235t3s325g3s335m3q345m345i245g3r325p2355455r3t345p3s325p225d235g3t335a245s3t335f225r3357435m3t335i235r255d235h3r345q3q3255235e335i2250425g3r335q3s335n3r355c225r355i245o235042582354255t3t355f245r355n3q325g352" />
				<Reel defaultPos="4" type="LongPhysical" symbols="87c7j1b7a7i1i7k187c7i1n7l1c7a7l1k7l1n7k1b7b7i1c8i177c7i1g7l1f6b7k1i7l137b7j1n7i147k167j1q7k1e8l1d7a7j1q7j1g7j1c6c7i197c7j1d7c7j197j1d8l1e6j1f6a7i1i7i1o7i1d7b7k1t6l187b7j1a7j157k1g7k1e6d7k1l7j1o7l107i1e8l187c7j1c7k1e6j0" />
			</ReelSet>
			<ReelSet name="WildCelebration Reels">
				<Reel defaultPos="12" type="LongPhysical" symbols="i5p552o5p5426542j5n572l4620562c5424572r472q5o572l5p552k4721562m552p5o562q462q5p562k5p562n442k5427562n5o542r452t5m542j5n572d542t462g572p5n572l5m562k5422572t5p552k5m572k442o542j5m542p5n572e5f0" />
				<Reel defaultPos="9" type="LongPhysical" symbols="k9o96fm9m98f799fi9n98fl87fe96fr98f297fd98feao97fl9p98fm86ff97fo97fo9o98fc99fdao99fi9o96fn87fi98f698fp9o96fd97fdam97fi9p99fr99fh98f2a6fn9o99fl9o97fj97f497ffam99fi9p98fk87fo99fi9n98fp9n96f0a54" />
				<Reel defaultPos="1" type="LongPhysical" symbols="ndjdeckdidcc6eecndjdeckecctddcgdecbecc1efc0didecodidfcleccrdfcidcckdjddc3efc0dlddcpdidfcmeecpdfc6edcldldfc3edc0djdfcmdjddcedecrdecddccjdkdecndidfcodfc9eec0dlddcpdjdccnefckdecpdkdfckdkddcdde2" />
				<Reel defaultPos="4" type="LongPhysical" symbols="hfjffajfkfea4geaeflfeamgfafgeaofea0geabgda6fkfcaeflfdakgdaegfaiffajfkfda8gea6flffaefifcalgdagfda4geajfkfcaagca7flfdagfkfdanffaegdasfdaifkfdaeflffagfea3gca8flfcaeflfeakgcakffahfjfeajfjfcaqf33" />
				<Reel defaultPos="7" type="LongPhysical" symbols="l2q266q2q256a346k2r256r376k356s2768366f346c2q246l2p266t346i356o276r2r256e366f2o266k2q256r356m276d356p2r276e376c2o266l2o2660356i3562356o2q266l2p276l2666376d2q276m2o246q346q246m2r266q2o24643n1" />
			</ReelSet>
		</ReelSets>
	</reelConfig>	

	<floatingWild reelSet="3" hasPreAnimation="1" layer="Breakout" postAnimDelay="1500" delayBetweenFloatingWild="1000">
		<wild multiplier="2" symbolId="17" />
		<wild multiplier="3" symbolId="18" />
		<!-- wildBat specific -->
		<wildBats triggerLogo="Whisky_Logo_Trigger" triggerStartFrame="StartEmber">
			<bat vaPosn="1">
				<asset id="WildBats1_3" x="0" y="0" />
				<asset id="WildBats2_3" x="-170" y="3" />
			</bat>
			<bat vaPosn="2">
				<asset id="WildBats2_3" x="7" y="0" />
			</bat>	
			<bat vaPosn="3">
				<asset id="WildBats1_3" x="1024" y="0" flip="1" />
				<asset id="WildBats2_3" x="1194" y="3" flip="1" />
			</bat>			
			<bat vaPosn="6">
				<asset id="WildBats1_2" x="0" y="0" />
				<asset id="WildBats2_2" x="-175" y="5" />
			</bat>
			<bat vaPosn="7">
				<asset id="WildBats2_2" x="0" y="0" />
			</bat>	
			<bat vaPosn="8">
				<asset id="WildBats1_2" x="1024" y="0" flip="1" />
				<asset id="WildBats2_2" x="1199" y="5" flip="1" />
			</bat>	
			<bat vaPosn="11">
				<asset id="WildBats1_1" x="0" y="0" />
				<asset id="WildBats2_1" x="-109" y="3" />
			</bat>
			<bat vaPosn="12">
				<asset id="WildBats2_1" x="65" y="0" />
			</bat>	
			<bat vaPosn="13">
				<asset id="WildBats1_1" x="1024" y="0" flip="1" />
				<asset id="WildBats2_1" x="1132" y="3" flip="1" />
			</bat>
		</wildBats>
	</floatingWild>
	<jumpingWild reelSet="2" layer="WineBreakout" hasLinkingAnimation="1" delayBeforeComplete="1000" >
		<wild symbolId="15" />
		<wildVines loopAnimId="sym_loop_15" endAnimId="sym_end_15" betweenVinesDelay="1000" revealDelay="750" offsetX="85" offsetY="85" > <!-- x and y relative to symbol origin -->
			<vine id="1" index="Wine1" /> 
			<vine id="2" index="Wine2" /> 
			<vine id="3" index="Wine3" /> 
		</wildVines>
	</jumpingWild>
	
	<!-- Sounds -->
	<soundEngine>
		<!--Diamond-->
		<winRangeSound id="4,5" 	rangeMin="0" 	rangeMax="2000"		sound="SND_Symbol2" />				
		<!-- Champagne -->
		<winRangeSound id="10,11" 	rangeMin="0" 	rangeMax="2000"		sound="SND_Symbol3" />
		<!-- Whiskey -->
		<winRangeSound id="16,17" 	rangeMin="0" 	rangeMax="2000"		sound="SND_Symbol4" />
		<!--Wine -->
		<winRangeSound id="22,23" 	rangeMin="0" 	rangeMax="2000"		sound="SND_Symbol5" />		
		<!-- Coffee -->
		<winRangeSound id="28,29" 	rangeMin="0" 	rangeMax="2000"		sound="SND_Symbol6" />
		<!-- Chocolate -->
		<winRangeSound id="34,35" 	rangeMin="0" 	rangeMax="2000"		sound="SND_Symbol7" />	
		<!-- Wild -->
		<!-- Substitute Wild win sound for any sound where a wild completes the win -->	
		<winSound name="wild_win" sound="SND_Symbol1"/>
		<!--winRangeSound section for wilds are now depreciated -->
		<!--winRangeSound id="1,2,7,8,13,14,19,20,25,26,31,32,37,38,43,44,49,50,55,56,61,62,67,68,73,74" rangeMin="0" rangeMax="2000" sound="SND_Symbol1" /-->
		<!-- Five of a Kind -->		
		<winRangeSound id="0,3,6,9,12,15,18,21,24,27,30,33,36,39,42,45,48,51,54,57,60,63,66,69,72,75,79"	rangeMin="0" rangeMax="2000" sound="SND_5OfAKind" />
		<!-- Low Wins -->
		<winRangeSound id="40,41,46,47,52,53,58,59,64,65,70,71" rangeMin="0" rangeMax="2000" sound="SND_Win" />
		<!-- 2x Scatter -->
		<winRangeSound id="78" rangeMin="0" rangeMax="2000" sound="SND_Symbol14" />
		
		<!-- Game Sounds -->
		<backgroundSound 	name="background" 								sound="SND_Background"/>
		<backgroundSound 	name="background_FREESPINS_REELSET_1" 			sound="SND_FSCoffeeBackground"/>
		<backgroundSound 	name="background_FREESPINS_REELSET_2" 			sound="SND_FSWineBackground"/>
		<backgroundSound 	name="background_FREESPINS_REELSET_3" 			sound="SND_FSWhiskyBackground"/>
		<backgroundSound 	name="background_FREESPINS_REELSET_4" 			sound="SND_FSChampagneBackground"/>
		<backgroundSound 	name="background_bonus_0" 	sound="SND_FF_Background"/>
		<backgroundSound 	name="background_bonus_1" 	sound="SND_FF_Background"/>
		<backgroundSound 	name="background_bonus_2" 	sound="SND_FF_Background"/>
		<backgroundSound 	name="background_bonus_3" 	sound="SND_FF_Background"/>
		
		
		<gameSound 	name="summary_fs_REELSET_1" 		sound="SND_FSCoffeeSummary"/>
		<gameSound 	name="summary_fs_REELSET_2" 		sound="SND_FSWineSummary"/>
		<gameSound 	name="summary_fs_REELSET_3" 		sound="SND_FSWhiskySummary"/>
		<gameSound 	name="summary_fs_REELSET_4" 		sound="SND_ChampagneSummary"/>
		
		<gameSound 			name="reel_stop"			sound="SND_Stop"/>	
		<gameSound 			name="reel_stop_fs"			sound="SND_FSStop"/>
		<gameSound 			name="reel_stop_fs_4_0"		sound="SND_FSStop"/>
		<gameSound 			name="reel_stop_fs_4_1"		sound="SND_FSStop"/>
		<gameSound 			name="reel_stop_fs_4_2"		sound="SND_FSStop"/>
		
		<gameSound 			name="reel_spin_BASEGAME"						sound="SND_Spin"/>	
		<gameSound 			name="reel_spin_FREESPINS_REELSET_1"			sound="SND_FSSpin"/>
		<gameSound 			name="reel_spin_FREESPINS_REELSET_2"			sound="SND_FSSpin"/>
		<gameSound 			name="reel_spin_FREESPINS_REELSET_3"			sound="SND_FSSpin"/>
		<gameSound 			name="reel_spin_FREESPINS_REELSET_4"			sound="SND_FSSpin"/>
		
		<reelStopSounds numReels="5">
			<reelset id="0" stop="reel_stop" 	appendIds="false" />
			<reelset id="1" stop="reel_stop" 	appendIds="false" />
			<reelset id="2" stop="reel_stop_fs" appendIds="false" />
			<reelset id="3" stop="reel_stop_fs" appendIds="false" />
			<reelset id="4" stop="reel_stop_fs" appendIds="false" />
			<reelset id="5" stop="reel_stop_fs" appendIds="false" />
		</reelStopSounds>
		
		<!-- Big Win Sounds -->
		<winSound  name="bigwin_attention" 				sound="SND_Attention"/>
		<winSound  name="bigwin_countup_end"			sound="SND_TopWin_CountupEnd"/>
		<winSound  name="bigwin_countup_2"				sound="SND_TopWin_Countup"/>
		<winSound  name="bigwin_countup_1"				sound="SND_TopWin_Countup"/>
		<winSound  name="bigwin_countup_0"				sound="SND_TopWin_Countup"/>

		<gameSound name="bigwin_snd_transition_1"		sound="SND_TopWin_TransSuper"/>
		<gameSound name="bigwin_snd_transition_2"		sound="SND_TopWin_TransMega"/>
		
		<!-- Countup Sounds -->
		<winSound  name="countup" 			sound="SND_Countup"/>
		<winSound  name="countup_end"		sound="SND_CountupEnd"/>
		<winSound  name="countup_end_fs" 	sound="SND_FF_CountupEnd"/>
		<winSound  name="countup_fs" 		sound="SND_FF_Countup"/>
		
		
		<winSound name="reel_anticipate" 			sound="SND_Symbol14_Spin"/>
		
		<winSound name="wild_reel_win_countup"		sound="SND_WildCelebration_Countup"/>	
		<winSound name="wild_reel_win_countup_end"	sound="SND_WildCelebration_CountupEnd"/>		
		<winSound name="trigger_13" 				sound="SND_Symbol14_Trigger"/>
		<winSound name="trigger_14" 				sound="SND_FSCommon_Retrigger"/>
		
		<winSound name="rollingReels_explode" 				sound="SND_FSChampagneExplode"/>
		<winSound name="rollingReels_multiply_0" 			sound="SND_FSChampagneMultiplier"/>
		<winSound name="rollingReels_multiply_1" 			sound="SND_FSChampagneMultiplier"/>
		<winSound name="rollingReels_multiply_2" 			sound="SND_FSChampagneMultiplier"/>
		<winSound name="rollingReels_multiply_3" 			sound="SND_FSChampagneMultiplier"/>
		<winSound name="rollingReels_reel_land" 			sound="SND_FSChampagneExplode_Land"/>
		
		<!--Button Sounds-->		
		<gameSound name="paytable_next" 				sound="SND2_Next"/>
		<gameSound name="paytable_prev" 				sound="SND2_Next"/>
		<gameSound name="paytable_back" 				sound="SND2_BackToGame"/>
		<gameSound name="paytable_open" 				sound="SND_View"/>
		<!-- Coins Size -->
		<gameSound name="btn_dec_bet" 					sound="SND_Decrease"/>
		<gameSound name="btn_inc_bet" 					sound="SND_Increase"/>
		<!-- Bet  -->
		<gameSound name="btn_betdec" 					sound="SND_SelectCoinDec"/>
		<gameSound name="btn_betinc" 					sound="SND_SelectCoinInc"/>

		<!-- Coins -->
		<gameSound name="btn_dec_coins" 				sound="SND_SelectCoinDec"/>
		<gameSound name="btn_inc_coins" 				sound="SND_SelectCoinInc"/>
		<gameSound name="btn_win" 						sound="SND_SelectCoin"/>
		<gameSound name="btn_bet" 						sound="SND_SelectCoin"/>
		<gameSound name="btn_custom" 					sound="SND_SelectCoin"/>

		<gameSound name="cancel_autoplay"	 			sound="SND_GenericButton"/>
		<gameSound name="btn_stop_autoplay" 			sound="SND_GenericButton"/>
		<gameSound name="btn_autoplay" 					sound="SND_GenericButton"/>
		<gameSound name="btn_freespin_backtogame" 		sound="SND_FSBackToGame"/>
		<gameSound name="btn_freespin_continue" 		sound="SND_GenericButton"/>
		<gameSound name="btn_freespin_start" 			sound="SND_GenericButton"/>
		<gameSound name="btn_set_credits" 				sound="SND_CoinCredit"/>
		<gameSound name="btn_set_coins" 				sound="SND_CoinCredit"/>

		<gameSound name="btn_spin" 						sound="SND_CoinRush"/>
		<gameSound name="start_autoplay"	 			sound="SND_CoinRush"/>
		<gameSound name="btn_10x" 						sound="SND_CoinRush"/>
		<gameSound name="btn_25x" 						sound="SND_CoinRush"/>
		<gameSound name="btn_50x" 						sound="SND_CoinRush"/>
		<gameSound name="btn_75x" 						sound="SND_CoinRush"/>
		<gameSound name="btn_100x" 						sound="SND_CoinRush"/>
		<gameSound name="btn_150x" 						sound="SND_CoinRush"/>
		<gameSound name="btn_until_stop" 				sound="SND_CoinRush"/>
		<gameSound name="btn_stop" 						sound="SND_Stop"/>
		
		<gameSound name="btn_discard_offer" 		sound="SND_GenericButton"/>	
		<gameSound name="freeGame_prev" 			sound="SND_FG_Decrease"/>
		<gameSound name="freeGame_next" 			sound="SND_FG_Increase"/>
		<gameSound name="freeGame_useLater" 		sound="SND_FG_Button"/>
		<gameSound name="freeGame_useNow" 			sound="SND_FG_Button"/>
		<gameSound name="freeGame_continue" 		sound="SND_FG_Button"/>
		<gameSound name="freeGame_continueBase"		sound="SND_FG_Button"/>
		<gameSound name="freeGame_backToGame"		sound="SND_FG_Button"/>
		<gameSound name="freeGame_help"				sound="SND_FG_Button"/>
		<gameSound name="freeGame_discard_offer"        sound="SND_GenericButton"/>                
        <gameSound name="freeGame_discard_cancel"       sound="SND_GenericButton"/>

		
		
		<!-- Bonus Sounds -->
		<gameSound 	name="pick_bonus" 			sound="SND_FF_Select"/>
		<gameSound 	name="pick_bonus_rollover" 	sound="SND_FF_Rollover"/>

		<!-- Whiskey and Cigar Sounds -->
		<gameSound 	name="Whiskey_Logo" 			sound="SND_FSWhisky_SparkJump"/>
		<gameSound 	name="Whiskey_Ember_Start" 			sound=""/>
		<gameSound 	name="Whiskey_Burn_Symbol" 		sound="SND_FSWhisky_SparkWild"/>
		<gameSound 	name="Whiskey_Summary" 		sound="SND_FSWhiskySummary"/>
		<!-- Wine and Cheese Sounds -->
		<gameSound 	name="WildWine_ActiveLoop"		sound="SND_FSWine_MagicLoop"/>
		<gameSound 	name="WildWine_Land" 			sound="SND_FSWineMagicStopReel"/>
		<gameSound 	name="WildWine_Shoot" 			sound="SND_FSWine_MagicShoot"/>		
 		<!--gameSound 	name="WildWine_Pour" 			sound="SND_FSWine_MagicPour"/-->
		<gameSound 	name="Wine_Summary" 		sound="SND_FSWineSummary"/>	
		<!-- Wild Reel Sounds -->
		<backgroundSound 	name="WildReelsBG"	sound="SND_WildCelebrationBackground"/>		
		<gameSound 	name="WildReelsIntro" 		sound="SND_WildCelebration_Intro"/>		
		<gameSound 	name="WildReelsOutro" 		sound="SND_WildCelebration_Outro"/>		
		<!--gameSound 	name="WildReelsWild" 		sound="SND_WildCelebration_WildCork"/-->		
		
		<gameSound 	name="scatter_sym_13_land_reel_1" 	sound="SND_Symbol14_StopReel1"/>		
		<gameSound 	name="scatter_sym_13_land_reel_2" 	sound="SND_Symbol14_StopReel2"/>		
		<gameSound 	name="scatter_sym_13_land_reel_3" 	sound="SND_Symbol14_StopReel3"/>	
		<gameSound 	name="scatter_sym_13_land_reel_4" 	sound="SND_Symbol14_StopReel4"/>
		<gameSound 	name="scatter_sym_13_land_reel_5" 	sound="SND_Symbol14_StopReel5"/>

		<gameSound 	name="scatter_sym_14_land_reel_1" 	sound="SND_Symbol14_StopReel1"/>		
		<gameSound 	name="scatter_sym_14_land_reel_2" 	sound="SND_Symbol14_StopReel2"/>		
		<gameSound 	name="scatter_sym_14_land_reel_3" 	sound="SND_Symbol14_StopReel3"/>
		<gameSound 	name="scatter_sym_14_land_reel_4" 	sound="SND_Symbol14_StopReel4"/>
		<gameSound 	name="scatter_sym_14_land_reel_5" 	sound="SND_Symbol14_StopReel5"/>		
		
		<gameSound 	name="achievementNotify" 	sound="SND_Achievement"/>

	</soundEngine>
	
	<sounds>
		<!-- SND_Achievement -->
		<sound id="SND_Achievement"	group="game"    res="SND_Achievement" />
		<!-- SND_BackgroundSounds -->
		<sound id="SND_Background"	group="background"	res="SND_BackgroundSound" />		
		<!-- SND_BasicBaseSounds -->
		<sound id="SND_Spin"		group="game"	res="SND_Basic" />
		<sound id="SND_Stop"		group="game"	res="SND_Basic" />
		<sound id="SND_Win"			group="win"		res="SND_Basic" />
		<sound id="SND_Countup"		group="win"		res="SND_Basic"/>
		<sound id="SND_CountupEnd"	group="win2"	res="SND_Basic"/>
		<!-- SND_ChampagneDiamondsBackgroundSounds -->	
		<sound id="SND_FSChampagneBackground"	group="background"	res="SND_Background_Champagne" />
		<!---SND_ChampagneDiamondsSounds -->
		<sound id="SND_ChampagneSummary" 	  		group="game" 		res="SND_Champagne" />
		<sound id="SND_FSChampagneExplode" 			group="win"			res="SND_Champagne"/>
		<sound id="SND_FSChampagneMultiplier" 		group="win"			res="SND_Champagne"/>
		<sound id="SND_FSChampagneExplode_Land" 	group="win"			res="SND_Champagne"/>
		<!-- SND_CoffeeChocolateBackgroundSounds-->
		<sound id="SND_FSCoffeeBackground"		group="background"	res="SND_Background_Coffee" />
		<!-- SND_CoffeeChocolateSounds -->
		<sound id="SND_FSCoffeeSummary"		group="game"	res="SND_Coffee" />
	
		<!-- SND_GameSounds -->
		<sound id="SND_CoinCredit" 			group="game"		res="SND_Game" />		
		<sound id="SND_CoinRush"   			group="game"		res="SND_Game" />
		<sound id="SND_Decrease" 	  		group="game" 		res="SND_Game" />
		<sound id="SND_GenericButton" 		group="game" 		res="SND_Game" />
		<sound id="SND_Increase" 	  		group="game"		res="SND_Game" />
		<sound id="SND_SelectCoin" 	  		group="game" 		res="SND_Game" />
		<sound id="SND_SelectCoinDec"  		group="game" 		res="SND_Game" />
		<sound id="SND_SelectCoinInc"  		group="game" 		res="SND_Game" />
		<sound id="SND_Symbol14_Spin" 		group="win"			res="SND_Game" />
		<sound id="SND_Symbol14_StopReel1" 	group="game"		res="SND_Game" />
		<sound id="SND_Symbol14_StopReel2" 	group="game"		res="SND_Game" />
		<sound id="SND_Symbol14_StopReel3" 	group="game"		res="SND_Game" />
		<sound id="SND_Symbol14_StopReel4" 	group="game"		res="SND_Game" />
		<sound id="SND_Symbol14_StopReel5" 	group="game"		res="SND_Game" />
		<sound id="SND2_Next" 				group="game"		res="SND_Game" />
		<sound id="SND2_BackToGame" 		group="game"		res="SND_Game" />
		<sound id="SND_View" 				group="game"		res="SND_Game" />	
		<!-- SND_TopWinSounds -->
		<sound id="SND_TopWin_CountupEnd" 		group="win2"		res="SND_Top"/>
		<sound id="SND_TopWin_Countup" 		group="win"			res="SND_Top"/>
		<sound id="SND_TopWin_TransSuper" 		group="game"		res="SND_Top"/>
		<sound id="SND_TopWin_TransMega" 		group="game"		res="SND_Top"/>
		<sound id="SND_Attention" 				group="win"			res="SND_Top"/>		
		<!-- SND_WinSounds -->
		<sound id="SND_5OfAKind" 			group="win"			res="SND_WinSounds" />
		<!-- Wild-->
		<sound id="SND_Symbol1" 			group="win"			res="SND_WinSounds" />
		<!--Scatter -->
		<sound id="SND_Symbol14" 			group="win"			res="SND_WinSounds" />
		<sound id="SND_Symbol14_Trigger" 	group="win"			res="SND_WinSounds" />
		<!-- Diamond-->
		<sound id="SND_Symbol2" 			group="win"			res="SND_WinSounds" />
		<!-- Champagne-->
		<sound id="SND_Symbol3" 			group="win"			res="SND_WinSounds" />
		<!-- Whiskey-->
		<sound id="SND_Symbol4" 			group="win"			res="SND_WinSounds" />
		<!-- Wine-->
		<sound id="SND_Symbol5" 			group="win"			res="SND_WinSounds" />
		<!-- Coffee-->
		<sound id="SND_Symbol6" 			group="win"			res="SND_WinSounds" />
		<!-- Chocolate-->
		<sound id="SND_Symbol7" 			group="win"			res="SND_WinSounds" />
		<!-- SND_WhiskeyCigarsBackgroundSounds -->
		<sound id="SND_FSWhiskyBackground"		group="background"	res="SND_WhiskeyCigarsBackgroundSounds" />		
		
		<!-- SND_WineCheeseBackgroundSounds -->
		<sound id="SND_FSWineBackground"		group="background"	res="SND_Background_Wine" />
		<!-- SND_WineCheeseSounds -->
		<sound id="SND_FSWine_MagicLoop"	group="game"	res="SND_Wine" />
		<sound id="SND_FSWine_MagicShoot"	group="game"	res="SND_Wine" />
		<sound id="SND_FSWineMagicStopReel"	group="game"	res="SND_Wine" />
		<!--sound id="SND_FSWine_MagicPour"	group="game"	res="SND_Wine" /-->
		<sound id="SND_FSWineSummary"		group="game"	res="SND_Wine" />
		<!-- SND_FFBackgroundSounds -->
		<sound id="SND_FF_Background"		group="background"	res="SND_Background_FF" />
		<!--SND_FF_SharedSounds -->
		<sound id="SND_FF_Countup" 		 	group="win" 		res="SND_Shared_FF"/>
		<sound id="SND_FF_CountupEnd" 	 	group="win2" 		res="SND_Shared_FF"/>
		<sound id="SND_FF_Rollover" 		group="game" 		res="SND_Shared_FF"/>
		<sound id="SND_FF_Select" 	 		group="game" 		res="SND_Shared_FF"/>
		<sound id="SND_FSSpin" 				group="game" 		res="SND_Shared_FF"/>
		<sound id="SND_FSStop" 				group="game" 		res="SND_Shared_FF"/>
		<sound id="SND_FSBackToGame" 		group="game" 		res="SND_Shared_FF"/>

		<!-- Win Sounds -->
		<sound id="SND_Symbol14_Trigger"	group="win"			res="SND_WinSounds" />
		
		<sound id="SND_FSWhisky_SparkJump" 	  	group="game" 		res="SND_WhiskeyCigars" />
		<sound id="SND_FSWhisky_SparkWild" 		group="game" 		res="SND_WhiskeyCigars" />		
		<sound id="SND_FSWhiskySummary" 	  	group="game" 		res="SND_WhiskeyCigars" />
		
		<sound id="SND_WildCelebrationBackground" 	group="background" 	res="SND_Background_Celebration" />		
		<sound id="SND_WildCelebration_Intro" 	  	group="game" 		res="SND_Celebration" />		
		<sound id="SND_WildCelebration_Outro" 	  	group="game" 		res="SND_Celebration" />		
		<!--sound id="SND_WildCelebration_WildCork" 	group="game" 		res="SND_Celebration" /-->	
		<sound id="SND_WildCelebration_Countup" 	group="win"			res="SND_Celebration"/>
		<sound id="SND_WildCelebration_CountupEnd" 	group="win2"		res="SND_Celebration"/>		

		<!-- Free Games -->
		<sound id="SND_FG_Decrease"		group="game"	res="SND_FGSounds" />
		<sound id="SND_FG_Increase"		group="game"	res="SND_FGSounds" />
		<sound id="SND_FG_Button"  		group="game"	res="SND_FGSounds" />


	</sounds>
	<!-- Modals -->
	<modalHeaders>
		<!-- Base Modals -->
		<modalHeader id="0" description="baseModals">
			<!--The Finer Reels of Life -->
			<logoModal id="logo" duration="4" priority="0" x="0" y="0" instanceId="logo" type="NONE" />
			<!-- Wild Celebration Feature Activates Randomly -->
			<randomModal id="winDuringFreeSpins" duration="2" priority="0" x="0" y="0" instanceId="fsCoins" type="NONE" />
			<!--Collecting Bonus Stars will unlock more features -->
			<randomModal id="winDuringBonus" duration="2" priority="0" x="0" y="0" instanceId="bonusCoins" type="NONE" />
			<!--<Wild> Doubles a win when substituting -->
			<randomModal id="wild" duration="2" priority="0" x="0" y="0" instanceId="wild" type="NONE" />
			<!-- WinupTo -->
			<randomModal id="winUpTo" duration="2" priority="0" x="0" y="0" instanceId="fsCoinsFS" type="HasCurrencyValue">
				<Rule attr="coinsValue" value="1800000" />
			</randomModal>
			
			<!-- Larger Priority gives precedence -->
			<!-- 5 of a Kind always appears when getting 5ofaKind and a ScatterWin -->
			<conditionalModal id="fiveOfKind" duration="0" priority="10" x="0" y="0" instanceId="fivekind" type="NumWinIdsOfAKind">
				<Rule attr="winIds" value="0,3,6,9,12,15,18,21,24,27,30,33,36,39,42,45,48,51,54,57,60,63,66,69,72,75,79" />
				<Rule attr="minimumNeeded" value="5" />
			</conditionalModal>
			
			<conditionalModal id="scatterWins" duration="2" priority="2" x="0" y="0" instanceId="scatters" type="NumSymbolsOfAKind">
				<Rule attr="symbolIds" value="13" />
				<Rule attr="minimumNeeded" value="2" />
			</conditionalModal>	
		</modalHeader>
		<modalHeader id="5" description="baseModals">
			<!--The Finer Reels of Life -->
			<logoModal id="logo" duration="4" priority="0" x="0" y="0" instanceId="logo" type="NONE" />
		</modalHeader>
	</modalHeaders>
	
<!-- BigWinServer -->
<BigWinServer>
      <bigWin level="0">
            <property key="behaviourLevel" value="0" type="int" /> <!-- Used for multi-level graphics -->
            <property key="strategy" value="0" type="int" /> <!-- Strategy to be used: 0 = Tiered style, 1 = Old box style -->
            <property key="bigWinLayer" value="BigWin" type="String" /> <!-- The layer the big win will be placed on -->
            <property key="particlesLayer" value="Particles" type="String" /> <!-- The layer the coin rush will be placed on -->
            <property key="bigWinShadingLayer" value="BigWinShading" type="String" /> <!-- The layer the big win shading will be placed on -->
            <toggle key="playBeforeTriggerAnimations" value="true" />
            <bigWinView>
                  <property
					key="views"
					value="BASEGAME"
					type="String" /> <!-- The views that this set of configuration belongs to -->
                  <property key="x" 					value="0" type="int" /> <!-- The big win start x co-ordinate -->
                  <property key="y" 					value="0" type="int" /> <!-- The big win start y co-ordinate -->
                  <property key="endX" 					value="0" type="int" /> <!-- The big win destination x co-ordinate -->
                  <property key="endY" 					value="0" type="int" /> <!-- The big win destination y co-ordinate -->
                  <property key="counterCompletedDelay" value="1" type="int" /> <!-- The delay to remove big win after count-up completion -->
				  <property key="counterCompletedBeforeTriggerDelay" value="2" type="Number" />
                  <property key="bigWinBoxMCLinkage" 	value="bigWinMC" type="String" /> <!-- The name of the big win movie clip -->
                  <property key="customFontLabelLinkage" value="BigWinNum" type="String" /> <!-- The name of the movie clip to which the countup text will be added -->
                  <property key="fadeInTime" 			value="0" type="Number" /> <!-- The time for the big win to fade in -->
                  <property key="fadeOutTime" 			value="0.25" type="Number" /> <!-- The time for the big win to fade out -->
                  <property key="multiplier" 			value="40" type="String" /> <!-- The multipliers for each tier, only one value if using strategy 1 -->
                  <property key="assetID" 				value="bigWinAnim,superBigWinAnim,megaBigWinAnim" type="String" /> <!-- The resources for each tier, only one value if using strategy 1 -->
                  <property key="interruptAssetID" 		value="megaBigWinInterruptAnim" type="String" /> <!-- The interrupt resource for moving from tier 1 to tier 3 -->
                  <property key="bkgShadingAlphaList" 	value="0,0,0" type="String" /> <!-- Alpha values for the shading layer -->
                  <property key="superBigWinBoxMCLinkageY" value="512" type="int" /> <!-- The destination y position for the super big win -->
                  <property key="megaBigWinBoxMCLinkageY" value="501" type="int" /> <!-- The destination y position for the mega big win -->
                  <property key="coinRushExcludedWinCombinations" value="" type="String" /> <!-- Win combinations which should not trigger the coin rush -->
                  <toggle key="fadeIn" value="false" /> <!-- Does the big win fade in? -->
                  <toggle key="fadeOut" value="true" /> <!-- Does the big win fade out? -->
                  <toggle key="slideOut" value="false" /> <!-- Does the big win slide out? -->
                  <toggle key="fadeInText" value="true" /> <!-- Does the big win text fade in? -->
                  <toggle key="fadeOutText" value="false" /> <!-- Does the big win text fade out? -->
                  <toggle key="autoRemove" value="false" /> <!-- Does the big win get automatically removed? -->
                  <toggle key="hideOnBackFromPaytable" value="true" /> <!-- Does the big win get hidden when the paytabled is closed? -->
                  <toggle key="coinRushEnabled" value="true" /> <!-- Is coin rush enabled? -->
                  <toggle key="playCountupSound" value="true" /> <!-- Is there a countup sound to be played for the big win? -->
            </bigWinView>
			<bigWinView>
                  <property
					key="views"
					value="FREESPINS_REELSET_1,FREESPINS_COMPLETE_REELSET_1,FREESPINS_REELSET_2,FREESPINS_COMPLETE_REELSET_2,FREESPINS_REELSET_3,FREESPINS_COMPLETE_REELSET_3,FREESPINS_REELSET_4,FREESPINS_COMPLETE_REELSET_4"
					type="String" /> <!-- The views that this set of configuration belongs to -->
                  <property key="x" 					value="0" type="int" /> <!-- The big win start x co-ordinate -->
                  <property key="y" 					value="0" type="int" /> <!-- The big win start y co-ordinate -->
                  <property key="endX" 					value="0" type="int" /> <!-- The big win destination x co-ordinate -->
                  <property key="endY" 					value="0" type="int" /> <!-- The big win destination y co-ordinate -->
                  <property key="counterCompletedDelay" value="1" type="int" /> <!-- The delay to remove big win after count-up completion -->
				  <property key="counterCompletedBeforeTriggerDelay" value="0.5" type="Number" />
                  <property key="bigWinBoxMCLinkage" 	value="bigWinMC" type="String" /> <!-- The name of the big win movie clip -->
                  <property key="customFontLabelLinkage" value="BigWinNum" type="String" /> <!-- The name of the movie clip to which the countup text will be added -->
                  <property key="fadeInTime" 			value="0" type="Number" /> <!-- The time for the big win to fade in -->
                  <property key="fadeOutTime" 			value="0.25" type="Number" /> <!-- The time for the big win to fade out -->
                  <property key="multiplier" 			value="40" type="String" /> <!-- The multipliers for each tier, only one value if using strategy 1 -->
                  <property key="assetID" 				value="bigWinAnim,superBigWinAnim,megaBigWinAnim" type="String" /> <!-- The resources for each tier, only one value if using strategy 1 -->
                  <property key="interruptAssetID" 		value="megaBigWinInterruptAnim" type="String" /> <!-- The interrupt resource for moving from tier 1 to tier 3 -->
                  <property key="bkgShadingAlphaList" 	value="0,0,0" type="String" /> <!-- Alpha values for the shading layer -->
                  <property key="superBigWinBoxMCLinkageY" value="512" type="int" /> <!-- The destination y position for the super big win -->
                  <property key="megaBigWinBoxMCLinkageY" value="501" type="int" /> <!-- The destination y position for the mega big win -->
                  <property key="coinRushExcludedWinCombinations" value="" type="String" /> <!-- Win combinations which should not trigger the coin rush -->
				  <property key="delayFadeOutRollingReels" value="0.5" type="Number" /> <!-- Delay before removing BigWin Box at the End of Rolling Reels -->
                  <toggle key="fadeIn" value="false" /> <!-- Does the big win fade in? -->
                  <toggle key="fadeOut" value="true" /> <!-- Does the big win fade out? -->
                  <toggle key="slideOut" value="false" /> <!-- Does the big win slide out? -->
                  <toggle key="fadeInText" value="true" /> <!-- Does the big win text fade in? -->
                  <toggle key="fadeOutText" value="false" /> <!-- Does the big win text fade out? -->
                  <toggle key="autoRemove" value="true" /> <!-- Does the big win get automatically removed? -->
                  <toggle key="hideOnBackFromPaytable" value="true" /> <!-- Does the big win get hidden when the paytabled is closed? -->
                  <toggle key="coinRushEnabled" value="true" /> <!-- Is coin rush enabled? -->
                  <toggle key="playCountupSound" value="true" /> <!-- Is there a countup sound to be played for the big win? -->
            </bigWinView>
      </bigWin>
</BigWinServer>
<!-- UserInterruptServer -->
<UserInterruptServer>
      <userInterrupt level="0">
            <property key="behaviourLevel" value="0" type="int" /> <!-- Used for multi-level graphics -->
            <property key="strategy" value="0" type="int" /> <!-- Support for multiple strategies, only 0 for now. -->
            <property key="delay" value="0.02" type="Number" /> <!-- The delay to send user interrupts, default was 0.02 seconds -->
            <property key="disabledConsoleEventsForBigWin" value="stop_autoplay,set_coins,set_credits" type="String" /> <!-- Console click events to disable interrupt for when big win is active -->
            <property key="disabledConsoleEvents" value="" type="String" /> <!-- Console click events to disable interrupt for -->
            <property key="disabledConsoleButtonsForBigWin" value="Button_STOP_Autoplay,Button_Display_Coins,Button_Display_Credits,Button_Display_Bubble_Coins,Button_Display_Bubble_Credits,Button_Display_RealCoins,Button_Display_RealCredits,Button_Display_GuestCredits,Button_Display_GuestCoins,Button_Display_DemoCoins,Button_Display_DemoCredits,Button_Display_PracticeCoins,Button_Display_PracticeCredits" type="String" /> <!-- Console buttons to disable interrupt for when big win is active -->
            <property key="disabledConsoleButtons" value="" type="String" /> <!-- Console buttons to disable interrupt for -->
            <toggle key="enableBonusInterrupt" value="false" /> <!-- Should interrupts be allowed during bonuses? -->
      </userInterrupt>
</UserInterruptServer>
	
	<!-- Winning Combinations -->
 <winningCombinations>
    <WinCombination id="0" name="5 x Wild" numSymbolsRequired="5" symbols="0" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="1" name="4 x Wild" numSymbolsRequired="4" symbols="0" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="2" name="3 x Wild" numSymbolsRequired="3" symbols="0" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="3" name="5 x Diamond Native" numSymbolsRequired="5" symbols="1" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="4" name="4 x Diamond Native" numSymbolsRequired="4" symbols="1" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="5" name="3 x Diamond Native" numSymbolsRequired="3" symbols="1" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="6" name="5 x Diamond and Wild" numSymbolsRequired="5" symbols="1" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="7" name="4 x Diamond and Wild" numSymbolsRequired="4" symbols="1" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="8" name="3 x Diamond and Wild" numSymbolsRequired="3" symbols="1" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="9" name="5 x Champagne Native" numSymbolsRequired="5" symbols="2" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="10" name="4 x Champagne Native" numSymbolsRequired="4" symbols="2" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="11" name="3 x Champagne Native" numSymbolsRequired="3" symbols="2" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="12" name="5 x Champagne and Wild" numSymbolsRequired="5" symbols="2" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="13" name="4 x Champagne and Wild" numSymbolsRequired="4" symbols="2" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="14" name="3 x Champagne and Wild" numSymbolsRequired="3" symbols="2" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="15" name="5 x Whiskey Native" numSymbolsRequired="5" symbols="3" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="16" name="4 x Whiskey Native" numSymbolsRequired="4" symbols="3" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="17" name="3 x Whiskey Native" numSymbolsRequired="3" symbols="3" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="18" name="5 x Whiskey and Wild" numSymbolsRequired="5" symbols="3" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="19" name="4 x Whiskey and Wild" numSymbolsRequired="4" symbols="3" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="20" name="3 x Whiskey and Wild" numSymbolsRequired="3" symbols="3" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="21" name="5 x Wine Native" numSymbolsRequired="5" symbols="4" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="22" name="4 x Wine Native" numSymbolsRequired="4" symbols="4" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="23" name="3 x Wine Native" numSymbolsRequired="3" symbols="4" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="24" name="5 x Wine and Wild" numSymbolsRequired="5" symbols="4" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="25" name="4 x Wine and Wild" numSymbolsRequired="4" symbols="4" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="26" name="3 x Wine and Wild" numSymbolsRequired="3" symbols="4" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="27" name="5 x Coffee Native" numSymbolsRequired="5" symbols="5" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="28" name="4 x Coffee Native" numSymbolsRequired="4" symbols="5" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="29" name="3 x Coffee Native" numSymbolsRequired="3" symbols="5" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="30" name="5 x Coffee and Wild" numSymbolsRequired="5" symbols="5" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="31" name="4 x Coffee and Wild" numSymbolsRequired="4" symbols="5" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="32" name="3 x Coffee and Wild" numSymbolsRequired="3" symbols="5" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="33" name="5 x Chocolate Native" numSymbolsRequired="5" symbols="6" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="34" name="4 x Chocolate Native" numSymbolsRequired="4" symbols="6" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="35" name="3 x Chocolate Native" numSymbolsRequired="3" symbols="6" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="36" name="5 x Chocolate and Wild" numSymbolsRequired="5" symbols="6" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="37" name="4 x Chocolate and Wild" numSymbolsRequired="4" symbols="6" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="38" name="3 x Chocolate and Wild" numSymbolsRequired="3" symbols="6" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="39" name="5 x Ace Native" numSymbolsRequired="5" symbols="7" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="40" name="4 x Ace Native" numSymbolsRequired="4" symbols="7" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="41" name="3 x Ace Native" numSymbolsRequired="3" symbols="7" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="42" name="5 x Ace and Wild" numSymbolsRequired="5" symbols="7" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="43" name="4 x Ace and Wild" numSymbolsRequired="4" symbols="7" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="44" name="3 x Ace and Wild" numSymbolsRequired="3" symbols="7" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="45" name="5 x King Native" numSymbolsRequired="5" symbols="8" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="46" name="4 x King Native" numSymbolsRequired="4" symbols="8" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="47" name="3 x King Native" numSymbolsRequired="3" symbols="8" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="48" name="5 x King and Wild" numSymbolsRequired="5" symbols="8" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="49" name="4 x King and Wild" numSymbolsRequired="4" symbols="8" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="50" name="3 x King and Wild" numSymbolsRequired="3" symbols="8" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="51" name="5 x Queen Native" numSymbolsRequired="5" symbols="9" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="52" name="4 x Queen Native" numSymbolsRequired="4" symbols="9" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="53" name="3 x Queen Native" numSymbolsRequired="3" symbols="9" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="54" name="5 x Queen and Wild" numSymbolsRequired="5" symbols="9" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="55" name="4 x Queen and Wild" numSymbolsRequired="4" symbols="9" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="56" name="3 x Queen and Wild" numSymbolsRequired="3" symbols="9" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="57" name="5 x Jack Native" numSymbolsRequired="5" symbols="10" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="58" name="4 x Jack Native" numSymbolsRequired="4" symbols="10" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="59" name="3 x Jack Native" numSymbolsRequired="3" symbols="10" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="60" name="5 x Jack and Wild" numSymbolsRequired="5" symbols="10" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="61" name="4 x Jack and Wild" numSymbolsRequired="4" symbols="10" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="62" name="3 x Jack and Wild" numSymbolsRequired="3" symbols="10" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="63" name="5 x Ten Native" numSymbolsRequired="5" symbols="11" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="64" name="4 x Ten Native" numSymbolsRequired="4" symbols="11" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="65" name="3 x Ten Native" numSymbolsRequired="3" symbols="11" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="66" name="5 x Ten and Wild" numSymbolsRequired="5" symbols="11" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="67" name="4 x Ten and Wild" numSymbolsRequired="4" symbols="11" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="68" name="3 x Ten and Wild" numSymbolsRequired="3" symbols="11" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="69" name="5 x Nine Native" numSymbolsRequired="5" symbols="12" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="70" name="4 x Nine Native" numSymbolsRequired="4" symbols="12" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="71" name="3 x Nine Native" numSymbolsRequired="3" symbols="12" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="72" name="5 x Nine and Wild" numSymbolsRequired="5" symbols="12" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="73" name="4 x Nine and Wild" numSymbolsRequired="4" symbols="12" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="74" name="3 x Nine and Wild" numSymbolsRequired="3" symbols="12" direction="LeftToRight" trigger="false" anticipate="false" />
    <WinCombination id="75" name="5 x Scatter" numSymbolsRequired="5" symbols="13" direction="UnOrdered" trigger="true" anticipate="true" />
    <WinCombination id="76" name="4 x Scatter" numSymbolsRequired="4" symbols="13" direction="UnOrdered" trigger="true" anticipate="true" />
    <WinCombination id="77" name="3 x Scatter" numSymbolsRequired="3" symbols="13" direction="UnOrdered" trigger="true" anticipate="true" />
    <WinCombination id="78" name="2 x Scatter" numSymbolsRequired="2" symbols="13" direction="UnOrdered" trigger="false" anticipate="false" />
    <WinCombination id="79" name="5 x FS_Scatter" numSymbolsRequired="5" symbols="14" direction="UnOrdered" trigger="true" anticipate="false" />
    <WinCombination id="80" name="4 x FS_Scatter" numSymbolsRequired="4" symbols="14" direction="UnOrdered" trigger="true" anticipate="false" />
    <WinCombination id="81" name="3 x FS_Scatter" numSymbolsRequired="3" symbols="14" direction="UnOrdered" trigger="true" anticipate="false" />
    <WinCombination id="82" name="2 x FS_Scatter" numSymbolsRequired="2" symbols="14" direction="UnOrdered" trigger="false" anticipate="false" />
    <WinCombination id="83" name="1 x WildWine" numSymbolsRequired="1" symbols="15" direction="UnOrdered" trigger="true" anticipate="false" />
  </winningCombinations>
	
	<!-- Paytable -->
	<!-- type: [0 = dynamic, 1 = dynamicAchievement] -->
	<paytable type="1" paytableMCLinkage="paytableMC" nextButtonMCLinkage="nextButton" prevButtonMCLinkage="previousButton" backButtonMCLinkage="backToGameButton" backToGameHitAreaMCLinkage="HitArea" backGroundClosePayTable="true" useMouseScroll="true">
		<ignoreConsoleClick id="paytable" />
		<ignoreConsoleClick id="set_coins" />
		<ignoreConsoleClick id="set_credits" />
		<ignoreConsoleClick id="inc_bet" />
		<ignoreConsoleClick id="dec_bet" />		
		<ignoreConsoleClick id="coins" />
		<ignoreConsoleClick id="dec_coins" />
		<ignoreConsoleClick id="inc_coins" />
		<ignoreConsoleClick id="lines" />
		<ignoreConsoleClick id="inc_lines" />
		<ignoreConsoleClick id="dec_lines" />
		<ignoreConsoleClick id="win" />
		<ignoreConsoleClick id="bet" />
		<ignoreConsoleClick id="betinc" />
		<ignoreConsoleClick id="betdec" />
		<ignoreConsoleClick id="autoplay" />
		<noPlaqueAchievements names="FinerFeatures,Gold Status"/>
		<progressBar page="0" assetId="Paytable_ProgressBar" x="235.5" y="481" achievementName="FinerFeatures" />
		<achievements holder="achievementHolder" goldBGName="PaytableBackgrounds" goldWinUpto="" goldWinUptoFieldId="86" goldFrameLabel="Gold" fieldPrefix="PaytablePageGold3_" page="3" goldAchievement="Gold Status" plaqueHolder="AchievementPlaque" plaqueX="312" plaqueY="298" fadeTime="0.5" fadeTransition="linear" autoFadeWinIds="3,6,9,12,15,18,21,24,75,76,77" autoFadeTime="2500">
			<achievement name="Wild Symbols" bg="UnlockedBGPanel_Wild" x="31" y="65" plaque="Notification_Wild">
				<panel id="Achieve_Wild_5" winId="0" x="176" y="74" fields="PaytablePageGold3_0,PaytablePageGold3_3" />
				<panel id="Achieve_Wild_4" winId="1" x="176" y="110" fields="PaytablePageGold3_1,PaytablePageGold3_4" />
				<panel id="Achieve_Wild_3" winId="2" x="176" y="146" fields="PaytablePageGold3_2,PaytablePageGold3_5" />
			</achievement>
			<achievement name="Diamond Symbols" bg="UnlockedBGPanel_Diamond" x="273" y="66" plaque="Notification_Diamond">
				<panel id="Achieve_Diamond_5" winId="3" x="417" y="74" fields="PaytablePageGold3_6,PaytablePageGold3_9" />
				<panel id="Achieve_Diamond_4" winId="4" x="417" y="110" fields="PaytablePageGold3_7,PaytablePageGold3_10" />
				<panel id="Achieve_Diamond_3" winId="5" x="417" y="146" fields="PaytablePageGold3_8,PaytablePageGold3_11" />
			</achievement>
			<achievement name="Champagne Symbols" bg="UnlockedBGPanel_Champagne" x="514" y="66" plaque="Notification_Champagne">
				<panel id="Achieve_Champagne_5" winId="9" x="658" y="74" fields="PaytablePageGold3_12,PaytablePageGold3_15"  />
				<panel id="Achieve_Champagne_4" winId="10" x="658" y="110" fields="PaytablePageGold3_13,PaytablePageGold3_16" />
				<panel id="Achieve_Champagne_3" winId="11" x="658" y="146" fields="PaytablePageGold3_14,PaytablePageGold3_17" />
			</achievement>
			<achievement name="Whiskey Symbols" bg="UnlockedBGPanel_Whiskey" x="755" y="66" plaque="Notification_Whiskey">
				<panel id="Achieve_Whiskey_5" winId="15" x="899" y="74" fields="PaytablePageGold3_18,PaytablePageGold3_21" />
				<panel id="Achieve_Whiskey_4" winId="16" x="899" y="110" fields="PaytablePageGold3_19,PaytablePageGold3_22" />
				<panel id="Achieve_Whiskey_3" winId="17" x="899" y="146" fields="PaytablePageGold3_20,PaytablePageGold3_23" />
			</achievement>
			<achievement name="Wine Symbols" bg="UnlockedBGPanel_Wine" x="273" y="195" plaque="Notification_Wine">
				<panel id="Achieve_Wine_5" winId="21" x="417" y="203" fields="PaytablePageGold3_32,PaytablePageGold3_35" />
				<panel id="Achieve_Wine_4" winId="22" x="417" y="239" fields="PaytablePageGold3_33,PaytablePageGold3_36" />
				<panel id="Achieve_Wine_3" winId="23" x="417" y="275" fields="PaytablePageGold3_34,PaytablePageGold3_37" />
			</achievement>
			<achievement name="Coffee Symbols" bg="UnlockedBGPanel_Coffee" x="514" y="195" plaque="Notification_Coffee">
				<panel id="Achieve_Coffee_5" winId="27" x="658" y="203" fields="PaytablePageGold3_38,PaytablePageGold3_41" />
				<panel id="Achieve_Coffee_4" winId="28" x="658" y="239" fields="PaytablePageGold3_39,PaytablePageGold3_42" />
				<panel id="Achieve_Coffee_3" winId="29" x="658" y="275" fields="PaytablePageGold3_40,PaytablePageGold3_43" />
			</achievement>
			<achievement name="Chocolate Symbols" bg="UnlockedBGPanel_Chocolate" x="755" y="195" plaque="Notification_Chocolate">
				<panel id="Achieve_Chocolate_5" winId="33" x="899" y="203" fields="PaytablePageGold3_44,PaytablePageGold3_47" />
				<panel id="Achieve_Chocolate_4" winId="34" x="899" y="239" fields="PaytablePageGold3_45,PaytablePageGold3_48" />
				<panel id="Achieve_Chocolate_3" winId="35" x="899" y="275" fields="PaytablePageGold3_46,PaytablePageGold3_49" />
			</achievement>
			<achievement name="Ace Symbols" bg="UnlockedBGPanel_Ace" x="32" y="324" plaque="Notification_Ace">
				<panel id="Achieve_Ace_5" winId="39" x="176" y="332" fields="PaytablePageGold3_50,PaytablePageGold3_53" />
				<panel id="Achieve_Ace_4" winId="40" x="176" y="368" fields="PaytablePageGold3_51,PaytablePageGold3_54" />
				<panel id="Achieve_Ace_3" winId="41" x="176" y="404" fields="PaytablePageGold3_52,PaytablePageGold3_55" />
			</achievement>
			<achievement name="King Symbols" bg="UnlockedBGPanel_King" x="273" y="324" plaque="Notification_King">
				<panel id="Achieve_King_5" winId="45" x="417" y="332" fields="PaytablePageGold3_56,PaytablePageGold3_59" />
				<panel id="Achieve_King_4" winId="46" x="417" y="368" fields="PaytablePageGold3_57,PaytablePageGold3_60" />
				<panel id="Achieve_King_3" winId="47" x="417" y="404" fields="PaytablePageGold3_58,PaytablePageGold3_61" />
			</achievement>
			<achievement name="Queen Symbols" bg="UnlockedBGPanel_Queen" x="514" y="324" plaque="Notification_Queen">
				<panel id="Achieve_Queen_5" winId="51" x="658" y="332" fields="PaytablePageGold3_62,PaytablePageGold3_65" />
				<panel id="Achieve_Queen_4" winId="52" x="658" y="368" fields="PaytablePageGold3_63,PaytablePageGold3_66" />
				<panel id="Achieve_Queen_3" winId="53" x="658" y="404" fields="PaytablePageGold3_64,PaytablePageGold3_67" />
			</achievement>
			<achievement name="Jack Symbols" bg="UnlockedBGPanel_Jack" x="755" y="324" plaque="Notification_Jack">
				<panel id="Achieve_Jack_5" winId="57" x="899" y="332" fields="PaytablePageGold3_68,PaytablePageGold3_71" />
				<panel id="Achieve_Jack_4" winId="58" x="899" y="368" fields="PaytablePageGold3_69,PaytablePageGold3_72" />
				<panel id="Achieve_Jack_3" winId="59" x="899" y="404" fields="PaytablePageGold3_70,PaytablePageGold3_73" />
			</achievement>
			<achievement name="Ten Symbols" bg="UnlockedBGPanel_Ten" x="32" y="453" plaque="Notification_Ten">
				<panel id="Achieve_Ten_5" winId="63" x="176" y="461" fields="PaytablePageGold3_74,PaytablePageGold3_77" />
				<panel id="Achieve_Ten_4" winId="64" x="176" y="497" fields="PaytablePageGold3_75,PaytablePageGold3_78" />
				<panel id="Achieve_Ten_3" winId="65" x="176" y="533" fields="PaytablePageGold3_76,PaytablePageGold3_79" />
			</achievement>
			<achievement name="Nine Symbols" bg="UnlockedBGPanel_Nine" x="755" y="453" plaque="Notification_Nine">
				<panel id="Achieve_Nine_5" winId="69" x="899" y="461" fields="PaytablePageGold3_80,PaytablePageGold3_83" />
				<panel id="Achieve_Nine_4" winId="70" x="899" y="497" fields="PaytablePageGold3_81,PaytablePageGold3_84" />
				<panel id="Achieve_Nine_3" winId="71" x="899" y="533" fields="PaytablePageGold3_82,PaytablePageGold3_85" />
			</achievement>
			<achievement name="Scatter Symbols" bg="UnlockedBGPanel_Scatter" x="31" y="194" plaque="Notification_Scatter">
				<panel id="Achieve_Scatter_5" winId="75" x="176" y="200" fields="PaytablePageGold3_24,PaytablePageGold3_28" />
				<panel id="Achieve_Scatter_4" winId="76" x="176" y="228" fields="PaytablePageGold3_25,PaytablePageGold3_29" />
				<panel id="Achieve_Scatter_3" winId="77" x="176" y="256" fields="PaytablePageGold3_26,PaytablePageGold3_30" />
				<panel id="Achieve_Scatter_2" winId="78" x="176" y="284" fields="PaytablePageGold3_27,PaytablePageGold3_31" />				
			</achievement>
			<achievement name="FinerFeatures" progress="true" />
		</achievements>
		<story />
		<page />
		<page />
		<page />
		<page attach="Holder_">
			<!--Wild -->
			<field type="PaytablePage3_0" value="5" alt="PaytablePageGold3_0" />
			<field type="PaytablePage3_1" value="4" alt="PaytablePageGold3_1" />
			<field type="PaytablePage3_2" value="3" alt="PaytablePageGold3_2" />
			<field type="PaytablePage3_3" value="1500" alt="PaytablePageGold3_3" />
			<field type="PaytablePage3_4" value="500" alt="PaytablePageGold3_4" />
			<field type="PaytablePage3_5" value="100" alt="PaytablePageGold3_5" />
			<!--Diamond -->
			<field type="PaytablePage3_6" value="5" alt="PaytablePageGold3_6" />
			<field type="PaytablePage3_7" value="4" alt="PaytablePageGold3_7" />
			<field type="PaytablePage3_8" value="3" alt="PaytablePageGold3_8" />
			<field type="PaytablePage3_9" value="750" alt="PaytablePageGold3_9" />
			<field type="PaytablePage3_10" value="250" alt="PaytablePageGold3_10" />
			<field type="PaytablePage3_11" value="50" alt="PaytablePageGold3_11" />
			<!--Champagne-->
			<field type="PaytablePage3_12" value="5" alt="PaytablePageGold3_12" />
			<field type="PaytablePage3_13" value="4" alt="PaytablePageGold3_13" />
			<field type="PaytablePage3_14" value="3" alt="PaytablePageGold3_14" />
			<field type="PaytablePage3_15" value="500" alt="PaytablePageGold3_15" />
			<field type="PaytablePage3_16" value="150" alt="PaytablePageGold3_16" />
			<field type="PaytablePage3_17" value="35" alt="PaytablePageGold3_17" />
			<!-- Whiskey -->
			<field type="PaytablePage3_18" value="5" alt="PaytablePageGold3_18" />
			<field type="PaytablePage3_19" value="4" alt="PaytablePageGold3_19" />
			<field type="PaytablePage3_20" value="3" alt="PaytablePageGold3_20" />
			<field type="PaytablePage3_21" value="400" alt="PaytablePageGold3_21" />
			<field type="PaytablePage3_22" value="125" alt="PaytablePageGold3_22" />
			<field type="PaytablePage3_23" value="30" alt="PaytablePageGold3_23" />
			<!-- Scatter -->
			<field type="PaytablePage3_24" value="5" alt="PaytablePageGold3_24" />				
			<field type="PaytablePage3_25" value="4" alt="PaytablePageGold3_25" />
			<field type="PaytablePage3_26" value="3" alt="PaytablePageGold3_26" />
			<field type="PaytablePage3_27" value="2" alt="PaytablePageGold3_27" />
			<field type="PaytablePage3_28" value="250" alt="PaytablePageGold3_28" />
			<field type="PaytablePage3_29" value="20" alt="PaytablePageGold3_29" />
			<field type="PaytablePage3_30" value="2" alt="PaytablePageGold3_30" />
			<field type="PaytablePage3_31" value="1" alt="PaytablePageGold3_31" />
			<!-- Wine -->
			<field type="PaytablePage3_32" value="5" alt="PaytablePageGold3_32" />
			<field type="PaytablePage3_33" value="4" alt="PaytablePageGold3_33" />
			<field type="PaytablePage3_34" value="3" alt="PaytablePageGold3_34" />
			<field type="PaytablePage3_35" value="300" alt="PaytablePageGold3_35" />
			<field type="PaytablePage3_36" value="100" alt="PaytablePageGold3_36" />
			<field type="PaytablePage3_37" value="25" alt="PaytablePageGold3_37" />
			<!-- Cofee -->
			<field type="PaytablePage3_38" value="5" alt="PaytablePageGold3_38" />
			<field type="PaytablePage3_39" value="4" alt="PaytablePageGold3_39" />
			<field type="PaytablePage3_40" value="3" alt="PaytablePageGold3_40" />
			<field type="PaytablePage3_41" value="250" alt="PaytablePageGold3_41" />
			<field type="PaytablePage3_42" value="80" alt="PaytablePageGold3_42" />
			<field type="PaytablePage3_43" value="20" alt="PaytablePageGold3_43" />
			<!-- Chocolate -->
			<field type="PaytablePage3_44" value="5" alt="PaytablePageGold3_44" />
			<field type="PaytablePage3_45" value="4" alt="PaytablePageGold3_45" />
			<field type="PaytablePage3_46" value="3" alt="PaytablePageGold3_46" />
			<field type="PaytablePage3_47" value="200" alt="PaytablePageGold3_47" />
			<field type="PaytablePage3_48" value="75" alt="PaytablePageGold3_48" />
			<field type="PaytablePage3_49" value="15" alt="PaytablePageGold3_49" />
			<!-- Ace -->
			<field type="PaytablePage3_50" value="5" alt="PaytablePageGold3_50" />
			<field type="PaytablePage3_51" value="4" alt="PaytablePageGold3_51" />
			<field type="PaytablePage3_52" value="3" alt="PaytablePageGold3_52" />
			<field type="PaytablePage3_53" value="100" alt="PaytablePageGold3_53" />
			<field type="PaytablePage3_54" value="50" alt="PaytablePageGold3_54" />
			<field type="PaytablePage3_55" value="10" alt="PaytablePageGold3_55" />
			<!-- King -->
			<field type="PaytablePage3_56" value="5" alt="PaytablePageGold3_56" />
			<field type="PaytablePage3_57" value="4" alt="PaytablePageGold3_57" />
			<field type="PaytablePage3_58" value="3" alt="PaytablePageGold3_58" />
			<field type="PaytablePage3_59" value="80" alt="PaytablePageGold3_59" />
			<field type="PaytablePage3_60" value="40" alt="PaytablePageGold3_60" />
			<field type="PaytablePage3_61" value="8" alt="PaytablePageGold3_61" />
			<!-- Queen -->
			<field type="PaytablePage3_62" value="5" alt="PaytablePageGold3_62" />
			<field type="PaytablePage3_63" value="4" alt="PaytablePageGold3_63" />
			<field type="PaytablePage3_64" value="3" alt="PaytablePageGold3_64" />
			<field type="PaytablePage3_65" value="60" alt="PaytablePageGold3_65" />
			<field type="PaytablePage3_66" value="30" alt="PaytablePageGold3_66" />
			<field type="PaytablePage3_67" value="6" alt="PaytablePageGold3_67" />
			<!-- Jack -->
			<field type="PaytablePage3_68" value="5" alt="PaytablePageGold3_68" />
			<field type="PaytablePage3_69" value="4" alt="PaytablePageGold3_69" />
			<field type="PaytablePage3_70" value="3" alt="PaytablePageGold3_70" />
			<field type="PaytablePage3_71" value="50" alt="PaytablePageGold3_71" />
			<field type="PaytablePage3_72" value="25" alt="PaytablePageGold3_72" />
			<field type="PaytablePage3_73" value="5" alt="PaytablePageGold3_73" />
			<!-- Ten -->
			<field type="PaytablePage3_74" value="5" alt="PaytablePageGold3_74" />
			<field type="PaytablePage3_75" value="4" alt="PaytablePageGold3_75" />
			<field type="PaytablePage3_76" value="3" alt="PaytablePageGold3_76" />
			<field type="PaytablePage3_77" value="40" alt="PaytablePageGold3_77" />
			<field type="PaytablePage3_78" value="20" alt="PaytablePageGold3_78" />
			<field type="PaytablePage3_79" value="4" alt="PaytablePageGold3_79" />
			<!-- Nine -->
			<field type="PaytablePage3_80" value="5" alt="PaytablePageGold3_80" />
			<field type="PaytablePage3_81" value="4" alt="PaytablePageGold3_81" />
			<field type="PaytablePage3_82" value="3" alt="PaytablePageGold3_82" />
			<field type="PaytablePage3_83" value="30" alt="PaytablePageGold3_83" />
			<field type="PaytablePage3_84" value="15" alt="PaytablePageGold3_84" />
			<field type="PaytablePage3_85" value="3" alt="PaytablePageGold3_85" />
			<!-- WinUpTo -->
			<field type="PaytablePage3_86" value="1800000 " alt="PaytablePageGold3_86" />		
		</page>	
	</paytable>

	<transitions>
		<transition id="bonus_entry">
			<general>
				<setting id="type" val="Venetian" />
				<setting id="destination" val="Bonus" />
				<setting id="maskLayer" val="TransitionMask" />
				<setting id="revealDestination" val="true" />
				<setting id="direction" val="TopToBottom" />
				<setting id="startDelay" val="0.1" />
				<setting id="duration" val="0.75" />
			</general>
			<typical>				
				<setting id="numberOfBars" val="16" />
				<setting id="widthOfBar" val="1024" />
				<setting id="heightOfBar" val="48" />
			</typical>
		</transition>
		<transition id="freespin_summary_leftwards" >
			<general>
				<setting id="type" val="Wipe" />
				<setting id="destination" val="FreeSpinSummary" />
				<setting id="maskLayer" val="TransitionMask" />
				<setting id="revealDestination" val="true" />
				<setting id="direction" val="RightToLeft" />
				<setting id="startDelay" val="1" />
				<setting id="duration" val="2" />
			</general>
			<typical>
				<setting id="maskWidth" val="1024" />
				<setting id="maskHeight" val="768" />
				<setting id="gradientSpan" val="50" />
			</typical>
		</transition>
		<transition id="freespin_summary_rightwards" >
			<general>
				<setting id="type" val="Wipe" />
				<setting id="destination" val="FreeSpinSummary" />
				<setting id="maskLayer" val="TransitionMask" />
				<setting id="revealDestination" val="true" />
				<setting id="direction" val="LeftToRight" />
				<setting id="startDelay" val="1" />
				<setting id="duration" val="2" />
			</general>
			<typical>
				<setting id="maskWidth" val="1024" />
				<setting id="maskHeight" val="768" />
				<setting id="gradientSpan" val="50" />
			</typical>
		</transition>
	</transitions>
		
	<BonusToFSTransition>
		<setting variable="Layer" val="TransitionMask" />
		<setting variable="FadeTime" val="3" />
	</BonusToFSTransition>

	<bonus>
		<bonusId_To_Component_Map component="AGENT_FinerSelectionBonusAgent"  id="0,1,2,3" />
		
		<assets bonusId="0,1,2,3" name="AGENT_FinerSelectionBonusAgent" type="pickXofY" bonusLevels="0" activeInView="BONUS0" layer="Bonus" resultAutoComplete="false" resource="FinerFeatures">
			<bonusLevel id="0">
				<backgrounds number="2" >
					<background id="0" zOrder="0" name="BonusBackground" x="0" y="0" showOnStart="false" showOnRefresh="false" />
 					<background id="1" zOrder="1" name="BonusBackground_Gold" x="0" y="0" showOnStart="false" showOnRefresh="false" />
				</backgrounds>

				<buttons>
					<!-- Standard Buttons -->
					<button id="0"	 zOrder="2"  name="Button_0" 	sourceMC=""  x="111" 	y="546.95" 	hasEndAnim="false" removeAfterEndAnim="false" states="Over,Out,Down,Up"  hitArea="hitAreaItem" showOnStart="false" showOnRefresh="false" enabledOnLoad="false" sound="pick_bonus" />
					<button id="1"	 zOrder="3"  name="Button_1" 	sourceMC=""  x="111" 	y="410.95" 	hasEndAnim="false" removeAfterEndAnim="false" states="Over,Out,Down,Up"  hitArea="hitAreaItem" showOnStart="false" showOnRefresh="false" enabledOnLoad="false" sound="pick_bonus" />
					<button id="2"	 zOrder="4"  name="Button_2" 	sourceMC=""  x="111" 	y="276" 	hasEndAnim="false" removeAfterEndAnim="false" states="Over,Out,Down,Up"  hitArea="hitAreaItem" showOnStart="false" showOnRefresh="false" enabledOnLoad="false" sound="pick_bonus" />
					<button id="3"	 zOrder="5"  name="Button_3" 	sourceMC=""  x="111" 	y="143.1" 	hasEndAnim="false" removeAfterEndAnim="false" states="Over,Out,Down,Up"  hitArea="hitAreaItem" showOnStart="false" showOnRefresh="false" enabledOnLoad="false" sound="pick_bonus" />

					<!-- Gold Buttons -->					
					<button id="0"	 zOrder="6"  name="Button_0_Gold" 	sourceMC=""  x="111" 	y="546.95" 	hasEndAnim="false" removeAfterEndAnim="false" states="Over,Out,Down,Up"  hitArea="hitAreaItem" showOnStart="false" showOnRefresh="false" enabledOnLoad="false" sound="pick_bonus" />
					<button id="1"	 zOrder="7"  name="Button_1_Gold" 	sourceMC=""  x="111" 	y="410.95" 	hasEndAnim="false" removeAfterEndAnim="false" states="Over,Out,Down,Up"  hitArea="hitAreaItem" showOnStart="false" showOnRefresh="false" enabledOnLoad="false" sound="pick_bonus" />
					<button id="2"	 zOrder="8"  name="Button_2_Gold" 	sourceMC=""  x="111" 	y="276" 	hasEndAnim="false" removeAfterEndAnim="false" states="Over,Out,Down,Up"  hitArea="hitAreaItem" showOnStart="false" showOnRefresh="false" enabledOnLoad="false" sound="pick_bonus" />
					<button id="3"	 zOrder="9"  name="Button_3_Gold" 	sourceMC=""  x="111" 	y="143.1" 	hasEndAnim="false" removeAfterEndAnim="false" states="Over,Out,Down,Up"  hitArea="hitAreaItem" showOnStart="false" showOnRefresh="false" enabledOnLoad="false" sound="pick_bonus" />
					
					<!-- Note on Button Sounds
						 Roll over sounds are played based on the Button Sound by appending "_rollover" to it's name 				
						 This means that Rollover sounds for the Button sound "pick_bonus" will be defined as pick_bonus_rollover -->
				</buttons>
				
				<movies number ="1">
					<movie id ="0"  zOrder ="10"  name="ProgressBar" x="66" y="125" showOnStart = "false" showOnRefresh = "false"/>
				</movies>
				
				<sprites  number="0">					
				</sprites>
				
				<textfields number="0" >	
				</textfields>
				
				<functionSequences>					
				</functionSequences>											
				
				<settings>
					<setting variable="TokenManagerName" val="FinerFeatures" />
					<setting variable="disableAllButtonsAfterClick" val="true" />
				</settings>			
			</bonusLevel>			
		</assets>
		
		<transitions>
			<entry>
				<transition>
					<setting id="transitionId" val="bonus_entry" />
					<setting id="associatedBonusIds" val="0,1,2,3" />
				</transition>
			</entry>
		</transitions>
		
		<settings>
			
		</settings>
	</bonus>
	
	<bonusSummary>
		<!-- Bonus game specific summary settings -->
		<summary id="0,1,2,3" hasSumamry ="false" showSummary = "false">		
		</summary>
		
<!--		<setting variable="autoCloseSummary" val="true"/>-->
	</bonusSummary>
	
	<rollingReels>
		<rollingReelsSet id="Champagne" views="FREESPINS_REELSET_4">
			<setting variable="layer" val="RollingReel"/>
			<setting variable="maskLayer" val="RollingReelMask"/>
			<setting variable="reelDropSpeed" val="400"/>
			<setting variable="bounceTime" val="30"/>
			<setting variable="bounceHeight" val="10"/>
			<setting variable="delayBetweenSymbolExplode" val="150"/>
			<setting variable="delayBeforeStartWins" val="100"/>
			<setting variable="delayBeforeStartNextStep" val="100"/>
			<setting variable="explosionMovie" val="champagneExplosion"/>
			<setting variable="explodedSymbolFadeTime" val="1500"/>
			<setting variable="hasMultiplierTrail" val="true"/>	
			<setting variable="multiplierLayer" val="Background"/>
			<setting variable="maxMultiplierValue" val="4"/>
			<setting variable="multiplierMovieName" val="Multiplier"/>
			<setting variable="multiplierHeader" val="background_Champagne"/>
			<setting variable="multiplierMovieNames" val="Twox,Threex,Fourx,Fivex"/>
			<setting variable="delayBetweenReelDrop" val="50"/>
		</rollingReelsSet>
	</rollingReels>
	
<!-- ConsoleServer, ConsoleArrowAgent, ConsoleBreakoutSwappingAgent -->
	<console delaySpinNormalWin="0.8" delaySpinBigWin="1.2" showBetTabOnFirstEntry="true" hasBigWinBox="true" isTrueTypeFont="false" topWinBaseColor="0xFFFFFF" highLightWinBaseColor="0xF8E08E" consoleArrowXpos="0" consoleArrowYpos="0" consoleArrowTotalCount="5" consoleFadeTime="800" consoleFadeStartTime="100" consoleTopWinDisplayAmount="5" assetsExcludeFromClick="Button_SPIN,Autoplay_Custom,Button_Auto_Play,Autoplay_UntilStop,Autoplay_150x,Autoplay_100x,Autoplay_75x,Autoplay_50x,Autoplay_25x,Autoplay_10x,Dec_Coins,Inc_Coins,UCS_Dec_Button,UCS_Inc_Button,Button_Bet,Button_Win,BigWinBox,Inc_Lines,Dec_Lines,Button_Display_Bubble_Coins,Button_Display_Bubble_Credits,Button_Display_Credits,Button_Display_Coins,Button_Display_RealCoins,Button_Display_RealCredits,Button_Display_GuestCredits,Button_Display_GuestCoins,Button_Display_DemoCoins,Button_Display_DemoCredits,Button_Display_PracticeCredits,Button_Display_PracticeCoins,Frame_BGPanel_Win,Frame_PopupPanel_Win,Frame_BGPanel_Bet,Frame_PopupPanel_Bet,Frame_PopupPanel_Autoplay,Header_BetPopUp_Coinsize,Header_BetPopUp_Coins,Header_BetPopUp_Lines,Header_WinPopUp_Top5wins,Inc_Bet,Dec_Bet" />
	
	
	<!-- Formating Section -->
	<formatting>
		<regions>
			<!-- Region [id, overflowFormat[1:Coins, 2:Credits], lockedFormat[1:Coins, 2:Credits]] -->
			<region id="GAME" overflowFormat="1" />
		</regions>
		<settings>
			<!-- Modes[0:Switchable, 1:Coins only, 2:Credits only] -->
			<!-- Default[1:Coins, 2:Credits] Defines the starting format. Maybe be omitted for modes 1 and 2. -->
			<!-- useCurrency[0:false, 1:true] (if can display credits, check if it must use currency) -->
			<CreditsFormatter mode="0" default="0" useCurrency="1" />
			<StatisticsDialogCreditFormatter mode="0" default="0" useCurrency="0" />
			<BigWinCreditsFormatter mode="0" default="0" useCurrency="1" />			
		</settings>
		<format id="ConsoleAreaCredits" type="StatisticsDialogCreditFormatter" useCurrencySymbol="true" postfixCoins="1" />
		<!--	Manipulator[betCoins, totalBet, maxCoinSize]
				BetCoins - Multiply value by coins perline & current coinsize 
				TotalBet - Multiply value by totalBet 
				MaxCoinSize - Multiply value by maxCoinSize 
				postFixCoins - [0:false, 1:true-postfix, 2:true-prefix] if true, make sure "coins" word exists in art. Asset will be fixed to the end of a coin value -->
		<format id="GameAreaCredits" type="CreditsFormatter" />
		<format id="BigWinFormat" type="BigWinCreditsFormatter" />
		<format id="BonusCredits" type="CreditsFormatter" postfixCoins="0" />
		<format id="BonusSummaryCredits" type="CreditsFormatter" postfixCoins="0"/>
		<format id="FreespinsFormat" type="CreditsFormatter" useConfigIfAvailable="1" /> 
		<format id="PaytableAmounts" type="CreditsFormatter" manipulator="betCoins" />
		<format id="UpToBonus" type="CreditsFormatter" manipulator="maxCoinSize" postfixCoins="1" />
		<format id="UpToAmountsNoCoins" type="CreditsFormatter" manipulator="maxCoinSize" postfixCoins="1" />
		<format id="ScatterPaytableAmounts" type="CreditsFormatter" manipulator="totalBet" />
		<format id="StatisticsDialogWins" useCurrencySymbol="false" postfixCoins="1" />
	</formatting>
	
	<textfields>
		<definitions>
			<!-- Types[0:Vector] -->
			<!-- Vector attributes: prefix, resource, text, horizontalGap, verticalGap, horizontalAlign, verticalAlign, 
				direction, resizable, maxWidth, minScale, autoResize, formatter-->
				<!-- HorizontalAlign[0:Right, 1:Left, 2:Centre] -->
				<!-- VerticalAlign[0:Bottom, 1:Top, 2:Centre] -->
				<!-- Direction[0:Horizontal, 1:Vertical] -->
				<!-- Resizable[0:False, 1:True] -->
				<!-- AutoResize[0:False, 1:True] -->
				<!-- Formatter - Any format id contained in formatting. -->
				<!-- Group - Unique ID for fields to grouped by to share resizing. -->
				<!-- TestOnRefresh[0:False, 1:True] - check if we should use this field to check coins to currency ability on refresh -->
				
			<!-- Big Win -->
			<field id="BigWinNum" type="0" prefix="BigWinNum_"  region="GAME" resource="NumberSets" resizable="1" horizontalAlign="2" verticalAlign="2" autoResize="1" maxWidth="380" minScale="0.3" formatter="BigWinFormat" />
			
			<!-- Free Games -->
			<field id="FreeGamesRemainingLarge" type="0" prefix="RemainingNum_"  region="GAME" resource="NumberSets" resizable="1" horizontalAlign="2" verticalAlign="2" autoResize="1" maxWidth="200" minScale="0.3" />			
			<field id="FreeGamesTotalWon" type="0" prefix="TotalWonNum_"  region="GAME" resource="NumberSets" resizable="1" horizontalAlign="2" verticalAlign="2" autoResize="1" maxWidth="200" minScale="0.3" formatter="GameAreaCredits" />			

			<field id="WinUpToValue" type="0" prefix="WinUpTo_" resource="NumberSets" region="GAME" resizable="1" autoResize="1" maxWidth="600" minScale="0.4" horizontalAlign="2" verticalAlign="2" formatter="UpToAmountsNoCoins" testOnRefresh="1" />
			<field id="WinCount" type="0" prefix="WinCountNum_" group="Paytable3" resource="NumberSets" resizable="1" autoResize="1" maxWidth="72" minScale="0.45" />
			<field id="WinValue" type="0" prefix="Win_" group="Paytable3" region="GAME" resource="NumberSets" resizable="1" autoResize="1" maxWidth="72" minScale="0.45" formatter="PaytableAmounts" />	
			<field id="ScatterWinValue" type="0" prefix="Win_" group="Paytable3" region="GAME" resource="NumberSets" resizable="1" autoResize="1" maxWidth="72" minScale="0.45" formatter="ScatterPaytableAmounts" />	
			
			<field id="GoldWinValue" type="0" prefix="WinGold_" group="Paytable3" region="GAME" resource="NumberSets" resizable="1" autoResize="1" maxWidth="72" minScale="0.45" formatter="PaytableAmounts" />
			<field id="ScatterGoldWinValue" type="0" prefix="WinGold_" group="Paytable3" region="GAME" resource="NumberSets" resizable="1" autoResize="1" maxWidth="72" minScale="0.45" formatter="ScatterPaytableAmounts" />
						
			<!--Free Spins -->
			<field id="FSNum_Coffee" type="0" prefix="FSRemainingNum_" region="GAME" resource="NumberSets" resizable="1" horizontalAlign="2" verticalAlign="2" autoResize="1" maxWidth="160" minScale="0.1" />
			<field id="FSNum_Total_Coffee" type="0" prefix="FSTotalWinNum_" region="GAME" resource="NumberSets" resizable="1" horizontalAlign="2" verticalAlign="2" autoResize="1" maxWidth="160" minScale="0.1" />
			
			<field id="FSNum_Whisky" type="0" prefix="FSRemainingNum_" region="GAME" resource="NumberSets" resizable="1" horizontalAlign="2" verticalAlign="2" autoResize="1" maxWidth="145" minScale="0.1" />
			<field id="FSNum_Total_Whisky" type="0" prefix="FSTotalWinNum_" region="GAME" resource="NumberSets" resizable="1" horizontalAlign="2" verticalAlign="2" autoResize="1" maxWidth="160" minScale="0.1" />
			
			<field id="FSNum_Champagne" type="0" prefix="FSRemainingNum_" region="GAME" resource="NumberSets" resizable="1" horizontalAlign="2" verticalAlign="2" autoResize="1" maxWidth="145" minScale="0.1" />
			<field id="FSNum_Total_Champagne" type="0" prefix="FSTotalWinNum_" region="GAME" resource="NumberSets" resizable="1" horizontalAlign="2" verticalAlign="2" autoResize="1" maxWidth="160" minScale="0.1" />
			
			<field id="FSNum_Wine" type="0" prefix="FSRemainingNum_" region="GAME" resource="NumberSets" resizable="1" horizontalAlign="2" verticalAlign="2" autoResize="1" maxWidth="145" minScale="0.1" />
			<field id="FSNum_Total_Wine" type="0" prefix="FSTotalWinNum_" region="GAME" resource="NumberSets" resizable="1" horizontalAlign="2" verticalAlign="2" autoResize="1" maxWidth="160" minScale="0.1" />
			
			<!--Free Spin Summary-->
			<field id="CongratsNum_Coffee" type="0" prefix="CongratsNum_" region="GAME" resource="NumberSets" resizable="1" horizontalAlign="2" verticalAlign="2" autoResize="1" maxWidth="385" minScale="0.1" formatter="FreespinsFormat" /> 	
			<field id="CongratsNum_Whisky" type="0" prefix="CongratsNum_" region="GAME" resource="NumberSets" resizable="1" autoResize="1" horizontalAlign="2" verticalAlign="2" maxWidth="385" minScale="0.1" formatter="FreespinsFormat" /> 	
			<field id="CongratsNum_Champagne" type="0" prefix="CongratsNum_" region="GAME" resource="NumberSets" resizable="1" autoResize="1" horizontalAlign="2" verticalAlign="2" maxWidth="385" minScale="0.1" formatter="FreespinsFormat" /> 	
			<field id="CongratsNum_Wine" type="0" prefix="CongratsNum_" region="GAME" resource="NumberSets" resizable="1" autoResize="1" horizontalAlign="2" verticalAlign="2" maxWidth="385" minScale="0.1" formatter="FreespinsFormat" /> 	
									
			<!--Modals -->			
			<field id="ModalCoins_winUpTo" type="0" prefix="BonusFeatureNum_" region="GAME" resource="NumberSets" resizable="1" horizontalAlign="0" verticalAlign="2" autoResize="1" maxWidth="450" minScale="0.5" formatter="UpToBonus" />
			<field id="ModalCredits_winUpTo" type="0" prefix="BonusFeatureNum_" region="GAME" resource="NumberSets" resizable="1" horizontalAlign="0" verticalAlign="2" autoResize="1" maxWidth="450" minScale="0.5" formatter="UpToBonus" />

		</definitions>
		<cache>	
			<!-- Wild -->
			<instance id="PaytablePage3_0" type="WinCount" />
			<instance id="PaytablePage3_1" type="WinCount" />
			<instance id="PaytablePage3_2" type="WinCount" />
			<instance id="PaytablePage3_3" type="WinValue" />
			<instance id="PaytablePage3_4" type="WinValue" />
			<instance id="PaytablePage3_5" type="WinValue" />
			<!--Diamond -->
			<instance id="PaytablePage3_6" 	type="WinCount" />
			<instance id="PaytablePage3_7" 	type="WinCount" />
			<instance id="PaytablePage3_8" 	type="WinCount" />
			<instance id="PaytablePage3_9" 	type="WinValue" />
			<instance id="PaytablePage3_10"	type="WinValue" />
			<instance id="PaytablePage3_11"	type="WinValue" />
			<!-- Champagne -->
			<instance id="PaytablePage3_12" type="WinCount" />
			<instance id="PaytablePage3_13" type="WinCount" />
			<instance id="PaytablePage3_14" type="WinCount" />
			<instance id="PaytablePage3_15" type="WinValue" />
			<instance id="PaytablePage3_16" type="WinValue" />
			<instance id="PaytablePage3_17" type="WinValue" />
			<!-- Whiskey -->
			<instance id="PaytablePage3_18" type="WinCount" />
			<instance id="PaytablePage3_19" type="WinCount" />
			<instance id="PaytablePage3_20" type="WinCount" />
			<instance id="PaytablePage3_21" type="WinValue" />
			<instance id="PaytablePage3_22" type="WinValue" />
			<instance id="PaytablePage3_23" type="WinValue" />
			<!-- Scatter -->
			<instance id="PaytablePage3_24" type="WinCount" />
			<instance id="PaytablePage3_25" type="WinCount" />
			<instance id="PaytablePage3_26" type="WinCount" />
			<instance id="PaytablePage3_27" type="WinCount" />
			<instance id="PaytablePage3_28" type="ScatterWinValue" />
			<instance id="PaytablePage3_29" type="ScatterWinValue" />
			<instance id="PaytablePage3_30" type="ScatterWinValue" />
			<instance id="PaytablePage3_31" type="ScatterWinValue" />
			<!-- Wine -->
			<instance id="PaytablePage3_32" type="WinCount" />
			<instance id="PaytablePage3_33" type="WinCount" />
			<instance id="PaytablePage3_34" type="WinCount" />
			<instance id="PaytablePage3_35" type="WinValue" />
			<instance id="PaytablePage3_36" type="WinValue" />			
			<instance id="PaytablePage3_37" type="WinValue" />
			<!-- Coffee -->
			<instance id="PaytablePage3_38" type="WinCount" />
			<instance id="PaytablePage3_39" type="WinCount" />
			<instance id="PaytablePage3_40" type="WinCount" />
			<instance id="PaytablePage3_41" type="WinValue" />
			<instance id="PaytablePage3_42" type="WinValue" />	
			<instance id="PaytablePage3_43" type="WinValue" />
			<!-- PenLetter -->
			<instance id="PaytablePage3_44" type="WinCount" />
			<instance id="PaytablePage3_45" type="WinCount" />
			<instance id="PaytablePage3_46" type="WinCount" />
			<instance id="PaytablePage3_47" type="WinValue" />
			<instance id="PaytablePage3_48" type="WinValue" />	
			<instance id="PaytablePage3_49" type="WinValue" />
			<!-- Ace -->
			<instance id="PaytablePage3_50" type="WinCount" />
			<instance id="PaytablePage3_51" type="WinCount" />
			<instance id="PaytablePage3_52" type="WinCount" />
			<instance id="PaytablePage3_53" type="WinValue" />
			<instance id="PaytablePage3_54" type="WinValue" />			
			<instance id="PaytablePage3_55" type="WinValue" />
			<!-- King -->
			<instance id="PaytablePage3_56" type="WinCount" />
			<instance id="PaytablePage3_57" type="WinCount" />
			<instance id="PaytablePage3_58" type="WinCount" />
			<instance id="PaytablePage3_59" type="WinValue" />
			<instance id="PaytablePage3_60" type="WinValue" />			
			<instance id="PaytablePage3_61" type="WinValue" />
			<!-- Queen -->
			<instance id="PaytablePage3_62" type="WinCount" />
			<instance id="PaytablePage3_63" type="WinCount" />
			<instance id="PaytablePage3_64" type="WinCount" />
			<instance id="PaytablePage3_65" type="WinValue" />
			<instance id="PaytablePage3_66" type="WinValue" />			
			<instance id="PaytablePage3_67" type="WinValue" />
			<!-- Jack -->
			<instance id="PaytablePage3_68" type="WinCount" />
			<instance id="PaytablePage3_69" type="WinCount" />
			<instance id="PaytablePage3_70" type="WinCount" />
			<instance id="PaytablePage3_71" type="WinValue" />
			<instance id="PaytablePage3_72" type="WinValue" />			
			<instance id="PaytablePage3_73" type="WinValue" />
			<!-- Ten -->
			<instance id="PaytablePage3_74" type="WinCount" />
			<instance id="PaytablePage3_75" type="WinCount" />
			<instance id="PaytablePage3_76" type="WinCount" />
			<instance id="PaytablePage3_77" type="WinValue" />
			<instance id="PaytablePage3_78" type="WinValue" />			
			<instance id="PaytablePage3_79" type="WinValue" />
			<!-- Nine -->
			<instance id="PaytablePage3_80" type="WinCount" />
			<instance id="PaytablePage3_81" type="WinCount" />
			<instance id="PaytablePage3_82" type="WinCount" />
			<instance id="PaytablePage3_83" type="WinValue" />
			<instance id="PaytablePage3_84" type="WinValue" />			
			<instance id="PaytablePage3_85" type="WinValue" />		
			<!-- WinUpTo -->
			<instance id="PaytablePage3_86" type="WinUpToValue" />
			
			<!-- Achieved TextFields -->
			<!--Wild Achieved -->
			<instance id="PaytablePageGold3_0" type="WinCount" />
			<instance id="PaytablePageGold3_1" type="WinCount" />
			<instance id="PaytablePageGold3_2" type="WinCount" />
			<instance id="PaytablePageGold3_3" type="GoldWinValue" />
			<instance id="PaytablePageGold3_4" type="GoldWinValue" />
			<instance id="PaytablePageGold3_5" type="GoldWinValue" />
			<!--Diamond Achieved -->
			<instance id="PaytablePageGold3_6" 	type="WinCount" />
			<instance id="PaytablePageGold3_7" 	type="WinCount" />
			<instance id="PaytablePageGold3_8" 	type="WinCount" />
			<instance id="PaytablePageGold3_9" 	type="GoldWinValue" />
			<instance id="PaytablePageGold3_10"	type="GoldWinValue" />
			<instance id="PaytablePageGold3_11"	type="GoldWinValue" />
			<!-- Champagne Achieved -->
			<instance id="PaytablePageGold3_12" type="WinCount" />
			<instance id="PaytablePageGold3_13" type="WinCount" />
			<instance id="PaytablePageGold3_14" type="WinCount" />
			<instance id="PaytablePageGold3_15" type="GoldWinValue" />
			<instance id="PaytablePageGold3_16" type="GoldWinValue" />
			<instance id="PaytablePageGold3_17" type="GoldWinValue" />
			<!-- Whiskey Achieved -->
			<instance id="PaytablePageGold3_18" type="WinCount" />
			<instance id="PaytablePageGold3_19" type="WinCount" />
			<instance id="PaytablePageGold3_20" type="WinCount" />
			<instance id="PaytablePageGold3_21" type="GoldWinValue" />
			<instance id="PaytablePageGold3_22" type="GoldWinValue" />
			<instance id="PaytablePageGold3_23" type="GoldWinValue" />
			<!-- Scatter Achieved -->
			<instance id="PaytablePageGold3_24" type="WinCount" />
			<instance id="PaytablePageGold3_25" type="WinCount" />
			<instance id="PaytablePageGold3_26" type="WinCount" />
			<instance id="PaytablePageGold3_27" type="WinCount" />
			<instance id="PaytablePageGold3_28" type="ScatterGoldWinValue" />
			<instance id="PaytablePageGold3_29" type="ScatterGoldWinValue" />
			<instance id="PaytablePageGold3_30" type="ScatterGoldWinValue" />
			<instance id="PaytablePageGold3_31" type="ScatterGoldWinValue" />
			<!-- Wine Achieved -->
			<instance id="PaytablePageGold3_32" type="WinCount" />
			<instance id="PaytablePageGold3_33" type="WinCount" />
			<instance id="PaytablePageGold3_34" type="WinCount" />
			<instance id="PaytablePageGold3_35" type="GoldWinValue" />
			<instance id="PaytablePageGold3_36" type="GoldWinValue" />			
			<instance id="PaytablePageGold3_37" type="GoldWinValue" />
			<!-- Coffee Achieved -->
			<instance id="PaytablePageGold3_38" type="WinCount" />
			<instance id="PaytablePageGold3_39" type="WinCount" />
			<instance id="PaytablePageGold3_40" type="WinCount" />
			<instance id="PaytablePageGold3_41" type="GoldWinValue" />
			<instance id="PaytablePageGold3_42" type="GoldWinValue" />	
			<instance id="PaytablePageGold3_43" type="GoldWinValue" />
			<!-- Chocolate Achieved -->
			<instance id="PaytablePageGold3_44" type="WinCount" />
			<instance id="PaytablePageGold3_45" type="WinCount" />
			<instance id="PaytablePageGold3_46" type="WinCount" />
			<instance id="PaytablePageGold3_47" type="GoldWinValue" />
			<instance id="PaytablePageGold3_48" type="GoldWinValue" />	
			<instance id="PaytablePageGold3_49" type="GoldWinValue" />
			<!-- Ace Achieved -->
			<instance id="PaytablePageGold3_50" type="WinCount" />
			<instance id="PaytablePageGold3_51" type="WinCount" />
			<instance id="PaytablePageGold3_52" type="WinCount" />
			<instance id="PaytablePageGold3_53" type="GoldWinValue" />
			<instance id="PaytablePageGold3_54" type="GoldWinValue" />			
			<instance id="PaytablePageGold3_55" type="GoldWinValue" />
			<!-- King Achieved -->
			<instance id="PaytablePageGold3_56" type="WinCount" />
			<instance id="PaytablePageGold3_57" type="WinCount" />
			<instance id="PaytablePageGold3_58" type="WinCount" />
			<instance id="PaytablePageGold3_59" type="GoldWinValue" />
			<instance id="PaytablePageGold3_60" type="GoldWinValue" />			
			<instance id="PaytablePageGold3_61" type="GoldWinValue" />
			<!-- Queen Achieved -->
			<instance id="PaytablePageGold3_62" type="WinCount" />
			<instance id="PaytablePageGold3_63" type="WinCount" />
			<instance id="PaytablePageGold3_64" type="WinCount" />
			<instance id="PaytablePageGold3_65" type="GoldWinValue" />
			<instance id="PaytablePageGold3_66" type="GoldWinValue" />			
			<instance id="PaytablePageGold3_67" type="GoldWinValue" />
			<!-- Jack Achieved -->
			<instance id="PaytablePageGold3_68" type="WinCount" />
			<instance id="PaytablePageGold3_69" type="WinCount" />
			<instance id="PaytablePageGold3_70" type="WinCount" />
			<instance id="PaytablePageGold3_71" type="GoldWinValue" />
			<instance id="PaytablePageGold3_72" type="GoldWinValue" />			
			<instance id="PaytablePageGold3_73" type="GoldWinValue" />
			<!-- Ten Achieved -->
			<instance id="PaytablePageGold3_74" type="WinCount" />
			<instance id="PaytablePageGold3_75" type="WinCount" />
			<instance id="PaytablePageGold3_76" type="WinCount" />
			<instance id="PaytablePageGold3_77" type="GoldWinValue" />
			<instance id="PaytablePageGold3_78" type="GoldWinValue" />			
			<instance id="PaytablePageGold3_79" type="GoldWinValue" />
			<!-- Nine Achieved -->
			<instance id="PaytablePageGold3_80" type="WinCount" />
			<instance id="PaytablePageGold3_81" type="WinCount" />
			<instance id="PaytablePageGold3_82" type="WinCount" />
			<instance id="PaytablePageGold3_83" type="GoldWinValue" />
			<instance id="PaytablePageGold3_84" type="GoldWinValue" />			
			<instance id="PaytablePageGold3_85" type="GoldWinValue" />	
			<!-- WinUpTo -->
			<instance id="PaytablePageGold3_86" type="WinUpToValue" />			
		</cache>
	</textfields>
	<wildReels>
		<wildreel>
			<property key="fadeGameModalOutDuration"	value="1500" type="int"/><!-- Set to 0 to ignore, to 1 to remove immediatly. -->
			<property key="removeModalTrigger"			value="ionStartEvent"/><!-- This is the event name that needs to fire if you want the current game modal to be removed. -->
			<property key="fadeGameModalInDuration"		value="3500" type="int"/><!-- Set to 0 to ignore, to 1 to remove immediatly. -->
			<property key="addModalTrigger"				value="ionEndEvent"/><!-- This is the vent name that needs to be dispatched before the game modal get readded.. -->
			<property key="gameModalFadedOutEvent"		value="gameModalFadeOutComplete"/><!-- This is the event thrown when the game modal has faded out. -->
			<property key="gameModalFadedInEvent"		value="gameModalFadeInComplete"/><!-- This is the event thrown when the game modal has faded in.. -->
			<property key="stopQuickSpinDelay"			value="true" type="Boolean"/><!-- This value specifies if it should slow down when in quickspin.As in was in ImmortalRomance. -->
			<property key="baseSymbolId"				value="0" type="int"/><!-- This is base wild id. As in was in ImmortalRomance. -->
			<property key="wildReelSet"					value="5" type="int"/><!-- As in was in ImmortalRomance. -->
			<property key="spinOutFromStatic"			value="false" type="Boolean"/><!-- If true is will try and replace with a static column before spinning out. -->
			<property key="useBagGroups"				value="true" type="Boolean"/><!-- True if bags in bags are used. -->
			<property key="layerForColumns"				value="WildReels"/><!-- This is the layer that the column gets added on to. -->
			<property key="startEventName"				value="ionStartEvent"/><!-- This is the event name that gests dispacthed when the feature triggers. -->
			<property key="idleEventName"				value="ionIdleEvent"/><!-- This is the event name that fires when all the reels stopped and all the wilds have resolved. -->
			<property key="endEventName"				value="ionEndEvent"/><!-- This is the event name when the feature is played out, ending. -->
			<property key="staticColumn"				value="WildColumnStatic"/><!-- This is the static asset name for the columns.. -->
			<property key="useLockableBags"				value="false" type="Boolean"/>
			
			<reelToWildTriggers><!-- This is the events that trigger if a reel turns wild. -->
				<item><!-- This is a reel item. -->
					<property key="reelIndex" value="0" type="int"/><!-- This is the reel index. NOTE: zero-based. -->
					<property key="eventName" value="reelOneIsWild" type="String"/><!-- This is the event name that is dispatched when this reel turns wild. -->
				</item>
				<item>
					<property key="reelIndex" value="1" type="int"/>
					<property key="eventName" value="reelTwoIsWild" type="String"/>
				</item>
				<item>
					<property key="reelIndex" value="2" type="int"/>
					<property key="eventName" value="reelThreeIsWild" type="String"/>
				</item>
				<item>
					<property key="reelIndex" value="3" type="int"/>
					<property key="eventName" value="reelFourIsWild" type="String"/>
				</item>
				<item>
					<property key="reelIndex" value="4" type="int"/>
					<property key="eventName" value="reelFiveIsWild" type="String"/>
				</item>
			</reelToWildTriggers>
			
			<reelStoppedTriggers><!-- This is the events that dispatches when a reel stops in this feature. -->
				<item><!-- This is a reel stop item. -->
					<property key="reelIndex" value="0" type="int"/><!-- This is the reel idex. NOTE: zero based. -->
					<property key="eventName" value="reelOneStopped" type="String"/><!-- This is the event name that is dispacthed when this reel stops. -->
				</item>
			 	<item>
					<property key="reelIndex" value="1" type="int"/>
					<property key="eventName" value="reelTwoStopped" type="String"/>
				</item>
				<item> 
					<property key="reelIndex" value="2" type="int"/>
					<property key="eventName" value="reelThreeStopped" type="String"/>
				</item>
				<item>
					<property key="reelIndex" value="3" type="int"/>
					<property key="eventName" value="reelFourStopped" type="String"/>
				</item>
				<item>
					<property key="reelIndex" value="4" type="int"/>
					<property key="eventName" value="reelFiveStopped" type="String"/>
				</item>
			</reelStoppedTriggers>
			
			<assetsToDisable><!-- This is the same as is was in ImmortalRomance. -->
				<asset id="blah" />
			</assetsToDisable>
			
			<wildReelConfig><!-- This is the same as is was in ImmortalRomance. -->
				<wildReel id="0" x="71"  y="105" />
				<wildReel id="1" x="249" y="105" />
				<wildReel id="2" x="427" y="105" />
				<wildReel id="3" x="605" y="105" />
				<wildReel id="4" x="783" y="105" />
			</wildReelConfig>
			
			<sounds><!-- This is the sound section. The 'trigger' event needs to be dispatched for the 'soundName' to try and play. -->
				<item>
					<property key="soundName" value="SND_Reel_One_Is_Wild"/><!-- This is sound asset name for this trigger. -->
					<property key="trigger" value="reelOneIsWild"/><!-- This is the trigger for this sound to play. -->
				</item>
				<item>
					<property key="soundName" value="SND_Reel_Two_Is_Wild"/>
					<property key="trigger" value="reelTwoIsWild"/>
				</item>
				<item>
					<property key="soundName" value="SND_Reel_Three_Is_Wild"/>
					<property key="trigger" value="reelThreeIsWild"/>
				</item>
				<item>
					<property key="soundName" value="SND_Reel_Four_Is_Wild"/>
					<property key="trigger" value="reelFourIsWild"/>
				</item>
				<item>
					<property key="soundName" value="SND_Reel_Five_Is_Wild"/>
					<property key="trigger" value="reelFiveIsWild"/>
				</item>
			</sounds>
			
			<assets><!-- This is the section with the movieclips that for the feature. -->
				
				<item><!-- This is an asset item. -->
					<property key="identifier" value="FRWildReelLogo"/><!-- This is the unique identifier for this asset. -->
					<property key="name" value="FRWildReelLogo"/><!-- This is the asset name. -->
					<property key="layer" value="Modals"/><!-- This is the layer that this asset will be added on to. -->
					<property key="delay" value="0" type="int"/><!-- This is a delay that can be specified to delay the adding of this asset. -->
					<property key="triggerBirth" value="gameModalFadeOutComplete"/><!-- This is the event name that is required to dispatch for this asset to be added. -->
					<property key="triggerDeath" value="ionEndEvent"/><!-- This is the event name that is required to dispatch for this asset to be removed. -->
					<property key="x" value="0" type="int"/><!-- This is xposition that this asset will be added to its layer. -->
					<property key="y" value="0" type="int"/><!-- This is y position that this asset will be added to its layer. -->
					<birthEffect><!-- This is features that can be applied to an asset when it gets born. -->
						<initialAttributes><!-- This is properties that is applied to this asset before the 'effect' section is executed. -->
							<item>
								<property key="propertyName" value="alpha"/>
								<property key="propertyValue" value="0" type="int"/>
							</item>
						</initialAttributes>
						<effect><!-- This is the section that defines the effects that you can apply to an asset when its gets born. ie: if you want to fade it in, have the 'initialAttributes' section set the alpha to 0, then use @property=alpha, @propertyValue=1, @duration=2000, to fade the alpha back to 1 over 2000ms. -->
							<item>
								<property key="propertyName" value="alpha"/>
								<property key="propertyValue" value="1" type="int"/>
								<property key="duration" value="5000" type="int"/>
							</item>
						</effect>
					</birthEffect>
					<events><!-- This is the events that gets dispatched when the playhead moves over a specified position.-->
						<item>
							<property key="playheadPosition" value="0" type="int"/><!-- This is the frame trigger for this event. NOTE: int for frame number, or String for frame label.-->
							<property key="eventName" value="TopIntroDone"/><!-- This is the event name that is dispatched when this frame is reached. -->
						</item>
					</events>
				</item>
				
				<item>
					<property key="identifier" value="FRBottleIn1"/>
					<property key="name" value="FRBottleIn"/>
					<property key="layer" value="Tooltip"/>
					<property key="delay" value="0" type="int"/>
					<property key="triggerBirth" value="ionStartEvent"/>
					<property key="triggerDeath" value="reelOneIsWild,ionIdleEvent"/>
					<property key="triggerPause" value="FRBottleIn1Pause"/><!-- This is the event name that is required to dispatch for this asset to be paused. -->
					<property key="triggerHide" value="reelOneIsWild"/><!-- This is the event name that is required to dispatch for this asset to be made invisible. -->
					<property key="x" value="31" type="int"/>
					<property key="y" value="0" type="int"/>
					<deathEffect><!-- This is a list of effect that you can apply to an asset when it dies.NOTE: no initialAttributes is afforded for this section. Only uses longest duration.-->
						<item>
							<property key="propertyName" value="y"/>
							<property key="propertyValue" value="300" type="int"/>
							<property key="duration" value="1500" type="int"/>
						</item>
						<item>
							<property key="propertyName" value="delay"/>
							<property key="propertyValue" value="1500" type="Number"/>
							<property key="duration" value="1500" type="int"/>
						</item>
					</deathEffect>
					<events>
						<item>
							<property key="playheadPosition" value="24" type="int"/>
							<property key="eventName" value="FRBottleIn1Pause"/>
						</item>
						<item>
							<property key="playheadPosition" value="3" type="int"/>
							<property key="eventName" value="FRBottleIn2Start"/>
						</item>
					</events>
				</item>
				
				<item>
					<property key="identifier" value="FRBottleIn2"/>
					<property key="name" value="FRBottleIn"/>
					<property key="layer" value="Tooltip"/>
					<property key="delay" value="0" type="int"/>
					<property key="triggerBirth" value="FRBottleIn2Start"/>
					<property key="triggerDeath" value="reelTwoIsWild,ionIdleEvent"/>
					<property key="triggerPause" value="FRBottleIn2Pause"/>
					<property key="triggerHide" value="reelTwoIsWild"/>
					<property key="x" value="202" type="int"/>
					<property key="y" value="0" type="int"/>
					<deathEffect><!-- This is a list of effect that you can apply to an asset when it dies.NOTE: no initialAttributes is afforded for this section.-->
						<item>
							<property key="propertyName" value="y"/>
							<property key="propertyValue" value="300" type="int"/>
							<property key="duration" value="1500" type="int"/>
						</item>
						<item>
							<property key="propertyName" value="delay"/>
							<property key="propertyValue" value="1200" type="Number"/>
							<property key="duration" value="1500" type="int"/>
						</item>
					</deathEffect>
					<events>
						<item>
							<property key="playheadPosition" value="24" type="int"/>
							<property key="eventName" value="FRBottleIn2Pause"/>
						</item>
						<item>
							<property key="playheadPosition" value="3" type="int"/>
							<property key="eventName" value="FRBottleIn3Start"/>
						</item>
					</events>
				</item>
				
				<item>
					<property key="identifier" value="FRBottleIn3"/>
					<property key="name" value="FRBottleIn"/>
					<property key="layer" value="Tooltip"/>
					<property key="delay" value="0" type="int"/>
					<property key="triggerBirth" value="FRBottleIn3Start"/>
					<property key="triggerDeath" value="reelThreeIsWild,ionIdleEvent"/>
					<property key="triggerPause" value="FRBottleIn3Pause"/>
					<property key="triggerHide" value="reelThreeIsWild"/>
					<property key="x" value="388" type="int"/>
					<property key="y" value="0" type="int"/>
					<deathEffect><!-- This is a list of effect that you can apply to an asset when it dies.NOTE: no initialAttributes is afforded for this section.-->
						<item>
							<property key="propertyName" value="y"/>
							<property key="propertyValue" value="300" type="int"/>
							<property key="duration" value="1500" type="int"/>
						</item>
						<item>
							<property key="propertyName" value="delay"/>
							<property key="propertyValue" value="900" type="Number"/>
							<property key="duration" value="1500" type="int"/>
						</item>
					</deathEffect>
					<events>
						<item>
							<property key="playheadPosition" value="24" type="int"/>
							<property key="eventName" value="FRBottleIn3Pause"/>
						</item>
						<item>
							<property key="playheadPosition" value="3" type="int"/>
							<property key="eventName" value="FRBottleIn4Start"/>
						</item>
					</events>
				</item>
				
				<item>
					<property key="identifier" value="FRBottleIn4"/>
					<property key="name" value="FRBottleIn"/>
					<property key="layer" value="Tooltip"/>
					<property key="delay" value="0" type="int"/>
					<property key="triggerBirth" value="FRBottleIn4Start"/>
					<property key="triggerDeath" value="reelFourIsWild,ionIdleEvent"/>
					<property key="triggerPause" value="FRBottleIn4Pause"/>
					<property key="triggerHide" value="reelFourIsWild"/>
					<property key="x" value="571" type="int"/>
					<property key="y" value="0" type="int"/>
					<deathEffect><!-- This is a list of effect that you can apply to an asset when it dies.NOTE: no initialAttributes is afforded for this section.-->
						<item>
							<property key="propertyName" value="y"/>
							<property key="propertyValue" value="300" type="int"/>
							<property key="duration" value="1500" type="int"/>
						</item>
						<item>
							<property key="propertyName" value="delay"/>
							<property key="propertyValue" value="600" type="Number"/>
							<property key="duration" value="1500" type="int"/>
						</item>
					</deathEffect>
					<events>
						<item>
							<property key="playheadPosition" value="24" type="int"/>
							<property key="eventName" value="FRBottleIn4Pause"/>
						</item>
						<item>
							<property key="playheadPosition" value="3" type="int"/>
							<property key="eventName" value="FRBottleIn5Start"/>
						</item>
					</events>
				</item>
				
				<item>
					<property key="identifier" value="FRBottleIn5"/>
					<property key="name" value="FRBottleIn"/>
					<property key="layer" value="Tooltip"/>
					<property key="delay" value="0" type="int"/>
					<property key="triggerBirth" value="FRBottleIn5Start"/>
					<property key="triggerDeath" value="reelFiveIsWild,ionIdleEvent"/>
					<property key="triggerPause" value="FRBottleIn5Pause"/>
					<property key="triggerHide" value="reelFiveIsWild"/>
					<property key="x" value="741" type="int"/>
					<property key="y" value="0" type="int"/>
					<deathEffect><!-- This is a list of effect that you can apply to an asset when it dies.NOTE: no initialAttributes is afforded for this section.-->
						<item>
							<property key="propertyName" value="y"/>
							<property key="propertyValue" value="300" type="int"/>
							<property key="duration" value="1500" type="int"/>
						</item>
						<item>
							<property key="propertyName" value="delay"/>
							<property key="propertyValue" value="300" type="Number"/>
							<property key="duration" value="1500" type="int"/>
						</item>
					</deathEffect>
					<events>
						<item>
							<property key="playheadPosition" value="24" type="int"/>
							<property key="eventName" value="FRBottleIn5Pause"/>
						</item>
					</events>
				</item>
				
				
				
				
				
				<item>
					<property key="identifier" value="FRCorkPop1"/>
					<property key="name" value="FRCorkPop"/>
					<property key="layer" value="Tooltip"/>
					<property key="delay" value="0" type="int"/>
					<property key="triggerBirth" value="reelOneIsWild"/>
					<property key="triggerDeath" value="ionIdleEvent"/>
					<property key="triggerPause" value="FRCorkPop1Pause"/>
					<property key="x" value="31" type="int"/>
					<property key="y" value="0" type="int"/>
					<deathEffect><!-- This is a list of effect that you can apply to an asset when it dies.NOTE: no initialAttributes is afforded for this section.-->
						<item>
							<property key="propertyName" value="y"/>
							<property key="propertyValue" value="300" type="int"/>
							<property key="duration" value="1500" type="int"/>
						</item>
						<item>
							<property key="propertyName" value="delay"/>
							<property key="propertyValue" value="1500" type="Number"/>
							<property key="duration" value="1500" type="int"/>
						</item>
					</deathEffect>
					<events>
						<item>
							<property key="playheadPosition" value="154" type="int"/>
							<property key="eventName" value="FRCorkPop1Pause"/>
						</item>
					</events>
				</item>
				
				<item>
					<property key="identifier" value="FRCorkPop2"/>
					<property key="name" value="FRCorkPop"/>
					<property key="layer" value="Tooltip"/>
					<property key="delay" value="0" type="int"/>
					<property key="triggerBirth" value="reelTwoIsWild"/>
					<property key="triggerDeath" value="ionIdleEvent"/>
					<property key="triggerPause" value="FRCorkPop2Pause"/>
					<property key="x" value="202" type="int"/>
					<property key="y" value="0" type="int"/>
					<events>
						<item>
							<property key="playheadPosition" value="154" type="int"/>
							<property key="eventName" value="FRCorkPop2Pause"/>
						</item>
					</events>
					<deathEffect><!-- This is a list of effect that you can apply to an asset when it dies.NOTE: no initialAttributes is afforded for this section.-->
						<item>
							<property key="propertyName" value="y"/>
							<property key="propertyValue" value="300" type="int"/>
							<property key="duration" value="1500" type="int"/>
						</item>
						<item>
							<property key="propertyName" value="delay"/>
							<property key="propertyValue" value="1200" type="Number"/>
							<property key="duration" value="1500" type="int"/>
						</item>
					</deathEffect>
				</item>
				
				<item>
					<property key="identifier" value="FRCorkPop3"/>
					<property key="name" value="FRCorkPop"/>
					<property key="layer" value="Tooltip"/>
					<property key="delay" value="0" type="int"/>
					<property key="triggerBirth" value="reelThreeIsWild"/>
					<property key="triggerDeath" value="ionIdleEvent"/>
					<property key="triggerPause" value="FRCorkPop3Pause"/>
					<property key="x" value="388" type="int"/>
					<property key="y" value="0" type="int"/>
					<deathEffect><!-- This is a list of effect that you can apply to an asset when it dies.NOTE: no initialAttributes is afforded for this section.-->
						<item>
							<property key="propertyName" value="y"/>
							<property key="propertyValue" value="300" type="int"/>
							<property key="duration" value="1500" type="int"/>
						</item>
						<item>
							<property key="propertyName" value="delay"/>
							<property key="propertyValue" value="900" type="Number"/>
							<property key="duration" value="1500" type="int"/>
						</item>
					</deathEffect>
					<events>
						<item>
							<property key="playheadPosition" value="154" type="int"/>
							<property key="eventName" value="FRCorkPop3Pause"/>
						</item>
					</events>
				</item>
				
				<item>
					<property key="identifier" value="FRCorkPop4"/>
					<property key="name" value="FRCorkPop"/>
					<property key="layer" value="Tooltip"/>
					<property key="delay" value="0" type="int"/>
					<property key="triggerBirth" value="reelFourIsWild"/>
					<property key="triggerDeath" value="ionIdleEvent"/>
					<property key="triggerPause" value="FRCorkPop4Pause"/>
					<property key="x" value="571" type="int"/>
					<property key="y" value="0" type="int"/>
					<deathEffect><!-- This is a list of effect that you can apply to an asset when it dies.NOTE: no initialAttributes is afforded for this section.-->
						<item>
							<property key="propertyName" value="y"/>
							<property key="propertyValue" value="300" type="int"/>
							<property key="duration" value="1500" type="int"/>
						</item>
						<item>
							<property key="propertyName" value="delay"/>
							<property key="propertyValue" value="600" type="Number"/>
							<property key="duration" value="1500" type="int"/>
						</item>
					</deathEffect>
					<events>
						<item>
							<property key="playheadPosition" value="154" type="int"/>
							<property key="eventName" value="FRCorkPop4Pause"/>
						</item>
					</events>
				</item>
				
				<item>
					<property key="identifier" value="FRCorkPop5"/>
					<property key="name" value="FRCorkPop"/>
					<property key="layer" value="Tooltip"/>
					<property key="delay" value="0" type="int"/>
					<property key="triggerBirth" value="reelFiveIsWild"/>
					<property key="triggerDeath" value="ionIdleEvent"/>
					<property key="triggerPause" value="FRCorkPop5Pause"/>
					<property key="x" value="741" type="int"/>
					<property key="y" value="0" type="int"/>
					<deathEffect><!-- This is a list of effect that you can apply to an asset when it dies.NOTE: no initialAttributes is afforded for this section.-->
						<item>
							<property key="propertyName" value="y"/>
							<property key="propertyValue" value="300" type="int"/>
							<property key="duration" value="1500" type="int"/>
						</item>
						<item>
							<property key="propertyName" value="delay"/>
							<property key="propertyValue" value="300" type="Number"/>
							<property key="duration" value="1500" type="int"/>
						</item>
					</deathEffect>
					<events>
						<item>
							<property key="playheadPosition" value="154" type="int"/>
							<property key="eventName" value="FRCorkPop5Pause"/>
						</item>
					</events>
				</item>
				
				<!-- Remove all the bottles at the end -->
			</assets>
			
			<timers><!-- As in was in ImmortalRomance. -->
				<property key="minSpinTime"				value="4000" type="int" />
				<property key="wildReelBeginDelay"		value="5000" type="int" />
				<property key="wildReelResolveDelay"	value="1000" type="int"/> <!-- The delay after the event is thrown when the Reels are to resolve. Used in the The Finer Reels of Life. -->
				<property key="wildReelStops"			value="9000" type="int" />
			</timers>
			
			<!-- Wild Reel Animations -->
			<bagOfColumns><!-- This section is for bags, so that multiple column animations is possible. NOTE: made to fit BSG. -->
				<item>
					<property key="identifier" value="FRWildReel"/>
					<property key="assetName" value="FRWildReel"/>
					<property key="fileName" value="WildReel"/>
					<property key="group" value="Toaster"/>
				</item>
			</bagOfColumns>
		</wildreel>
	</wildReels>
</config>